Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/LuaCs/Plugins/CsPackageManager.cs

1099 lines
42 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading;
using Barotrauma.Steam;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using MonoMod.Utils;
// ReSharper disable InconsistentNaming
namespace Barotrauma;
public sealed class CsPackageManager : IDisposable
{
#region PRIVATE_FUNCDATA
private static readonly CSharpParseOptions ScriptParseOptions = CSharpParseOptions.Default
.WithPreprocessorSymbols(new[]
{
#if SERVER
"SERVER"
#elif CLIENT
"CLIENT"
#else
"UNDEFINED"
#endif
#if DEBUG
,"DEBUG"
#endif
});
#if WINDOWS
private const string PLATFORM_TARGET = "Windows";
#elif OSX
private const string PLATFORM_TARGET = "OSX";
#elif LINUX
private const string PLATFORM_TARGET = "Linux";
#endif
#if CLIENT
private const string ARCHITECTURE_TARGET = "Client";
#elif SERVER
private const string ARCHITECTURE_TARGET = "Server";
#endif
private static readonly CSharpCompilationOptions CompilationOptions = new CSharpCompilationOptions(OutputKind.DynamicallyLinkedLibrary)
.WithMetadataImportOptions(MetadataImportOptions.All)
#if DEBUG
.WithOptimizationLevel(OptimizationLevel.Debug)
#else
.WithOptimizationLevel(OptimizationLevel.Release)
#endif
.WithAllowUnsafe(true);
private static readonly SyntaxTree BaseAssemblyImports = CSharpSyntaxTree.ParseText(
new StringBuilder()
.AppendLine("using System.Reflection;")
.AppendLine("using Barotrauma;")
.AppendLine("using System.Runtime.CompilerServices;")
.AppendLine("[assembly: IgnoresAccessChecksTo(\"BarotraumaCore\")]")
#if CLIENT
.AppendLine("[assembly: IgnoresAccessChecksTo(\"Barotrauma\")]")
#elif SERVER
.AppendLine("[assembly: IgnoresAccessChecksTo(\"DedicatedServer\")]")
#endif
.ToString(),
ScriptParseOptions);
private readonly string[] _publicizedAssembliesToLoad =
{
"BarotraumaCore.dll",
#if CLIENT
"Barotrauma.dll"
#elif SERVER
"DedicatedServer.dll"
#endif
};
private const string SCRIPT_FILE_REGEX = "*.cs";
private const string ASSEMBLY_FILE_REGEX = "*.dll";
private readonly float _assemblyUnloadTimeoutSeconds = 6f;
private Guid _publicizedAssemblyLoader;
private readonly List<ContentPackage> _currentPackagesByLoadOrder = new();
private readonly Dictionary<ContentPackage, ImmutableList<ContentPackage>> _packagesDependencies = new();
private readonly Dictionary<ContentPackage, Guid> _loadedCompiledPackageAssemblies = new();
private readonly Dictionary<Guid, ContentPackage> _reverseLookupGuidList = new();
private readonly Dictionary<Guid, HashSet<IAssemblyPlugin>> _loadedPlugins = new ();
private readonly Dictionary<Guid, ImmutableHashSet<Type>> _pluginTypes = new(); // where Type : IAssemblyPlugin
private readonly Dictionary<ContentPackage, RunConfig> _packageRunConfigs = new();
private readonly Dictionary<Guid, ImmutableList<Type>> _luaRegisteredTypes = new();
private readonly AssemblyManager _assemblyManager;
private readonly LuaCsSetup _luaCsSetup;
private DateTime _assemblyUnloadStartTime;
#endregion
#region PUBLIC_API
#region LUA_EXTENSIONS
/// <summary>
/// Searches for all types in all loaded assemblies from content packages who's names contain the name string and registers them with the Lua Interpreter.
/// </summary>
/// <param name="name"></param>
/// <param name="caseSensitive"></param>
/// <returns></returns>
public bool LuaTryRegisterPackageTypes(string name, bool caseSensitive = false)
{
if (!AssembliesLoaded)
return false;
var matchingPacks = _loadedCompiledPackageAssemblies
.Where(kvp => kvp.Key.Name.ToLowerInvariant().Contains(name.ToLowerInvariant()))
.Select(kvp => kvp.Value)
.ToImmutableList();
if (!matchingPacks.Any())
return false;
var types = matchingPacks
.Where(guid => !_luaRegisteredTypes.ContainsKey(guid))
.Select(guid => new KeyValuePair<Guid, ImmutableList<Type>>(
guid,
_assemblyManager.TryGetSubTypesFromACL(guid, out var types)
? types.ToImmutableList()
: ImmutableList<Type>.Empty))
.ToImmutableList();
if (!types.Any())
return false;
foreach (var kvp in types)
{
_luaRegisteredTypes[kvp.Key] = kvp.Value;
foreach (Type type in kvp.Value)
{
MoonSharp.Interpreter.UserData.RegisterType(type);
}
}
return true;
}
#endregion
/// <summary>
/// Whether or not assemblies have been loaded.
