58 lines
1.4 KiB
C#
58 lines
1.4 KiB
C#
// MonoGame - Copyright (C) The MonoGame Team
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// This file is subject to the terms and conditions defined in
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// file 'LICENSE.txt', which is part of this source code package.
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using System;
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namespace Microsoft.Xna.Framework.Graphics
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{
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public partial class Texture3D : Texture
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{
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private void PlatformConstruct(
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GraphicsDevice graphicsDevice,
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int width,
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int height,
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int depth,
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bool mipMap,
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SurfaceFormat format,
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bool renderTarget)
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{
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throw new NotImplementedException();
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}
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private void PlatformSetData<T>(
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int level,
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int left,
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int top,
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int right,
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int bottom,
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int front,
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int back,
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T[] data,
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int startIndex,
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int elementCount,
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int width,
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int height,
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int depth)
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{
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throw new NotImplementedException();
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}
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private void PlatformGetData<T>(
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int level,
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int left,
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int top,
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int right,
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int bottom,
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int front,
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int back,
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T[] data,
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int startIndex,
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int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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}
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}
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