Files
LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Graphics/Texture3D.Web.cs
T
2019-06-25 16:00:44 +03:00

58 lines
1.4 KiB
C#

// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
namespace Microsoft.Xna.Framework.Graphics
{
public partial class Texture3D : Texture
{
private void PlatformConstruct(
GraphicsDevice graphicsDevice,
int width,
int height,
int depth,
bool mipMap,
SurfaceFormat format,
bool renderTarget)
{
throw new NotImplementedException();
}
private void PlatformSetData<T>(
int level,
int left,
int top,
int right,
int bottom,
int front,
int back,
T[] data,
int startIndex,
int elementCount,
int width,
int height,
int depth)
{
throw new NotImplementedException();
}
private void PlatformGetData<T>(
int level,
int left,
int top,
int right,
int bottom,
int front,
int back,
T[] data,
int startIndex,
int elementCount) where T : struct
{
throw new NotImplementedException();
}
}
}