/// </summary>
public bool AssembliesLoaded { get; private set; }
/// <summary>
/// Whether or not loaded plugins had their preloader run.
/// </summary>
public bool PluginsPreInit { get; private set; }
/// <summary>
/// Whether or not plugins' types have been instantiated.
/// </summary>
public bool PluginsInitialized { get; private set; }
/// <summary>
/// Whether or not plugins are fully loaded.
/// </summary>
public bool PluginsLoaded { get; private set; }
public IEnumerable<ContentPackage> GetCurrentPackagesByLoadOrder() => _currentPackagesByLoadOrder;
/// <summary>
/// Tries to find the content package that a given plugin belongs to.
/// </summary>
/// <param name="package">Package if found, null otherwise.</param>
/// <typeparam name="T">The IAssemblyPlugin type to find.</typeparam>
/// <returns></returns>
public bool TryGetPackageForPlugin<T>(out ContentPackage package) where T : IAssemblyPlugin
{
package = null;
var t = typeof(T);
var guid = _pluginTypes
.Where(kvp => kvp.Value.Contains(t))
.Select(kvp => kvp.Key)
.FirstOrDefault(Guid.Empty);
if (guid.Equals(Guid.Empty) || !_reverseLookupGuidList.ContainsKey(guid) || _reverseLookupGuidList[guid] is null)
return false;
package = _reverseLookupGuidList[guid];
return true;
}
/// <summary>
/// Tries to get the loaded plugins for a given package.
/// </summary>
/// <param name="package">Package to find.</param>
/// <param name="loadedPlugins">The collection of loaded plugins.</param>
/// <returns></returns>
public bool TryGetLoadedPluginsForPackage(ContentPackage package, out IEnumerable<IAssemblyPlugin> loadedPlugins)
{
loadedPlugins = null;
if (package is null || !_loadedCompiledPackageAssemblies.ContainsKey(package))
return false;
var guid = _loadedCompiledPackageAssemblies[package];
if (guid.Equals(Guid.Empty) || !_loadedPlugins.ContainsKey(guid))
return false;
loadedPlugins = _loadedPlugins[guid];
return true;
}
/// <summary>
/// Called when clean up is being performed. Use when relying on or making use of references from this manager.
/// </summary>
public event Action OnDispose;
[MethodImpl(MethodImplOptions.Synchronized)]
public void Dispose()
{
// send events for cleanup
try
{
OnDispose?.Invoke();
}
catch (Exception e)
{
ModUtils.Logging.PrintError($"Error while executing Dispose event: {e.Message}");
}
// cleanup events
if (OnDispose is not null)
{
foreach (Delegate del in OnDispose.GetInvocationList())
{
OnDispose -= (del as System.Action);
}
}
// cleanup plugins and assemblies
ReflectionUtils.ResetCache();
UnloadPlugins();
// try cleaning up the assemblies
_pluginTypes.Clear(); // remove assembly references
_loadedPlugins.Clear();
_publicizedAssemblyLoader = Guid.Empty;
_packagesDependencies.Clear();
_loadedCompiledPackageAssemblies.Clear();
_reverseLookupGuidList.Clear();
_packageRunConfigs.Clear();
_currentPackagesByLoadOrder.Clear();
// lua cleanup
foreach (var kvp in _luaRegisteredTypes)
{
foreach (Type type in kvp.Value)
{
MoonSharp.Interpreter.UserData.UnregisterType(type);
}
}
_luaRegisteredTypes.Clear();
_assemblyUnloadStartTime = DateTime.Now;
_publicizedAssemblyLoader = Guid.Empty;
// we can't wait forever or app dies but we can try to be graceful
while (!_assemblyManager.TryBeginDispose())
{
Thread.Sleep(20); // give the assembly context unloader time to run (async)
if (_assemblyUnloadStartTime.AddSeconds(_assemblyUnloadTimeoutSeconds) > DateTime.Now)
{
break;
}
}
_assemblyUnloadStartTime = DateTime.Now;
Thread.Sleep(100); // give the garbage collector time to finalize the disposed assemblies.
while (!_assemblyManager.FinalizeDispose())
{
Thread.Sleep(100); // give the garbage collector time to finalize the disposed assemblies.
if (_assemblyUnloadStartTime.AddSeconds(_assemblyUnloadTimeoutSeconds) > DateTime.Now)
{
break;
}
}
_assemblyManager.OnAssemblyLoaded -= AssemblyManagerOnAssemblyLoaded;
_assemblyManager.OnAssemblyUnloading -= AssemblyManagerOnAssemblyUnloading;
AssembliesLoaded = false;
GC.SuppressFinalize(this);
}
/// <summary>
/// Begins the loading process of scanning packages for scripts and binary assemblies, compiling and executing them.
