1194 lines
50 KiB
C#
1194 lines
50 KiB
C#
using Barotrauma.Extensions;
|
|
using Microsoft.Xna.Framework;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Xml.Linq;
|
|
using Voronoi2;
|
|
|
|
namespace Barotrauma
|
|
{
|
|
partial class Map
|
|
{
|
|
public bool AllowDebugTeleport;
|
|
|
|
private readonly MapGenerationParams generationParams;
|
|
|
|
private Location furthestDiscoveredLocation;
|
|
|
|
public int Width { get; private set; }
|
|
public int Height { get; private set; }
|
|
|
|
public Action<Location, LocationConnection> OnLocationSelected;
|
|
/// <summary>
|
|
/// From -> To
|
|
/// </summary>
|
|
public Action<Location, Location> OnLocationChanged;
|
|
public Action<LocationConnection, IEnumerable<Mission>> OnMissionsSelected;
|
|
|
|
public Location EndLocation { get; private set; }
|
|
|
|
public Location StartLocation { get; private set; }
|
|
|
|
public Location CurrentLocation { get; private set; }
|
|
|
|
public int CurrentLocationIndex
|
|
{
|
|
get { return Locations.IndexOf(CurrentLocation); }
|
|
}
|
|
|
|
public Location SelectedLocation { get; private set; }
|
|
|
|
public int SelectedLocationIndex
|
|
{
|
|
get { return Locations.IndexOf(SelectedLocation); }
|
|
}
|
|
|
|
public IEnumerable<int> GetSelectedMissionIndices()
|
|
{
|
|
return SelectedConnection == null ? Enumerable.Empty<int>() : CurrentLocation.GetSelectedMissionIndices();
|
|
}
|
|
|
|
public LocationConnection SelectedConnection { get; private set; }
|
|
|
|
public string Seed { get; private set; }
|
|
|
|
public List<Location> Locations { get; private set; }
|
|
|
|
public List<LocationConnection> Connections { get; private set; }
|
|
|
|
public Radiation Radiation;
|
|
|
|
public Map(CampaignSettings settings)
|
|
{
|
|
generationParams = MapGenerationParams.Instance;
|
|
Width = generationParams.Width;
|
|
Height = generationParams.Height;
|
|
Locations = new List<Location>();
|
|
Connections = new List<LocationConnection>();
|
|
if (generationParams.RadiationParams != null)
|
|
{
|
|
Radiation = new Radiation(this, generationParams.RadiationParams)
|
|
{
|
|
Enabled = settings.RadiationEnabled
|
|
};
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Load a previously saved campaign map from XML
|
|
/// </summary>
|
|
private Map(CampaignMode campaign, XElement element, CampaignSettings settings) : this(settings)
|
|
{
|
|
Seed = element.GetAttributeString("seed", "a");
|
|
Rand.SetSyncedSeed(ToolBox.StringToInt(Seed));
|
|
|
|
Width = element.GetAttributeInt("width", Width);
|
|
Height = element.GetAttributeInt("height", Height);
|
|
|
|
bool lairsFound = false;
|
|
|
|
foreach (XElement subElement in element.Elements())
|
|
{
|
|
switch (subElement.Name.ToString().ToLowerInvariant())
|
|
{
|
|
case "location":
|
|
int i = subElement.GetAttributeInt("i", 0);
|
|
while (Locations.Count <= i)
|
|
{
|
|
Locations.Add(null);
|
|
}
|
|
lairsFound |= subElement.GetAttributeString("type", "").Equals("lair", StringComparison.OrdinalIgnoreCase);
|
|
Locations[i] = new Location(subElement);
|
|
break;
|
|
case "radiation":
|
|
Radiation = new Radiation(this, generationParams.RadiationParams, subElement)
|
|
{
|
|
Enabled = settings.RadiationEnabled
|
|
};
|
|
break;
|
|
}
|
|
}
|
|
System.Diagnostics.Debug.Assert(!Locations.Contains(null));
|
|
for (int i = 0; i < Locations.Count; i++)
|
|
{
|
|
Locations[i].Reputation ??= new Reputation(campaign.CampaignMetadata, $"location.{i}", -100, 100, Rand.Range(-10, 10, Rand.RandSync.Server));
|
|
}
|
|
|
|
List<XElement> connectionElements = new List<XElement>();
|
|
foreach (XElement subElement in element.Elements())
|
|
{
|
|
switch (subElement.Name.ToString().ToLowerInvariant())
|
|
{
|
|
case "connection":
|
|
Point locationIndices = subElement.GetAttributePoint("locations", new Point(0, 1));
|
|
if (locationIndices.X == locationIndices.Y) { continue; }
|
|
var connection = new LocationConnection(Locations[locationIndices.X], Locations[locationIndices.Y])
|
|
{
|
|
Passed = subElement.GetAttributeBool("passed", false),
|
|
Locked = subElement.GetAttributeBool("locked", false),
|
|
Difficulty = subElement.GetAttributeFloat("difficulty", 0.0f)
|
|
};
|
|
Locations[locationIndices.X].Connections.Add(connection);
|
|
Locations[locationIndices.Y].Connections.Add(connection);
|
|
connection.LevelData = new LevelData(subElement.Element("Level"));
|
|
string biomeId = subElement.GetAttributeString("biome", "");
|
|
connection.Biome =
|
|
LevelGenerationParams.GetBiomes().FirstOrDefault(b => b.Identifier == biomeId) ??
|
|
LevelGenerationParams.GetBiomes().FirstOrDefault(b => b.OldIdentifier == biomeId) ??
