Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Map/Map/Map.cs
T
Joonas Rikkonen c27e2ea5ab v0.14.6.0
2021-06-17 17:58:09 +03:00

1194 lines
50 KiB
C#

using Barotrauma.Extensions;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
using Voronoi2;
namespace Barotrauma
{
partial class Map
{
public bool AllowDebugTeleport;
private readonly MapGenerationParams generationParams;
private Location furthestDiscoveredLocation;
public int Width { get; private set; }
public int Height { get; private set; }
public Action<Location, LocationConnection> OnLocationSelected;
/// <summary>
/// From -> To
/// </summary>
public Action<Location, Location> OnLocationChanged;
public Action<LocationConnection, IEnumerable<Mission>> OnMissionsSelected;
public Location EndLocation { get; private set; }
public Location StartLocation { get; private set; }
public Location CurrentLocation { get; private set; }
public int CurrentLocationIndex
{
get { return Locations.IndexOf(CurrentLocation); }
}
public Location SelectedLocation { get; private set; }
public int SelectedLocationIndex
{
get { return Locations.IndexOf(SelectedLocation); }
}
public IEnumerable<int> GetSelectedMissionIndices()
{
return SelectedConnection == null ? Enumerable.Empty<int>() : CurrentLocation.GetSelectedMissionIndices();
}
public LocationConnection SelectedConnection { get; private set; }
public string Seed { get; private set; }
public List<Location> Locations { get; private set; }
public List<LocationConnection> Connections { get; private set; }
public Radiation Radiation;
public Map(CampaignSettings settings)
{
generationParams = MapGenerationParams.Instance;
Width = generationParams.Width;
Height = generationParams.Height;
Locations = new List<Location>();
Connections = new List<LocationConnection>();
if (generationParams.RadiationParams != null)
{
Radiation = new Radiation(this, generationParams.RadiationParams)
{
Enabled = settings.RadiationEnabled
};
}
}
/// <summary>
/// Load a previously saved campaign map from XML
/// </summary>
private Map(CampaignMode campaign, XElement element, CampaignSettings settings) : this(settings)
{
Seed = element.GetAttributeString("seed", "a");
Rand.SetSyncedSeed(ToolBox.StringToInt(Seed));
Width = element.GetAttributeInt("width", Width);
Height = element.GetAttributeInt("height", Height);
bool lairsFound = false;
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "location":
int i = subElement.GetAttributeInt("i", 0);
while (Locations.Count <= i)
{
Locations.Add(null);
}
lairsFound |= subElement.GetAttributeString("type", "").Equals("lair", StringComparison.OrdinalIgnoreCase);
Locations[i] = new Location(subElement);
break;
case "radiation":
Radiation = new Radiation(this, generationParams.RadiationParams, subElement)
{
Enabled = settings.RadiationEnabled
};
break;
}
}
System.Diagnostics.Debug.Assert(!Locations.Contains(null));
for (int i = 0; i < Locations.Count; i++)
{
Locations[i].Reputation ??= new Reputation(campaign.CampaignMetadata, $"location.{i}", -100, 100, Rand.Range(-10, 10, Rand.RandSync.Server));
}
List<XElement> connectionElements = new List<XElement>();
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "connection":
Point locationIndices = subElement.GetAttributePoint("locations", new Point(0, 1));
if (locationIndices.X == locationIndices.Y) { continue; }
var connection = new LocationConnection(Locations[locationIndices.X], Locations[locationIndices.Y])
{
Passed = subElement.GetAttributeBool("passed", false),
Locked = subElement.GetAttributeBool("locked", false),
Difficulty = subElement.GetAttributeFloat("difficulty", 0.0f)
};
Locations[locationIndices.X].Connections.Add(connection);
Locations[locationIndices.Y].Connections.Add(connection);
connection.LevelData = new LevelData(subElement.Element("Level"));
string biomeId = subElement.GetAttributeString("biome", "");
connection.Biome =
LevelGenerationParams.GetBiomes().FirstOrDefault(b => b.Identifier == biomeId) ??
LevelGenerationParams.GetBiomes().FirstOrDefault(b => b.OldIdentifier == biomeId) ??