/// </summary>
/// <returns></returns>
public AssemblyLoadingSuccessState LoadAssemblyPackages()
{
if (AssembliesLoaded)
{
return AssemblyLoadingSuccessState.AlreadyLoaded;
}
_assemblyManager.OnAssemblyLoaded += AssemblyManagerOnAssemblyLoaded;
_assemblyManager.OnAssemblyUnloading += AssemblyManagerOnAssemblyUnloading;
// log error if some ACLs are still unloading (some assembly is still in use)
_assemblyManager.FinalizeDispose(); //Update lists
if (_assemblyManager.IsCurrentlyUnloading)
{
ModUtils.Logging.PrintMessage($"The below ACLs are still unloading:");
foreach (var wkref in _assemblyManager.StillUnloadingACLs)
{
if (wkref.TryGetTarget(out var tgt))
{
ModUtils.Logging.PrintMessage($"ACL Name: {tgt.FriendlyName}");
foreach (Assembly assembly in tgt.Assemblies)
{
ModUtils.Logging.PrintMessage($"-- Assembly: {assembly.GetName()}");
}
}
}
}
ImmutableList<Assembly> publicizedAssemblies = ImmutableList<Assembly>.Empty;
List<string> publicizedAssembliesLocList = new();
foreach (string dllName in _publicizedAssembliesToLoad)
{
GetFiles(publicizedAssembliesLocList, dllName);
}
void GetFiles(List<string> list, string searchQuery)
{
bool workshopFirst = _luaCsSetup.Config.PreferToUseWorkshopLuaSetup || LuaCsSetup.IsRunningInsideWorkshop;
var publicizedDir = Path.Combine(Environment.CurrentDirectory, "Publicized");
// if using workshop lua setup is checked, try to use the publicized assemblies in the content package there instead.
if (workshopFirst)
{
var pck = LuaCsSetup.GetPackage(LuaCsSetup.LuaForBarotraumaId);
if (pck is not null)
{
publicizedDir = Path.Combine(pck.Dir, "Binary", "Publicized");
}
}
try
{
list.AddRange(Directory.GetFiles(publicizedDir, searchQuery));
}
// no directory found, use the other one
catch (DirectoryNotFoundException)
{
if (workshopFirst)
{
ModUtils.Logging.PrintError($"Unable to find <LuaCsPackage>/Binary/Publicized/ . Using Game folder instead.");
publicizedDir = Path.Combine(Environment.CurrentDirectory, "Publicized");
}
else
{
ModUtils.Logging.PrintError($"Unable to find <GameFolder>/Publicized/ . Using LuaCsPackage folder instead.");
var pck = LuaCsSetup.GetPackage(LuaCsSetup.LuaForBarotraumaId);
if (pck is not null)
{
publicizedDir = Path.Combine(pck.Dir, "Binary", "Publicized");
}
}
// search for assemblies
list.AddRange(Directory.GetFiles(publicizedDir, searchQuery));
}
}
// try load them into an acl
var loadState = _assemblyManager.LoadAssembliesFromLocations(publicizedAssembliesLocList, "luacs_publicized_assemblies", ref _publicizedAssemblyLoader);
// loaded
if (loadState is AssemblyLoadingSuccessState.Success)
{
if (_assemblyManager.TryGetACL(_publicizedAssemblyLoader, out var acl))
{
publicizedAssemblies = acl.Acl.Assemblies.ToImmutableList();
_assemblyManager.SetACLToTemplateMode(_publicizedAssemblyLoader);
}
}
// get packages
IEnumerable<ContentPackage> packages = BuildPackagesList();
// check and load config
foreach (var package in packages.Select(p => new KeyValuePair<ContentPackage, RunConfig>(p, GetRunConfigForPackage(p))))
{
_packageRunConfigs.Add(package.Key, package.Value);
}
// filter not to be loaded
var cpToRunA = _packageRunConfigs
.Where(kvp => ShouldRunPackage(kvp.Key, kvp.Value))
.Select(kvp => kvp.Key)
.ToHashSet();
//-- filter and remove duplicate mods, prioritize /LocalMods/
HashSet<string> cpNames = new();
HashSet<string> duplicateNames = new();
// search
foreach (ContentPackage package in cpToRunA)
{
if (cpNames.Contains(package.Name))
{
if (!duplicateNames.Contains(package.Name))
{
duplicateNames.Add(package.Name);
}
}
else
{
cpNames.Add(package.Name);
}
}
// remove
foreach (string name in duplicateNames)
{
var duplCpList = cpToRunA
.Where(p => p.Name.Equals(name))
.ToHashSet();
if (duplCpList.Count < 2) // one or less found
continue;
ContentPackage toKeep = null;
foreach (ContentPackage package in duplCpList)
{