|
|
LevelGenerationParams.GetBiomes().First();
|
|
Connections.Add(connection);
|
|
connectionElements.Add(subElement);
|
|
break;
|
|
}
|
|
}
|
|
|
|
int startLocationindex = element.GetAttributeInt("startlocation", -1);
|
|
if (startLocationindex > 0 && startLocationindex < Locations.Count)
|
|
{
|
|
StartLocation = Locations[startLocationindex];
|
|
}
|
|
else
|
|
{
|
|
DebugConsole.AddWarning($"Error while loading the map. Start location index out of bounds (index: {startLocationindex}, location count: {Locations.Count}).");
|
|
foreach (Location location in Locations)
|
|
{
|
|
if (!location.Type.HasOutpost) { continue; }
|
|
if (StartLocation == null || location.MapPosition.X < StartLocation.MapPosition.X)
|
|
{
|
|
StartLocation = location;
|
|
}
|
|
}
|
|
}
|
|
int endLocationindex = element.GetAttributeInt("endlocation", -1);
|
|
if (endLocationindex > 0 && endLocationindex < Locations.Count)
|
|
{
|
|
EndLocation = Locations[endLocationindex];
|
|
}
|
|
else
|
|
{
|
|
DebugConsole.AddWarning($"Error while loading the map. End location index out of bounds (index: {endLocationindex}, location count: {Locations.Count}).");
|
|
foreach (Location location in Locations)
|
|
{
|
|
if (EndLocation == null || location.MapPosition.X > EndLocation.MapPosition.X)
|
|
{
|
|
EndLocation = location;
|
|
}
|
|
}
|
|
}
|
|
|
|
//backwards compatibility: if the map contained the now-removed lairs and has no hunting grounds, create some hunting grounds
|
|
if (lairsFound && !Connections.Any(c => c.LevelData.HasHuntingGrounds))
|
|
{
|
|
for (int i = 0; i < Connections.Count; i++)
|
|
{
|
|
float maxHuntingGroundsProbability = 0.3f;
|
|
Connections[i].LevelData.HasHuntingGrounds = Rand.Range(0.0f, 1.0f) < Connections[i].Difficulty / 100.0f * maxHuntingGroundsProbability;
|
|
connectionElements[i].SetAttributeValue("hashuntinggrounds", true);
|
|
}
|
|
}
|
|
|
|
//backwards compatibility: if locations go out of bounds (map saved with different generation parameters before width/height were included in the xml)
|
|
float maxX = Locations.Select(l => l.MapPosition.X).Max();
|
|
if (maxX > Width) { Width = (int)(maxX + 10); }
|
|
float maxY = Locations.Select(l => l.MapPosition.Y).Max();
|
|
if (maxY > Height) { Height = (int)(maxY + 10); }
|
|
|
|
InitProjectSpecific();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Generate a new campaign map from the seed
|
|
/// </summary>
|
|
public Map(CampaignMode campaign, string seed, CampaignSettings settings) : this(settings)
|
|
{
|
|
Seed = seed;
|
|
Rand.SetSyncedSeed(ToolBox.StringToInt(Seed));
|
|
|
|
Generate();
|
|
|
|
if (Locations.Count == 0)
|
|
{
|
|
throw new Exception($"Generating a campaign map failed (no locations created). Width: {Width}, height: {Height}");
|
|
}
|
|
|
|
for (int i = 0; i < Locations.Count; i++)
|
|
{
|
|
Locations[i].Reputation ??= new Reputation(campaign.CampaignMetadata, $"location.{i}", -100, 100, Rand.Range(-10, 10, Rand.RandSync.Server));
|
|
}
|
|
|
|
foreach (Location location in Locations)
|
|
{
|
|
if (!location.Type.Identifier.Equals("city", StringComparison.OrdinalIgnoreCase) &&
|
|
!location.Type.Identifier.Equals("outpost", StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
continue;
|
|
}
|
|
if (CurrentLocation == null || location.MapPosition.X < CurrentLocation.MapPosition.X)
|
|
{
|
|
CurrentLocation = StartLocation = furthestDiscoveredLocation = location;
|
|
}
|
|
}
|
|
System.Diagnostics.Debug.Assert(StartLocation != null, "Start location not assigned after level generation.");
|
|
|
|
CurrentLocation.Discovered = true;
|
|
CurrentLocation.CreateStore();
|
|
|
|
InitProjectSpecific();
|
|
}
|
|
|
|
partial void InitProjectSpecific();
|
|
|
|
#region Generation
|
|
|
|
private void Generate()
|
|
{
|
|
Connections.Clear();
|
|
Locations.Clear();
|
|
|
|
List<Vector2> voronoiSites = new List<Vector2>();
|
|
for (float x = 10.0f; x < Width - 10.0f; x += generationParams.VoronoiSiteInterval.X)
|
|
{
|
|
for (float y = 10.0f; y < Height - 10.0f; y += generationParams.VoronoiSiteInterval.Y)
|
|
{
|
|
voronoiSites.Add(new Vector2(
|
|
x + generationParams.VoronoiSiteVariance.X * Rand.Range(-0.5f, 0.5f, Rand.RandSync.Server),
|
|
y + generationParams.VoronoiSiteVariance.Y * Rand.Range(-0.5f, 0.5f, Rand.RandSync.Server)));
|
|
}
|
|
}
|
|
|
|
Voronoi voronoi = new Voronoi(0.5f);
|
|
List<GraphEdge> edges = voronoi.MakeVoronoiGraph(voronoiSites, Width, Height);
|
|
float zoneWidth = Width / generationParams.DifficultyZones;
|
|
|
|
Vector2 margin = new Vector2(
|
|
Math.Min(10, Width * 0.1f),
|
|
Math.Min(10, Height * 0.2f));
|
|
|
|
float startX = margin.X, endX = Width - margin.X;
|
|
float startY = margin.Y, endY = Height - margin.Y;
|
|
|
|
if (!edges.Any())
|
|
{
|
|
throw new Exception($"Generating a campaign map failed (no edges in the voronoi graph). Width: {Width}, height: {Height}, margin: {margin}");
|
|
}
|
|
|
|
voronoiSites.Clear();
|
|
foreach (GraphEdge edge in edges)
|
|
{
|
|
if (edge.Point1 == edge.Point2) { continue; }
|
|
|
|
if (edge.Point1.X < margin.X || edge.Point1.X > Width - margin.X || edge.Point1.Y < startY || edge.Point1.Y > endY)
|
|
{
|
|
continue;
|
|
}
|
|
if (edge.Point2.X < margin.X || edge.Point2.X > Width - margin.X || edge.Point2.Y < startY || edge.Point2.Y > endY)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
Location[] newLocations = new Location[2];
|
|
newLocations[0] = Locations.Find(l => l.MapPosition == edge.Point1 || l.MapPosition == edge.Point2);
|
|
