Files
LuaCsForBarotraumaEP/BarotraumaClient/Source/Characters/AICharacter.cs
Juan Pablo Arce 8f37e14917 Split Machines ItemComponents
There's still a lot of work to do before we can get the server to compile
2017-06-18 14:36:11 -03:00

17 lines
389 B
C#

using Microsoft.Xna.Framework;
using System;
namespace Barotrauma
{
partial class AICharacter : Character
{
public override void DrawFront(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, Camera cam)
{
base.DrawFront(spriteBatch, cam);
if (GameMain.DebugDraw && !IsDead) aiController.DebugDraw(spriteBatch);
}
}
}