if (package.Dir.Contains("LocalMods"))
{
toKeep = package;
break;
}
}
toKeep ??= duplCpList.First();
duplCpList.Remove(toKeep); // remove all but this one
cpToRunA.RemoveWhere(p => duplCpList.Contains(p));
}
var cpToRun = cpToRunA.ToImmutableList();
// build dependencies map
bool reliableMap = TryBuildDependenciesMap(cpToRun, out var packDeps);
if (!reliableMap)
{
ModUtils.Logging.PrintMessage($"{nameof(CsPackageManager)}: Unable to create reliable dependencies map.");
}
foreach (var packDep in packDeps)
{
_packagesDependencies.Add(packDep.Key, packDep.Value.ToImmutableList());
}
List<ContentPackage> packagesToLoadInOrder = new();
// build load order
if (reliableMap && OrderAndFilterPackagesByDependencies(
_packagesDependencies,
out var readyToLoad,
out var cannotLoadPackages))
{
packagesToLoadInOrder.AddRange(readyToLoad);
if (cannotLoadPackages is not null)
{
ModUtils.Logging.PrintError($"{nameof(CsPackageManager)}: Unable to load the following mods due to dependency errors:");
foreach (var pair in cannotLoadPackages)
{
ModUtils.Logging.PrintError($"Package: {pair.Key.Name} | Reason: {pair.Value}");
}
}
}
else
{
// use unsorted list on failure and send error message.
packagesToLoadInOrder.AddRange(_packagesDependencies.Select( p=> p.Key));
ModUtils.Logging.PrintError($"{nameof(CsPackageManager)}: Unable to create a reliable load order. Defaulting to unordered loading!");
}
// get assemblies and scripts' filepaths from packages
var toLoad = packagesToLoadInOrder
.Select(cp => new KeyValuePair<ContentPackage, LoadableData>(
cp,
new LoadableData(
TryScanPackagesForAssemblies(cp, out var list1) ? list1 : null,
TryScanPackageForScripts(cp, out var list2) ? list2 : null,
GetRunConfigForPackage(cp))))
.ToImmutableDictionary();
HashSet<ContentPackage> badPackages = new();
foreach (var pair in toLoad)
{
// check if unloadable
if (badPackages.Contains(pair.Key))
continue;
// try load binary assemblies
var id = Guid.Empty; // id for the ACL for this package defined by AssemblyManager.
AssemblyLoadingSuccessState successState;
if (pair.Value.AssembliesFilePaths is not null && pair.Value.AssembliesFilePaths.Any())
{
ModUtils.Logging.PrintMessage($"Loading assemblies for CPackage {pair.Key.Name}");
#if DEBUG
foreach (string assembliesFilePath in pair.Value.AssembliesFilePaths)
{
ModUtils.Logging.PrintMessage($"Found assemblies located at {Path.GetFullPath(ModUtils.IO.SanitizePath(assembliesFilePath))}");
}
#endif
successState = _assemblyManager.LoadAssembliesFromLocations(pair.Value.AssembliesFilePaths, pair.Key.Name, ref id);
// error handling
if (successState is not AssemblyLoadingSuccessState.Success)
{
ModUtils.Logging.PrintError($"{nameof(CsPackageManager)}: Unable to load the binary assemblies for package {pair.Key.Name}. Error: {successState.ToString()}");
UpdatePackagesToDisable(ref badPackages, pair.Key, _packagesDependencies);
continue;
}
}
// try compile scripts to assemblies
if (pair.Value.ScriptsFilePaths is not null && pair.Value.ScriptsFilePaths.Any())
{
ModUtils.Logging.PrintMessage($"Loading scripts for CPackage {pair.Key.Name}");
List<SyntaxTree> syntaxTrees = new();
syntaxTrees.Add(GetPackageScriptImports());
bool abortPackage = false;
// load scripts data from files
foreach (string scriptPath in pair.Value.ScriptsFilePaths)
{
var state = ModUtils.IO.GetOrCreateFileText(scriptPath, out string fileText, null, false);
// could not load file data
if (state is not ModUtils.IO.IOActionResultState.Success)
{
ModUtils.Logging.PrintError($"{nameof(CsPackageManager)}: Unable to load the script files for package {pair.Key.Name}. Error: {state.ToString()}");
UpdatePackagesToDisable(ref badPackages, pair.Key, _packagesDependencies);
abortPackage = true;
break;
}
try
{
CancellationToken token = new();
syntaxTrees.Add(SyntaxFactory.ParseSyntaxTree(fileText, ScriptParseOptions, scriptPath, Encoding.Default, token));