newLocations[1] = Locations.Find(l => l != newLocations[0] && (l.MapPosition == edge.Point1 || l.MapPosition == edge.Point2));
|
|
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
if (newLocations[i] != null) { continue; }
|
|
|
|
Vector2[] points = new Vector2[] { edge.Point1, edge.Point2 };
|
|
|
|
int positionIndex = Rand.Int(1, Rand.RandSync.Server);
|
|
|
|
Vector2 position = points[positionIndex];
|
|
if (newLocations[1 - i] != null && newLocations[1 - i].MapPosition == position) { position = points[1 - positionIndex]; }
|
|
int zone = GetZoneIndex(position.X);
|
|
newLocations[i] = Location.CreateRandom(position, zone, Rand.GetRNG(Rand.RandSync.Server), requireOutpost: false, existingLocations: Locations);
|
|
Locations.Add(newLocations[i]);
|
|
}
|
|
|
|
var newConnection = new LocationConnection(newLocations[0], newLocations[1]);
|
|
Connections.Add(newConnection);
|
|
}
|
|
|
|
//remove connections that are too short
|
|
float minConnectionDistanceSqr = generationParams.MinConnectionDistance * generationParams.MinConnectionDistance;
|
|
for (int i = Connections.Count - 1; i >= 0; i--)
|
|
{
|
|
LocationConnection connection = Connections[i];
|
|
|
|
if (Vector2.DistanceSquared(connection.Locations[0].MapPosition, connection.Locations[1].MapPosition) > minConnectionDistanceSqr)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
//locations.Remove(connection.Locations[0]);
|
|
Connections.Remove(connection);
|
|
|
|
foreach (LocationConnection connection2 in Connections)
|
|
{
|
|
if (connection2.Locations[0] == connection.Locations[0]) { connection2.Locations[0] = connection.Locations[1]; }
|
|
if (connection2.Locations[1] == connection.Locations[0]) { connection2.Locations[1] = connection.Locations[1]; }
|
|
}
|
|
}
|
|
|
|
foreach (LocationConnection connection in Connections)
|
|
{
|
|
connection.Locations[0].Connections.Add(connection);
|
|
connection.Locations[1].Connections.Add(connection);
|
|
}
|
|
|
|
//remove locations that are too close to each other
|
|
float minLocationDistanceSqr = generationParams.MinLocationDistance * generationParams.MinLocationDistance;
|
|
for (int i = Locations.Count - 1; i >= 0; i--)
|
|
{
|
|
for (int j = Locations.Count - 1; j > i; j--)
|
|
{
|
|
float dist = Vector2.DistanceSquared(Locations[i].MapPosition, Locations[j].MapPosition);
|
|
if (dist > minLocationDistanceSqr)
|
|
{
|
|
continue;
|
|
}
|
|
//move connections from Locations[j] to Locations[i]
|
|
foreach (LocationConnection connection in Locations[j].Connections)
|
|
{
|
|
if (connection.Locations[0] == Locations[j])
|
|
{
|
|
connection.Locations[0] = Locations[i];
|
|
}
|
|
else
|
|
{
|
|
connection.Locations[1] = Locations[i];
|
|
}
|
|
|
|
if (connection.Locations[0] != connection.Locations[1])
|
|
{
|
|
Locations[i].Connections.Add(connection);
|
|
}
|
|
else
|
|
{
|
|
Connections.Remove(connection);
|
|
}
|
|
}
|
|
Locations[i].Connections.RemoveAll(c => c.OtherLocation(Locations[i]) == Locations[j]);
|
|
Locations.RemoveAt(j);
|
|
}
|
|
}
|
|
|
|
for (int i = Connections.Count - 1; i >= 0; i--)
|
|
{
|
|
i = Math.Min(i, Connections.Count - 1);
|
|
LocationConnection connection = Connections[i];
|
|
for (int n = Math.Min(i - 1, Connections.Count - 1); n >= 0; n--)
|
|
{
|
|
if (connection.Locations.Contains(Connections[n].Locations[0])
|
|
&& connection.Locations.Contains(Connections[n].Locations[1]))
|
|
{
|
|
Connections.RemoveAt(n);
|
|
}
|
|
}
|
|
}
|
|
|
|
List<LocationConnection>[] connectionsBetweenZones = new List<LocationConnection>[generationParams.DifficultyZones];
|
|
for (int i = 0; i < generationParams.DifficultyZones; i++)
|
|
{
|
|
connectionsBetweenZones[i] = new List<LocationConnection>();
|
|
}
|
|
var shuffledConnections = Connections.ToList();
|
|
shuffledConnections.Shuffle(Rand.RandSync.Server);
|
|
foreach (var connection in shuffledConnections)
|
|
{
|
|
int zone1 = GetZoneIndex(connection.Locations[0].MapPosition.X);
|
|
int zone2 = GetZoneIndex(connection.Locations[1].MapPosition.X);
|
|
if (zone1 == zone2) { continue; }
|
|
if (zone1 > zone2)
|
|
{
|
|
int temp = zone2;
|
|
zone2 = zone1;
|
|
zone1 = temp;
|
|
}
|
|
|
|
if (generationParams.GateCount[zone1] == 0) { continue; }
|
|
|
|
if (!connectionsBetweenZones[zone1].Any())
|
|
{
|
|
connectionsBetweenZones[zone1].Add(connection);
|
|
}
|
|
else if (generationParams.GateCount[zone1] == 1)
|
|
{
|
|
//if there's only one connection, place it at the center of the map
|
|
if (Math.Abs(connection.CenterPos.Y - Height / 2) < Math.Abs(connectionsBetweenZones[zone1].First().CenterPos.Y - Height / 2))
|
|
{
|
|
connectionsBetweenZones[zone1].Clear();
|
|
connectionsBetweenZones[zone1].Add(connection);
|
|
}
|
|
}
|
|
else if (connectionsBetweenZones[zone1].Count() < generationParams.GateCount[zone1])
|
|
{
|
|
connectionsBetweenZones[zone1].Add(connection);
|
|
}
|
|
}
|
|
|
|
for (int i = Connections.Count - 1; i >= 0; i--)
|
|
{
|
|
int zone1 = GetZoneIndex(Connections[i].Locations[0].MapPosition.X);
|
|
int zone2 = GetZoneIndex(Connections[i].Locations[1].MapPosition.X);
|
|
if (zone1 == zone2) { continue; }
|
|
if (zone1 == generationParams.DifficultyZones || zone2 == generationParams.DifficultyZones) { continue; }
|
|
|
|
if (generationParams.GateCount[Math.Min(zone1, zone2)] == 0) { continue; }
|
|
|
|
if (!connectionsBetweenZones[Math.Min(zone1, zone2)].Contains(Connections[i]))
|
|
{
|
|
Connections.RemoveAt(i);
|
|
}
|
|
else
|
|
{
|
|
var leftMostLocation =
|
|
Connections[i].Locations[0].MapPosition.X < Connections[i].Locations[1].MapPosition.X ?