LevelGenerationParams.GetBiomes().First();
Connections.Add(connection);
connectionElements.Add(subElement);
break;
}
}
int startLocationindex = element.GetAttributeInt("startlocation", -1);
if (startLocationindex > 0 && startLocationindex < Locations.Count)
{
StartLocation = Locations[startLocationindex];
}
else
{
DebugConsole.AddWarning($"Error while loading the map. Start location index out of bounds (index: {startLocationindex}, location count: {Locations.Count}).");
foreach (Location location in Locations)
{
if (!location.Type.HasOutpost) { continue; }
if (StartLocation == null || location.MapPosition.X < StartLocation.MapPosition.X)
{
StartLocation = location;
}
}
}
int endLocationindex = element.GetAttributeInt("endlocation", -1);
if (endLocationindex > 0 && endLocationindex < Locations.Count)
{
EndLocation = Locations[endLocationindex];
}
else
{
DebugConsole.AddWarning($"Error while loading the map. End location index out of bounds (index: {endLocationindex}, location count: {Locations.Count}).");
foreach (Location location in Locations)
{
if (EndLocation == null || location.MapPosition.X > EndLocation.MapPosition.X)
{
EndLocation = location;
}
}
}
//backwards compatibility: if the map contained the now-removed lairs and has no hunting grounds, create some hunting grounds
if (lairsFound && !Connections.Any(c => c.LevelData.HasHuntingGrounds))
{
for (int i = 0; i < Connections.Count; i++)
{
float maxHuntingGroundsProbability = 0.3f;
Connections[i].LevelData.HasHuntingGrounds = Rand.Range(0.0f, 1.0f) < Connections[i].Difficulty / 100.0f * maxHuntingGroundsProbability;
connectionElements[i].SetAttributeValue("hashuntinggrounds", true);
}
}
//backwards compatibility: if locations go out of bounds (map saved with different generation parameters before width/height were included in the xml)
float maxX = Locations.Select(l => l.MapPosition.X).Max();
if (maxX > Width) { Width = (int)(maxX + 10); }
float maxY = Locations.Select(l => l.MapPosition.Y).Max();
if (maxY > Height) { Height = (int)(maxY + 10); }
InitProjectSpecific();
}
/// <summary>
/// Generate a new campaign map from the seed
/// </summary>
public Map(CampaignMode campaign, string seed, CampaignSettings settings) : this(settings)
{
Seed = seed;
Rand.SetSyncedSeed(ToolBox.StringToInt(Seed));
Generate();
if (Locations.Count == 0)
{
throw new Exception($"Generating a campaign map failed (no locations created). Width: {Width}, height: {Height}");
}
for (int i = 0; i < Locations.Count; i++)
{
Locations[i].Reputation ??= new Reputation(campaign.CampaignMetadata, $"location.{i}", -100, 100, Rand.Range(-10, 10, Rand.RandSync.Server));
}
foreach (Location location in Locations)
{
if (!location.Type.Identifier.Equals("city", StringComparison.OrdinalIgnoreCase) &&
!location.Type.Identifier.Equals("outpost", StringComparison.OrdinalIgnoreCase))
{
continue;
}
if (CurrentLocation == null || location.MapPosition.X < CurrentLocation.MapPosition.X)
{
CurrentLocation = StartLocation = furthestDiscoveredLocation = location;
}
}
System.Diagnostics.Debug.Assert(StartLocation != null, "Start location not assigned after level generation.");
CurrentLocation.Discovered = true;
CurrentLocation.CreateStore();
InitProjectSpecific();
}
partial void InitProjectSpecific();
#region Generation
private void Generate()
{
Connections.Clear();
Locations.Clear();
List<Vector2> voronoiSites = new List<Vector2>();
for (float x = 10.0f; x < Width - 10.0f; x += generationParams.VoronoiSiteInterval.X)
{
for (float y = 10.0f; y < Height - 10.0f; y += generationParams.VoronoiSiteInterval.Y)
{
voronoiSites.Add(new Vector2(
x + generationParams.VoronoiSiteVariance.X * Rand.Range(-0.5f, 0.5f, Rand.RandSync.Server),
y + generationParams.VoronoiSiteVariance.Y * Rand.Range(-0.5f, 0.5f, Rand.RandSync.Server)));
}
}