// cancel if parsing failed
if (token.IsCancellationRequested)
{
ModUtils.Logging.PrintError($"{nameof(CsPackageManager)}: Unable to load the script files for package {pair.Key.Name}. Error: Syntax Parse Error.");
UpdatePackagesToDisable(ref badPackages, pair.Key, _packagesDependencies);
abortPackage = true;
break;
}
}
catch (Exception e)
{
// unknown error
ModUtils.Logging.PrintError($"{nameof(CsPackageManager)}: Unable to load the script files for package {pair.Key.Name}. Error: {e.Message}");
UpdatePackagesToDisable(ref badPackages, pair.Key, _packagesDependencies);
abortPackage = true;
break;
}
}
if (abortPackage)
continue;
// try compile
successState = _assemblyManager.LoadAssemblyFromMemory(
pair.Value.config.UseInternalAssemblyName ? "CompiledAssembly" : pair.Key.Name.Replace(" ",""),
syntaxTrees,
null,
CompilationOptions,
pair.Key.Name,
ref id,
pair.Value.config.UseNonPublicizedAssemblies ? null : publicizedAssemblies);
if (successState is not AssemblyLoadingSuccessState.Success)
{
ModUtils.Logging.PrintError($"{nameof(CsPackageManager)}: Unable to compile script assembly for package {pair.Key.Name}. Error: {successState.ToString()}");
UpdatePackagesToDisable(ref badPackages, pair.Key, _packagesDependencies);
continue;
}
}
// something was loaded, add to index
if (id != Guid.Empty)
{
ModUtils.Logging.PrintMessage($"Assemblies from CPackage {pair.Key.Name} loaded with Guid {id}.");
_loadedCompiledPackageAssemblies.Add(pair.Key, id);
_reverseLookupGuidList.Add(id, pair.Key);
}
}
// update loaded packages to exclude bad packages
_currentPackagesByLoadOrder.AddRange(toLoad
.Where(p => !badPackages.Contains(p.Key))
.Select(p => p.Key));
// build list of plugins
foreach (var pair in _loadedCompiledPackageAssemblies)
{
if (_assemblyManager.TryGetSubTypesFromACL<IAssemblyPlugin>(pair.Value, out var types))
{
_pluginTypes[pair.Value] = types.ToImmutableHashSet();
foreach (var type in _pluginTypes[pair.Value])
{
ModUtils.Logging.PrintMessage($"Loading type: {type.Name}");
}
}
}
this.AssembliesLoaded = true;
return AssemblyLoadingSuccessState.Success;
bool ShouldRunPackage(ContentPackage package, RunConfig config)
{
return (!_luaCsSetup.Config.TreatForcedModsAsNormal && config.IsForced())
|| (ContentPackageManager.EnabledPackages.All.Contains(package) && config.IsForcedOrStandard());
}
void UpdatePackagesToDisable(ref HashSet<ContentPackage> set,
ContentPackage newDisabledPackage,
IEnumerable<KeyValuePair<ContentPackage, ImmutableList<ContentPackage>>> dependenciesMap)
{
set.Add(newDisabledPackage);
foreach (var package in dependenciesMap)
{
if (package.Value.Contains(newDisabledPackage))
set.Add(newDisabledPackage);
}
}
}
/// <summary>
/// Executes instantiated plugins' Initialize() and OnLoadCompleted() methods.
/// </summary>
public void RunPluginsInit()
{
if (!AssembliesLoaded)
{
ModUtils.Logging.PrintError($"{nameof(CsPackageManager)}: Attempted to call plugins' Initialize() without any loaded assemblies!");
return;
}
if (!PluginsInitialized)
{
ModUtils.Logging.PrintError($"{nameof(CsPackageManager)}: Attempted to call plugins' Initialize() without type instantiation!");
return;
}
if (PluginsLoaded)
return;
foreach (var contentPlugins in _loadedPlugins)
{
// init
foreach (var plugin in contentPlugins.Value)
{
TryRun(() => plugin.Initialize(), $"{nameof(IAssemblyPlugin.Initialize)}", $"CP: {_reverseLookupGuidList[contentPlugins.Key].Name} Plugin: {plugin.GetType().Name}");
}
}
foreach (var contentPlugins in _loadedPlugins)
{
// load complete
foreach (var plugin in contentPlugins.Value)
{
TryRun(() => plugin.OnLoadCompleted(), $"{nameof(IAssemblyPlugin.OnLoadCompleted)}", $"CP: {_reverseLookupGuidList[contentPlugins.Key].Name} Plugin: {plugin.GetType().Name}");
}
}
PluginsLoaded = true;
}
/// <summary>
/// Executes instantiated plugins' PreInitPatching() method.