|
|
Connections[i].Locations[0] :
|
|
Connections[i].Locations[1];
|
|
if (!leftMostLocation.Type.HasOutpost || leftMostLocation.Type.Identifier.Equals("abandoned", StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
leftMostLocation.ChangeType(LocationType.List.First(lt => lt.HasOutpost && !lt.Identifier.Equals("abandoned", StringComparison.OrdinalIgnoreCase)));
|
|
}
|
|
leftMostLocation.IsGateBetweenBiomes = true;
|
|
Connections[i].Locked = true;
|
|
}
|
|
}
|
|
|
|
foreach (Location location in Locations)
|
|
{
|
|
for (int i = location.Connections.Count - 1; i >= 0; i--)
|
|
{
|
|
if (!Connections.Contains(location.Connections[i]))
|
|
{
|
|
location.Connections.RemoveAt(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
//remove orphans
|
|
Locations.RemoveAll(l => !Connections.Any(c => c.Locations.Contains(l)));
|
|
|
|
foreach (LocationConnection connection in Connections)
|
|
{
|
|
connection.Difficulty = MathHelper.Clamp((connection.CenterPos.X / Width * 100) + Rand.Range(-10.0f, 0.0f, Rand.RandSync.Server), 1.2f, 100.0f);
|
|
}
|
|
|
|
AssignBiomes();
|
|
CreateEndLocation();
|
|
|
|
foreach (Location location in Locations)
|
|
{
|
|
location.LevelData = new LevelData(location)
|
|
{
|
|
Difficulty = MathHelper.Clamp(location.MapPosition.X / Width * 100, 0.0f, 100.0f)
|
|
};
|
|
if (location.Type.MissionIdentifiers.Any())
|
|
{
|
|
location.UnlockMissionByIdentifier(location.Type.MissionIdentifiers.GetRandom());
|
|
}
|
|
if (location.Type.MissionTags.Any())
|
|
{
|
|
location.UnlockMissionByTag(location.Type.MissionTags.GetRandom());
|
|
}
|
|
}
|
|
foreach (LocationConnection connection in Connections)
|
|
{
|
|
connection.LevelData = new LevelData(connection);
|
|
}
|
|
}
|
|
|
|
partial void GenerateLocationConnectionVisuals();
|
|
|
|
private int GetZoneIndex(float xPos)
|
|
{
|
|
float zoneWidth = Width / generationParams.DifficultyZones;
|
|
return MathHelper.Clamp((int)Math.Floor(xPos / zoneWidth) + 1, 1, generationParams.DifficultyZones);
|
|
}
|
|
|
|
public Biome GetBiome(Vector2 mapPos)
|
|
{
|
|
return GetBiome(mapPos.X);
|
|
}
|
|
|
|
public Biome GetBiome(float xPos)
|
|
{
|
|
float zoneWidth = Width / generationParams.DifficultyZones;
|
|
int zoneIndex = (int)Math.Floor(xPos / zoneWidth) + 1;
|
|
if (zoneIndex < 1)
|
|
{
|
|
return LevelGenerationParams.GetBiomes().First();
|
|
|
|
}
|
|
else if (zoneIndex >= generationParams.DifficultyZones)
|
|
{
|
|
return LevelGenerationParams.GetBiomes().Last();
|
|
}
|
|
return LevelGenerationParams.GetBiomes().FirstOrDefault(b => b.AllowedZones.Contains(zoneIndex));
|
|
}
|
|
|
|
private void AssignBiomes()
|
|
{
|
|
var biomes = LevelGenerationParams.GetBiomes();
|
|
float zoneWidth = Width / generationParams.DifficultyZones;
|
|
|
|
List<Biome> allowedBiomes = new List<Biome>(10);
|
|
for (int i = 0; i < generationParams.DifficultyZones; i++)
|
|
{
|
|
allowedBiomes.Clear();
|
|
allowedBiomes.AddRange(biomes.Where(b => b.AllowedZones.Contains(generationParams.DifficultyZones - i)));
|
|
float zoneX = zoneWidth * (generationParams.DifficultyZones - i);
|
|
|
|
foreach (Location location in Locations)
|
|
{
|
|
if (location.MapPosition.X < zoneX)
|
|
{
|
|
location.Biome = allowedBiomes[Rand.Range(0, allowedBiomes.Count, Rand.RandSync.Server)];
|
|
}
|
|
}
|
|
}
|
|
foreach (LocationConnection connection in Connections)
|
|
{
|
|
if (connection.Biome != null) { continue; }
|
|
connection.Biome = connection.Locations[0].MapPosition.X > connection.Locations[1].MapPosition.X ? connection.Locations[0].Biome : connection.Locations[1].Biome;
|
|
}
|
|
|
|
System.Diagnostics.Debug.Assert(Locations.All(l => l.Biome != null));
|
|
System.Diagnostics.Debug.Assert(Connections.All(c => c.Biome != null));
|
|
}
|
|
|
|
private void CreateEndLocation()
|
|
{
|
|
float zoneWidth = Width / generationParams.DifficultyZones;
|
|
Vector2 endPos = new Vector2(Width - zoneWidth / 2, Height / 2);
|
|
float closestDist = float.MaxValue;
|
|
EndLocation = Locations.First();
|
|
foreach (Location location in Locations)
|
|
{
|
|
float dist = Vector2.DistanceSquared(endPos, location.MapPosition);
|
|
if (location.Biome.IsEndBiome && dist < closestDist)
|
|
{
|
|
EndLocation = location;
|
|
closestDist = dist;
|
|
}
|
|
}
|
|
|
|
Location previousToEndLocation = null;
|
|
foreach (Location location in Locations)
|
|
{
|
|
if (!location.Biome.IsEndBiome && (previousToEndLocation == null || location.MapPosition.X > previousToEndLocation.MapPosition.X))
|
|
{
|
|
previousToEndLocation = location;
|
|
}
|
|
}
|
|
|
|
if (EndLocation == null || previousToEndLocation == null) { return; }
|
|
|
|
//remove all locations from the end biome except the end location
|
|
for (int i = Locations.Count - 1; i >= 0; i--)
|
|
{
|
|
if (Locations[i].Biome.IsEndBiome && Locations[i] != EndLocation)
|
|
{
|
|
for (int j = Locations[i].Connections.Count - 1; j >= 0; j--)
|
|
{
|
|
if (j >= Locations[i].Connections.Count) { continue; }
|
|
var connection = Locations[i].Connections[j];
|
|
var otherLocation = connection.OtherLocation(Locations[i]);
|
|
Locations[i].Connections.RemoveAt(j);
|
|
otherLocation?.Connections.Remove(connection);
|
|
Connections.Remove(connection);
|
|
}
|
|
Locations.RemoveAt(i);
|
|
}
|
|
}
|
|
|
|
//removed all connections from the second-to-last location, need to reconnect it
|
|
if (!previousToEndLocation.Connections.Any())
|
|
{
|
|
Location connectTo = Locations.First();
|
|
foreach (Location location in Locations)
|
|
{
|
|
if (!location.Biome.IsEndBiome && location != previousToEndLocation && location.MapPosition.X > connectTo.MapPosition.X)
|
|
{
|
|
connectTo = location;
|
|
}
|
|
}
|
|
var newConnection = new LocationConnection(previousToEndLocation, connectTo)
|
|
{
|
|
Biome = EndLocation.Biome,
|
|
Difficulty = 100.0f
|
|
};
|
|
Connections.Add(newConnection);
|
|
previousToEndLocation.Connections.Add(newConnection);
|
|
connectTo.Connections.Add(newConnection);
|
|
}
|
|
|
|
var endConnection = new LocationConnection(previousToEndLocation, EndLocation)
|
|
{
|
|
Biome = EndLocation.Biome,
|
|
Difficulty = 100.0f
|
|
};
|
|
Connections.Add(endConnection);
|
|
previousToEndLocation.Connections.Add(endConnection);
|
|
EndLocation.Connections.Add(endConnection);
|
|
}
|
|
|
|
private void ExpandBiomes(List<LocationConnection> seeds)
|
|
{
|
|
List<LocationConnection> nextSeeds = new List<LocationConnection>();
|
|
foreach (LocationConnection connection in seeds)
|
|
{
|
|
foreach (Location location in connection.Locations)
|
|
{
|
|
foreach (LocationConnection otherConnection in location.Connections)
|
|
{
|
|
if (otherConnection == connection) continue;
|
|
if (otherConnection.Biome != null) continue; //already assigned
|
|
|
|
otherConnection.Biome = connection.Biome;
|
|
nextSeeds.Add(otherConnection);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (nextSeeds.Count > 0)
|
|
{
|
|
ExpandBiomes(nextSeeds);
|
|
}
|
|
}
|
|
|
|
|
|
#endregion Generation
|
|
|
|
public void MoveToNextLocation()
|
|
{
|
|
if (SelectedConnection == null)
|
|
{
|
|
DebugConsole.ThrowError("Could not move to the next location (no connection selected).\n"+Environment.StackTrace.CleanupStackTrace());
|
|
return;
|
|
}
|
|
if (SelectedLocation == null)
|
|
{
|
|
DebugConsole.ThrowError("Could not move to the next location (no location selected).\n" + Environment.StackTrace.CleanupStackTrace());
|
|
return;
|
|
}
|
|
|
|
Location prevLocation = CurrentLocation;
|
|
SelectedConnection.Passed = true;
|
|
|
|
CurrentLocation = SelectedLocation;
|
|
CurrentLocation.Discovered = true;
|
|
SelectedLocation = null;
|
|
|
|
CurrentLocation.CreateStore();
|
|
OnLocationChanged?.Invoke(prevLocation, CurrentLocation);
|
|
|
|
if (GameMain.GameSession is { Campaign: { CampaignMetadata: { } metadata } })
|
|
{
|
|
metadata.SetValue("campaign.location.id", CurrentLocationIndex);
|
|
metadata.SetValue("campaign.location.name", CurrentLocation.Name);
|
|
metadata.SetValue("campaign.location.biome", CurrentLocation.Biome?.Identifier ?? "null");
|
|
metadata.SetValue("campaign.location.type", CurrentLocation.Type?.Identifier ?? "null");
|
|
}
|
|
}
|
|
|
|
public void SetLocation(int index)
|
|
{
|
|
if (index == -1)
|
|
{
|
|
CurrentLocation = null;
|
|
return;
|
|
}
|
|
|
|
if (index < 0 || index >= Locations.Count)
|
|
{
|
|
DebugConsole.ThrowError("Location index out of bounds");
|
|
return;
|
|
}
|
|
|
|
Location prevLocation = CurrentLocation;
|
|
CurrentLocation = Locations[index];
|
|
CurrentLocation.Discovered = true;
|
|
|
|
if (prevLocation != CurrentLocation)
|
|
{
|
|
var connection = CurrentLocation.Connections.Find(c => c.Locations.Contains(prevLocation));
|
|
if (connection != null)
|
|
{
|
|
connection.Passed = true;
|
|
}
|
|
}
|
|
|
|
CurrentLocation.CreateStore();
|
|
OnLocationChanged?.Invoke(prevLocation, CurrentLocation);
|
|
}
|
|
|
|
public void SelectLocation(int index)
|
|
{
|
|
if (index == -1)
|
|
{
|
|
SelectedLocation = null;
|
|
SelectedConnection = null;
|
|
|
|
OnLocationSelected?.Invoke(null, null);
|
|
return;
|
|
}
|
|
|
|
if (index < 0 || index >= Locations.Count)
|
|
{
|
|
DebugConsole.ThrowError("Location index out of bounds");
|
|
return;
|
|
}
|
|
|
|
SelectedLocation = Locations[index];
|
|
var currentDisplayLocation = GameMain.GameSession?.Campaign?.GetCurrentDisplayLocation();
|
|
SelectedConnection =
|
|
Connections.Find(c => c.Locations.Contains(currentDisplayLocation) && c.Locations.Contains(SelectedLocation)) ??