/// </summary>
public void RunPluginsPreInit()
{
if (!AssembliesLoaded)
{
ModUtils.Logging.PrintError($"{nameof(CsPackageManager)}: Attempted to call plugins' PreInitPatching() without any loaded assemblies!");
return;
}
if (!PluginsInitialized)
{
ModUtils.Logging.PrintError($"{nameof(CsPackageManager)}: Attempted to call plugins' PreInitPatching() without type initialization!");
return;
}
if (PluginsPreInit)
{
return;
}
foreach (var contentPlugins in _loadedPlugins)
{
// init
foreach (var plugin in contentPlugins.Value)
{
TryRun(() => plugin.PreInitPatching(), $"{nameof(IAssemblyPlugin.PreInitPatching)}", $"CP: {_reverseLookupGuidList[contentPlugins.Key].Name} Plugin: {plugin.GetType().Name}");
}
}
PluginsPreInit = true;
}
/// <summary>
/// Initializes plugin types that are registered.
/// </summary>
/// <param name="force"></param>
public void InstantiatePlugins(bool force = false)
{
if (!AssembliesLoaded)
{
ModUtils.Logging.PrintError($"{nameof(CsPackageManager)}: Attempted to instantiate plugins without any loaded assemblies!");
return;
}
if (PluginsInitialized)
{
if (force)
UnloadPlugins();
else
{
ModUtils.Logging.PrintError($"{nameof(CsPackageManager)}: Attempted to load plugins when they were already loaded!");
return;
}
}
foreach (var pair in _pluginTypes)
{
// instantiate
foreach (Type type in pair.Value)
{
if (!_loadedPlugins.ContainsKey(pair.Key))
_loadedPlugins.Add(pair.Key, new());
else if (_loadedPlugins[pair.Key] is null)
_loadedPlugins[pair.Key] = new();
IAssemblyPlugin plugin = null;
try
{
plugin = (IAssemblyPlugin)Activator.CreateInstance(type);
_loadedPlugins[pair.Key].Add(plugin);
}
catch (Exception e)
{
ModUtils.Logging.PrintError($"{nameof(CsPackageManager)}: Error while instantiating plugin of type {type}. Now disposing...");
ModUtils.Logging.PrintError($"{nameof(CsPackageManager)}: Details: {e.Message} | {e.InnerException}");
if (plugin is not null)
{
// ReSharper disable once AccessToModifiedClosure
TryRun(() => plugin?.Dispose(), nameof(IAssemblyPlugin.Dispose), type.FullName ?? type.Name);
plugin = null;
}
}
}
}
PluginsInitialized = true;
}
/// <summary>
/// Unloads all plugins by calling Dispose() on them. Note: This does not remove their external references nor
/// unregister their types.
/// </summary>
public void UnloadPlugins()
{
foreach (var contentPlugins in _loadedPlugins)
{
foreach (var plugin in contentPlugins.Value)
{
TryRun(() => plugin.Dispose(), $"{nameof(IAssemblyPlugin.Dispose)}", $"CP: {_reverseLookupGuidList[contentPlugins.Key].Name} Plugin: {plugin.GetType().Name}");
}
contentPlugins.Value.Clear();
}
_loadedPlugins.Clear();
PluginsInitialized = false;
PluginsPreInit = false;
PluginsLoaded = false;
}
/// <summary>
/// Gets the RunConfig.xml for the given package located at [cp_root]/CSharp/RunConfig.xml.
/// Generates a default config if one is not found.
/// </summary>
/// <param name="package">The package to search for.</param>
/// <param name="config">RunConfig data.</param>
/// <returns>True if a config is loaded, false if one was created.</returns>
public static bool GetOrCreateRunConfig(ContentPackage package, out RunConfig config)
{
var path = System.IO.Path.Combine(Path.GetFullPath(package.Dir), "CSharp", "RunConfig.xml");
if (!File.Exists(path))
{
config = new RunConfig(true).Sanitize();
return false;
}
return ModUtils.IO.LoadOrCreateTypeXml(out config, path, () => new RunConfig(true).Sanitize(), false);
}
#endregion
#region INTERNALS
private void TryRun(Action action, string messageMethodName, string messageTypeName)
{
try
{
action?.Invoke();
}
catch (Exception e)
{
ModUtils.Logging.PrintError($"{nameof(CsPackageManager)}: Error while running {messageMethodName}() on plugin of type {messageTypeName}");
ModUtils.Logging.PrintError($"{nameof(CsPackageManager)}: Details: {e.Message} | {e.InnerException}");
}
}
private void AssemblyManagerOnAssemblyUnloading(Assembly assembly)
{
ReflectionUtils.RemoveAssemblyFromCache(assembly);
}
private void AssemblyManagerOnAssemblyLoaded(Assembly assembly)
{
//ReflectionUtils.AddNonAbstractAssemblyTypes(assembly);
// As ReflectionUtils.GetDerivedNonAbstract is only used for Prefabs & Barotrauma-specific implementing types,
// we can safely not register System/Core assemblies.