|
|
Connections.Find(c => c.Locations.Contains(CurrentLocation) && c.Locations.Contains(SelectedLocation));
|
|
if (SelectedConnection?.Locked ?? false)
|
|
{
|
|
DebugConsole.ThrowError("A locked connection was selected - this should not be possible.\n" + Environment.StackTrace.CleanupStackTrace());
|
|
}
|
|
OnLocationSelected?.Invoke(SelectedLocation, SelectedConnection);
|
|
}
|
|
|
|
public void SelectLocation(Location location)
|
|
{
|
|
if (!Locations.Contains(location))
|
|
{
|
|
string errorMsg = "Failed to select a location. " + (location?.Name ?? "null") + " not found in the map.";
|
|
DebugConsole.ThrowError(errorMsg);
|
|
GameAnalyticsManager.AddErrorEventOnce("Map.SelectLocation:LocationNotFound", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
|
|
return;
|
|
}
|
|
|
|
SelectedLocation = location;
|
|
SelectedConnection = Connections.Find(c => c.Locations.Contains(CurrentLocation) && c.Locations.Contains(SelectedLocation));
|
|
if (SelectedConnection?.Locked ?? false)
|
|
{
|
|
DebugConsole.ThrowError("A locked connection was selected - this should not be possible.\n" + Environment.StackTrace.CleanupStackTrace());
|
|
}
|
|
OnLocationSelected?.Invoke(SelectedLocation, SelectedConnection);
|
|
}
|
|
|
|
public void SelectMission(IEnumerable<int> missionIndices)
|
|
{
|
|
if (CurrentLocation == null)
|
|
{
|
|
string errorMsg = "Failed to select a mission (current location not set).";
|
|
DebugConsole.ThrowError(errorMsg);
|
|
GameAnalyticsManager.AddErrorEventOnce("Map.SelectMission:CurrentLocationNotSet", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
|
|
return;
|
|
}
|
|
|
|
CurrentLocation.SetSelectedMissionIndices(missionIndices);
|
|
|
|
foreach (Mission selectedMission in CurrentLocation.SelectedMissions.ToList())
|
|
{
|
|
if (selectedMission.Locations[0] != CurrentLocation ||
|
|
selectedMission.Locations[1] != CurrentLocation)
|
|
{
|
|
if (SelectedConnection == null) { return; }
|
|
//the destination must be the same as the destination of the mission
|
|
if (selectedMission.Locations[1] != SelectedLocation)
|
|
{
|
|
CurrentLocation.DeselectMission(selectedMission);
|
|
}
|
|
}
|
|
}
|
|
|
|
OnMissionsSelected?.Invoke(SelectedConnection, CurrentLocation.SelectedMissions);
|
|
}
|
|
|
|
public void SelectRandomLocation(bool preferUndiscovered)
|
|
{
|
|
List<Location> nextLocations = CurrentLocation.Connections.Where(c => !c.Locked).Select(c => c.OtherLocation(CurrentLocation)).ToList();
|
|
List<Location> undiscoveredLocations = nextLocations.FindAll(l => !l.Discovered);
|
|
|
|
if (undiscoveredLocations.Count > 0 && preferUndiscovered)
|
|
{
|
|
SelectLocation(undiscoveredLocations[Rand.Int(undiscoveredLocations.Count, Rand.RandSync.Unsynced)]);
|
|
}
|
|
else
|
|
{
|
|
SelectLocation(nextLocations[Rand.Int(nextLocations.Count, Rand.RandSync.Unsynced)]);
|
|
}
|
|
}
|
|
|
|
public void ProgressWorld(CampaignMode.TransitionType transitionType, float roundDuration)
|
|
{
|
|
//one step per 10 minutes of play time
|
|
int steps = (int)Math.Floor(roundDuration / (60.0f * 10.0f));
|
|
if (transitionType == CampaignMode.TransitionType.ProgressToNextLocation ||
|
|
transitionType == CampaignMode.TransitionType.ProgressToNextEmptyLocation)
|
|
{
|
|
//at least one step when progressing to the next location, regardless of how long the round took
|
|
steps = Math.Max(1, steps);
|
|
}
|
|
steps = Math.Min(steps, 5);
|
|
for (int i = 0; i < steps; i++)
|
|
{
|
|
ProgressWorld();
|
|
}
|
|
|
|
Radiation?.OnStep(steps);
|
|
}
|
|
|
|
private void ProgressWorld()
|
|
{
|
|
foreach (Location location in Locations)
|
|
{
|
|
if (location.Discovered)
|
|
{
|
|
if (furthestDiscoveredLocation == null ||
|
|
location.MapPosition.X > furthestDiscoveredLocation.MapPosition.X)
|
|
{
|
|
furthestDiscoveredLocation = location;
|
|
}
|
|
}
|
|
}
|
|
|
|
foreach (Location location in Locations)
|
|
{
|
|
if (location.MapPosition.X > furthestDiscoveredLocation.MapPosition.X)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (location == CurrentLocation || location == SelectedLocation || location.IsGateBetweenBiomes) { continue; }
|
|
|
|
ProgressLocationTypeChanges(location);
|
|
|
|
if (location.Discovered)
|
|
{
|
|
location.UpdateStore();
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ProgressLocationTypeChanges(Location location)
|
|
{
|
|
location.TimeSinceLastTypeChange++;
|
|
location.LocationTypeChangeCooldown--;
|
|
|
|
if (location.PendingLocationTypeChange != null)
|
|
{
|
|
if (location.PendingLocationTypeChange.Value.typeChange.DetermineProbability(location) <= 0.0f)
|
|
{
|
|
//remove pending type change if it's no longer allowed
|
|
location.PendingLocationTypeChange = null;
|
|
}
|
|
else
|
|
{
|
|
location.PendingLocationTypeChange =
|
|
(location.PendingLocationTypeChange.Value.typeChange,
|
|
location.PendingLocationTypeChange.Value.delay - 1,
|
|
location.PendingLocationTypeChange.Value.parentMission);
|
|
if (location.PendingLocationTypeChange.Value.delay <= 0)
|
|
{
|
|
ChangeLocationType(location, location.PendingLocationTypeChange.Value.typeChange);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
//find which types of locations this one can change to
|
|
Dictionary<LocationTypeChange, float> allowedTypeChanges = new Dictionary<LocationTypeChange, float>();
|
|
foreach (LocationTypeChange typeChange in location.Type.CanChangeTo)
|
|
{
|
|
float probability = typeChange.DetermineProbability(location);
|
|
if (probability <= 0.0f) { continue; }
|
|
allowedTypeChanges.Add(typeChange, probability);
|
|
}
|
|
|
|
//select a random type change
|
|
if (Rand.Range(0.0f, 1.0f) < allowedTypeChanges.Sum(change => change.Value))
|
|
{
|
|
var selectedTypeChange =
|
|
ToolBox.SelectWeightedRandom(
|
|
allowedTypeChanges.Keys.ToList(),
|
|
allowedTypeChanges.Values.ToList(),
|
|
Rand.RandSync.Unsynced);
|
|
if (selectedTypeChange != null)
|
|
{
|
|
if (selectedTypeChange.RequiredDurationRange.X > 0)
|
|
{
|
|
location.PendingLocationTypeChange =
|
|
(selectedTypeChange,
|
|
Rand.Range(selectedTypeChange.RequiredDurationRange.X, selectedTypeChange.RequiredDurationRange.Y),
|
|
null);
|
|
}
|
|
else
|
|
{
|
|
ChangeLocationType(location, selectedTypeChange);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
foreach (LocationTypeChange typeChange in location.Type.CanChangeTo)
|
|
{
|
|
foreach (var requirement in typeChange.Requirements)
|
|
{
|
|
if (requirement.AnyWithinDistance(location, requirement.RequiredProximityForProbabilityIncrease))
|
|
{
|
|
if (!location.ProximityTimer.ContainsKey(requirement)) { location.ProximityTimer[requirement] = 0; }
|
|
location.ProximityTimer[requirement] += 1;
|
|
}
|
|
else
|
|
{
|
|
location.ProximityTimer.Remove(requirement);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public int DistanceToClosestLocationWithOutpost(Location startingLocation, out Location endingLocation)
|
|
{
|
|
if (startingLocation.Type.HasOutpost)
|
|
{
|
|
endingLocation = startingLocation;
|
|
return 0;
|
|
}
|
|
|
|
int iterations = 0;
|
|
int distance = 0;
|
|
endingLocation = null;
|
|
|
|
List<Location> testedLocations = new List<Location>();
|
|
List<Location> locationsToTest = new List<Location> { startingLocation };
|
|
|
|
while (endingLocation == null && iterations < 100)
|
|
{
|
|
List<Location> nextTestingBatch = new List<Location>();
|
|
for (int i = 0; i < locationsToTest.Count; i++)
|
|
{
|
|
Location testLocation = locationsToTest[i];
|
|
for (int j = 0; j < testLocation.Connections.Count; j++)
|
|
{
|
|
Location potentialOutpost = testLocation.Connections[j].OtherLocation(testLocation);
|
|
if (potentialOutpost.Type.HasOutpost)
|
|
{
|
|
distance = iterations + 1;
|
|
endingLocation = potentialOutpost;
|
|
}
|
|
else if (!testedLocations.Contains(potentialOutpost))
|
|
{
|
|
nextTestingBatch.Add(potentialOutpost);
|
|
}
|
|
}
|
|
|
|
testedLocations.Add(testLocation);
|
|
}
|
|
|
|
locationsToTest = nextTestingBatch;
|
|
iterations++;
|
|
}
|
|
|
|
return distance;
|
|
}
|
|
|
|
private void ChangeLocationType(Location location, LocationTypeChange change)
|
|
{
|
|
string prevName = location.Name;
|
|
|
|
var newType = LocationType.List.Find(lt => lt.Identifier.Equals(change.ChangeToType, StringComparison.OrdinalIgnoreCase));
|
|
if (newType == null)
|
|
{
|
|
DebugConsole.ThrowError($"Failed to change the type of the location \"{location.Name}\". Location type \"{change.ChangeToType}\" not found.");
|
|
return;
|
|
}
|
|
|
|
if (newType.OutpostTeam != location.Type.OutpostTeam ||
|
|
newType.HasOutpost != location.Type.HasOutpost)
|
|
{
|
|
location.ClearMissions();
|
|
}
|
|
location.ChangeType(newType);
|
|
ChangeLocationTypeProjSpecific(location, prevName, change);
|
|
foreach (var requirement in change.Requirements)
|
|
{
|
|
location.ProximityTimer.Remove(requirement);
|
|
}
|
|
location.TimeSinceLastTypeChange = 0;
|
|
location.LocationTypeChangeCooldown = change.CooldownAfterChange;
|
|
location.PendingLocationTypeChange = null;
|
|
}
|
|
|
|
partial void ChangeLocationTypeProjSpecific(Location location, string prevName, LocationTypeChange change);
|
|
|
|
partial void ClearAnimQueue();
|
|
|
|
/// <summary>
|
|
/// Load a previously saved map from an xml element
|
|
/// </summary>
|
|
public static Map Load(CampaignMode campaign, XElement element, CampaignSettings settings)
|
|
{
|
|
Map map = new Map(campaign, element, settings);
|
|
map.LoadState(element, false);
|
|
#if CLIENT
|
|
map.DrawOffset = -map.CurrentLocation.MapPosition;
|
|
#endif
|
|
return map;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Load the state of an existing map from xml (current state of locations, where the crew is now, etc).