if (assembly.FullName is not null && assembly.FullName.StartsWith("System."))
return;
ReflectionUtils.AddNonAbstractAssemblyTypes(assembly, true);
}
internal CsPackageManager([NotNull] AssemblyManager assemblyManager, [NotNull] LuaCsSetup luaCsSetup)
{
this._assemblyManager = assemblyManager;
this._luaCsSetup = luaCsSetup;
}
~CsPackageManager()
{
this.Dispose();
}
private static bool TryScanPackageForScripts(ContentPackage package, out ImmutableList<string> scriptFilePaths)
{
string pathShared = Path.Combine(ModUtils.IO.GetContentPackageDir(package), "CSharp", "Shared");
string pathArch = Path.Combine(ModUtils.IO.GetContentPackageDir(package), "CSharp", ARCHITECTURE_TARGET);
List<string> files = new();
if (Directory.Exists(pathShared))
files.AddRange(Directory.GetFiles(pathShared, SCRIPT_FILE_REGEX, SearchOption.AllDirectories));
if (Directory.Exists(pathArch))
files.AddRange(Directory.GetFiles(pathArch, SCRIPT_FILE_REGEX, SearchOption.AllDirectories));
if (files.Count > 0)
{
scriptFilePaths = files.ToImmutableList();
return true;
}
scriptFilePaths = ImmutableList<string>.Empty;
return false;
}
private static bool TryScanPackagesForAssemblies(ContentPackage package, out ImmutableList<string> assemblyFilePaths)
{
string path = Path.Combine(ModUtils.IO.GetContentPackageDir(package), "bin", ARCHITECTURE_TARGET, PLATFORM_TARGET);
if (!Directory.Exists(path))
{
assemblyFilePaths = ImmutableList<string>.Empty;
return false;
}
assemblyFilePaths = System.IO.Directory.GetFiles(path, ASSEMBLY_FILE_REGEX, SearchOption.AllDirectories)
.ToImmutableList();
return assemblyFilePaths.Count > 0;
}
private static RunConfig GetRunConfigForPackage(ContentPackage package)
{
if (!GetOrCreateRunConfig(package, out var config))
config.AutoGenerated = true;
return config;
}
private IEnumerable<ContentPackage> BuildPackagesList()
{
// get unique list of content packages.
// Note: there is an old issue where the AllPackages group
// would sometimes not contain packages downloaded from the host, so we union enabled.
return ContentPackageManager.AllPackages.Union(ContentPackageManager.EnabledPackages.All).Where(pack => !pack.Name.ToLowerInvariant().Equals("vanilla"));
}
private static SyntaxTree GetPackageScriptImports() => BaseAssemblyImports;
/// <summary>
/// Builds a list of ContentPackage dependencies for each of the packages in the list. Note: All dependencies must be included in the provided list of packages.
/// </summary>
/// <param name="packages">List of packages to check</param>
/// <param name="dependenciesMap">Dependencies by package</param>
/// <returns>True if all dependencies were found.</returns>
private static bool TryBuildDependenciesMap(ImmutableList<ContentPackage> packages, out Dictionary<ContentPackage, List<ContentPackage>> dependenciesMap)
{
bool reliableMap = true; // remains true if all deps were found.
dependenciesMap = new();
foreach (var package in packages)
{
dependenciesMap.Add(package, new());
if (GetOrCreateRunConfig(package, out var config))
{
if (config.Dependencies is null || !config.Dependencies.Any())
continue;
foreach (RunConfig.Dependency dependency in config.Dependencies)
{
ContentPackage dep = packages.FirstOrDefault(p =>
(dependency.SteamWorkshopId != 0 && p.TryExtractSteamWorkshopId(out var steamWorkshopId)
&& steamWorkshopId.Value == dependency.SteamWorkshopId)
|| (!dependency.PackageName.IsNullOrWhiteSpace() && p.Name.ToLowerInvariant().Contains(dependency.PackageName.ToLowerInvariant())), null);
if (dep is not null)
{
dependenciesMap[package].Add(dep);
}
else
{
ModUtils.Logging.PrintWarning($"Warning: The ContentPackage {package.Name} lists a dependency of (STEAMID: {dependency.SteamWorkshopId}, PackageName: {dependency.PackageName}) but it could not be found in the to-be-loaded CSharp packages list!");
reliableMap = false;
}
}
}
}
return reliableMap;
}
/// <summary>
/// Given a table of packages and dependent packages, will sort them by dependency loading order along with packages
/// that cannot be loaded due to errors or failing the predicate checks.
/// </summary>
/// <param name="packages">A dictionary/map with key as the package and the elements as it's dependencies.</param>
/// <param name="readyToLoad">List of packages that are ready to load and in the correct order.</param>
/// <param name="cannotLoadPackages">Packages with errors or cyclic dependencies. Element is error message. Null if empty.</param>
/// <param name="packageChecksPredicate">Optional: Allows for a custom checks to be performed on each package.
/// Returns a bool indicating if the package is ready to load.</param>
/// <returns>Whether or not the process produces a usable list.</returns>
private static bool OrderAndFilterPackagesByDependencies(
Dictionary<ContentPackage, ImmutableList<ContentPackage>> packages,
out IEnumerable<ContentPackage> readyToLoad,
out IEnumerable<KeyValuePair<ContentPackage, string>> cannotLoadPackages,
Func<ContentPackage, bool> packageChecksPredicate = null)
{
HashSet<ContentPackage> completedPackages = new();
List<ContentPackage> readyPackages = new();
Dictionary<ContentPackage, string> unableToLoad = new();
HashSet<ContentPackage> currentNodeChain = new();
readyToLoad = readyPackages;
try
{
foreach (var toProcessPack in packages)
{
ProcessPackage(toProcessPack.Key, toProcessPack.Value);
}
PackageProcRet ProcessPackage(ContentPackage packageToProcess, IEnumerable<ContentPackage> dependencies)
{
//cyclic handling
if (unableToLoad.ContainsKey(packageToProcess))
{
return PackageProcRet.BadPackage;
}
// already processed
if (completedPackages.Contains(packageToProcess))
{
return PackageProcRet.AlreadyCompleted;
}
// cyclic check
if (currentNodeChain.Contains(packageToProcess))
{
StringBuilder sb = new();
sb.AppendLine("Error: Cyclic Dependency. ")
.Append(
"The following ContentPackages rely on eachother in a way that makes it impossible to know which to load first! ")
.Append(
"Note: the package listed twice shows where the cycle starts/ends and is not necessarily the problematic package.");
int i = 0;
foreach (var package in currentNodeChain)
{
i++;
sb.AppendLine($"{i}. {package.Name}");
}
sb.AppendLine($"{i}. {packageToProcess.Name}");
unableToLoad.Add(packageToProcess, sb.ToString());
completedPackages.Add(packageToProcess);
return PackageProcRet.BadPackage;
}
if (packageChecksPredicate is not null && !packageChecksPredicate.Invoke(packageToProcess))
{
unableToLoad.Add(packageToProcess, $"Unable to load package {packageToProcess.Name} due to failing checks.");
completedPackages.Add(packageToProcess);
return PackageProcRet.BadPackage;
}
currentNodeChain.Add(packageToProcess);
foreach (ContentPackage dependency in dependencies)
{
// The mod lists a dependent that was not found during the discovery phase.
if (!packages.ContainsKey(dependency))
{
// search to see if it's enabled
if (!ContentPackageManager.EnabledPackages.All.Contains(dependency))
{
// present warning but allow loading anyways, better to let the user just disable the package if it's really an issue.
ModUtils.Logging.PrintWarning(
$"Warning: the ContentPackage of {packageToProcess.Name} requires the Dependency {dependency.Name} but this package wasn't found in the enabled mods list!");
}
continue;
}
var ret = ProcessPackage(dependency, packages[dependency]);
if (ret is PackageProcRet.BadPackage)
{
if (!unableToLoad.ContainsKey(packageToProcess))
{
unableToLoad.Add(packageToProcess, $"Error: Dependency failure. Failed to load {dependency.Name}");
}
currentNodeChain.Remove(packageToProcess);
if (!completedPackages.Contains(packageToProcess))
{
completedPackages.Add(packageToProcess);
}
return PackageProcRet.BadPackage;
}
}
currentNodeChain.Remove(packageToProcess);
completedPackages.Add(packageToProcess);
readyPackages.Add(packageToProcess);
return PackageProcRet.Completed;
}
}
catch (Exception e)
{
ModUtils.Logging.PrintError($"Error while generating dependency loading order! Exception: {e.Message}");
#if DEBUG
ModUtils.Logging.PrintError($"Stack Trace: {e.StackTrace}");
#endif
cannotLoadPackages = unableToLoad.Any() ? unableToLoad : null;
return false;
}
cannotLoadPackages = unableToLoad.Any() ? unableToLoad : null;
return true;
}
private enum PackageProcRet : byte
{
AlreadyCompleted,
Completed,
BadPackage
}
private record LoadableData(ImmutableList<string> AssembliesFilePaths, ImmutableList<string> ScriptsFilePaths, RunConfig config);
#endregion
}