|
|
/// </summary>
|
|
public void LoadState(XElement element, bool showNotifications)
|
|
{
|
|
ClearAnimQueue();
|
|
SetLocation(element.GetAttributeInt("currentlocation", 0));
|
|
|
|
if (!Version.TryParse(element.GetAttributeString("version", ""), out _))
|
|
{
|
|
DebugConsole.ThrowError("Incompatible map save file, loading the game failed.");
|
|
return;
|
|
}
|
|
|
|
foreach (XElement subElement in element.Elements())
|
|
{
|
|
switch (subElement.Name.ToString().ToLowerInvariant())
|
|
{
|
|
case "location":
|
|
Location location = Locations[subElement.GetAttributeInt("i", 0)];
|
|
location.ProximityTimer.Clear();
|
|
for (int i = 0; i < location.Type.CanChangeTo.Count; i++)
|
|
{
|
|
for (int j = 0; j < location.Type.CanChangeTo[i].Requirements.Count; j++)
|
|
{
|
|
location.ProximityTimer.Add(location.Type.CanChangeTo[i].Requirements[j], subElement.GetAttributeInt("changetimer" + i + "-" + j, 0));
|
|
}
|
|
}
|
|
location.LoadLocationTypeChange(subElement);
|
|
location.Discovered = subElement.GetAttributeBool("discovered", false);
|
|
if (location.Discovered)
|
|
{
|
|
#if CLIENT
|
|
RemoveFogOfWar(location);
|
|
#endif
|
|
if (furthestDiscoveredLocation == null || location.MapPosition.X > furthestDiscoveredLocation.MapPosition.X)
|
|
{
|
|
furthestDiscoveredLocation = location;
|
|
}
|
|
}
|
|
|
|
string locationType = subElement.GetAttributeString("type", "");
|
|
string prevLocationName = location.Name;
|
|
LocationType prevLocationType = location.Type;
|
|
LocationType newLocationType = LocationType.List.Find(lt => lt.Identifier.Equals(locationType, StringComparison.OrdinalIgnoreCase)) ?? LocationType.List.First();
|
|
location.ChangeType(newLocationType);
|
|
if (showNotifications && prevLocationType != location.Type)
|
|
{
|
|
var change = prevLocationType.CanChangeTo.Find(c => c.ChangeToType.Equals(location.Type.Identifier, StringComparison.OrdinalIgnoreCase));
|
|
if (change != null)
|
|
{
|
|
ChangeLocationTypeProjSpecific(location, prevLocationName, change);
|
|
location.TimeSinceLastTypeChange = 0;
|
|
}
|
|
}
|
|
|
|
location.LoadStore(subElement);
|
|
location.LoadMissions(subElement);
|
|
|
|
break;
|
|
case "connection":
|
|
int connectionIndex = subElement.GetAttributeInt("i", 0);
|
|
Connections[connectionIndex].Passed = subElement.GetAttributeBool("passed", false);
|
|
Connections[connectionIndex].Locked = subElement.GetAttributeBool("locked", false);
|
|
break;
|
|
case "radiation":
|
|
Radiation = new Radiation(this, generationParams.RadiationParams, subElement);
|
|
break;
|
|
}
|
|
}
|
|
|
|
foreach (Location location in Locations)
|
|
{
|
|
location?.InstantiateLoadedMissions(this);
|
|
}
|
|
|
|
int currentLocationConnection = element.GetAttributeInt("currentlocationconnection", -1);
|
|
if (currentLocationConnection >= 0)
|
|
{
|
|
Connections[currentLocationConnection].Locked = false;
|
|
SelectLocation(Connections[currentLocationConnection].OtherLocation(CurrentLocation));
|
|
}
|
|
else
|
|
{
|
|
//this should not be possible, you can't enter non-outpost locations (= natural formations)
|
|
if (CurrentLocation != null && !CurrentLocation.Type.HasOutpost && SelectedConnection == null)
|
|
{
|
|
DebugConsole.AddWarning($"Error while loading campaign map state. Submarine in a location with no outpost ({CurrentLocation.Name}). Loading the first adjacent connection...");
|
|
SelectLocation(CurrentLocation.Connections[0].OtherLocation(CurrentLocation));
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Save(XElement element)
|
|
{
|
|
XElement mapElement = new XElement("map");
|
|
|
|
mapElement.Add(new XAttribute("version", GameMain.Version.ToString()));
|
|
mapElement.Add(new XAttribute("currentlocation", CurrentLocationIndex));
|
|
if (GameMain.GameSession.GameMode is CampaignMode campaign)
|
|
{
|
|
if (campaign.NextLevel != null && campaign.NextLevel.Type == LevelData.LevelType.LocationConnection)
|
|
{
|
|
mapElement.Add(new XAttribute("currentlocationconnection", Connections.IndexOf(CurrentLocation.Connections.Find(c => c.LevelData == campaign.NextLevel))));
|
|
}
|
|
else if (Level.Loaded != null && Level.Loaded.Type == LevelData.LevelType.LocationConnection && !CurrentLocation.Type.HasOutpost)
|
|
{
|
|
mapElement.Add(new XAttribute("currentlocationconnection", Connections.IndexOf(Connections.Find(c => c.LevelData == Level.Loaded.LevelData))));
|
|
}
|
|
}
|
|
mapElement.Add(new XAttribute("width", Width));
|
|
mapElement.Add(new XAttribute("height", Height));
|
|
mapElement.Add(new XAttribute("selectedlocation", SelectedLocationIndex));
|
|
mapElement.Add(new XAttribute("startlocation", Locations.IndexOf(StartLocation)));
|
|
mapElement.Add(new XAttribute("endlocation", Locations.IndexOf(EndLocation)));
|
|
mapElement.Add(new XAttribute("seed", Seed));
|
|
|
|
for (int i = 0; i < Locations.Count; i++)
|
|
{
|
|
var location = Locations[i];
|
|
var locationElement = location.Save(this, mapElement);
|
|
locationElement.Add(new XAttribute("i", i));
|
|
}
|
|
|
|
for (int i = 0; i < Connections.Count; i++)
|
|
{
|
|
var connection = Connections[i];
|
|
|
|
var connectionElement = new XElement("connection",
|
|
new XAttribute("passed", connection.Passed),
|
|
new XAttribute("locked", connection.Locked),
|
|
new XAttribute("difficulty", connection.Difficulty),
|
|
new XAttribute("biome", connection.Biome.Identifier),
|
|
new XAttribute("locations", Locations.IndexOf(connection.Locations[0]) + "," + Locations.IndexOf(connection.Locations[1])));
|
|
connection.LevelData.Save(connectionElement);
|
|
mapElement.Add(connectionElement);
|
|
}
|
|
|
|
if (Radiation != null)
|
|
{
|
|
mapElement.Add(Radiation.Save());
|
|
}
|
|
|
|
element.Add(mapElement);
|
|
}
|
|
|
|
public void Remove()
|
|
{
|
|
foreach (Location location in Locations)
|
|
{
|
|
location.Remove();
|
|
}
|
|
RemoveProjSpecific();
|
|
}
|
|
|
|
partial void RemoveProjSpecific();
|
|
}
|
|
}
|