Voronoi voronoi = new Voronoi(0.5f);
List<GraphEdge> edges = voronoi.MakeVoronoiGraph(voronoiSites, Width, Height);
float zoneWidth = Width / generationParams.DifficultyZones;
Vector2 margin = new Vector2(
Math.Min(10, Width * 0.1f),
Math.Min(10, Height * 0.2f));
float startX = margin.X, endX = Width - margin.X;
float startY = margin.Y, endY = Height - margin.Y;
if (!edges.Any())
{
throw new Exception($"Generating a campaign map failed (no edges in the voronoi graph). Width: {Width}, height: {Height}, margin: {margin}");
}
voronoiSites.Clear();
foreach (GraphEdge edge in edges)
{
if (edge.Point1 == edge.Point2) { continue; }
if (edge.Point1.X < margin.X || edge.Point1.X > Width - margin.X || edge.Point1.Y < startY || edge.Point1.Y > endY)
{
continue;
}
if (edge.Point2.X < margin.X || edge.Point2.X > Width - margin.X || edge.Point2.Y < startY || edge.Point2.Y > endY)
{
continue;
}
Location[] newLocations = new Location[2];
newLocations[0] = Locations.Find(l => l.MapPosition == edge.Point1 || l.MapPosition == edge.Point2);
newLocations[1] = Locations.Find(l => l != newLocations[0] && (l.MapPosition == edge.Point1 || l.MapPosition == edge.Point2));
for (int i = 0; i < 2; i++)
{
if (newLocations[i] != null) { continue; }
Vector2[] points = new Vector2[] { edge.Point1, edge.Point2 };
int positionIndex = Rand.Int(1, Rand.RandSync.Server);
Vector2 position = points[positionIndex];
if (newLocations[1 - i] != null && newLocations[1 - i].MapPosition == position) { position = points[1 - positionIndex]; }
int zone = GetZoneIndex(position.X);
newLocations[i] = Location.CreateRandom(position, zone, Rand.GetRNG(Rand.RandSync.Server), requireOutpost: false, existingLocations: Locations);
Locations.Add(newLocations[i]);
}
var newConnection = new LocationConnection(newLocations[0], newLocations[1]);
Connections.Add(newConnection);
}
//remove connections that are too short
float minConnectionDistanceSqr = generationParams.MinConnectionDistance * generationParams.MinConnectionDistance;
for (int i = Connections.Count - 1; i >= 0; i--)
{
LocationConnection connection = Connections[i];
if (Vector2.DistanceSquared(connection.Locations[0].MapPosition, connection.Locations[1].MapPosition) > minConnectionDistanceSqr)
{
continue;
}
//locations.Remove(connection.Locations[0]);
Connections.Remove(connection);
foreach (LocationConnection connection2 in Connections)
{
if (connection2.Locations[0] == connection.Locations[0]) { connection2.Locations[0] = connection.Locations[1]; }
if (connection2.Locations[1] == connection.Locations[0]) { connection2.Locations[1] = connection.Locations[1]; }
}
}
foreach (LocationConnection connection in Connections)
{
connection.Locations[0].Connections.Add(connection);
connection.Locations[1].Connections.Add(connection);
}
//remove locations that are too close to each other
float minLocationDistanceSqr = generationParams.MinLocationDistance * generationParams.MinLocationDistance;
for (int i = Locations.Count - 1; i >= 0; i--)
{
for (int j = Locations.Count - 1; j > i; j--)
{
float dist = Vector2.DistanceSquared(Locations[i].MapPosition, Locations[j].MapPosition);
if (dist > minLocationDistanceSqr)
{
continue;
}
//move connections from Locations[j] to Locations[i]
foreach (LocationConnection connection in Locations[j].Connections)
{
if (connection.Locations[0] == Locations[j])
{
connection.Locations[0] = Locations[i];
}
else
{
connection.Locations[1] = Locations[i];
}
if (connection.Locations[0] != connection.Locations[1])
{
Locations[i].Connections.Add(connection);
}
else
{
Connections.Remove(connection);
}
}
Locations[i].Connections.RemoveAll(c => c.OtherLocation(Locations[i]) == Locations[j]);
Locations.RemoveAt(j);
}
}
for (int i = Connections.Count - 1; i >= 0; i--)
{
i = Math.Min(i, Connections.Count - 1);
LocationConnection connection = Connections[i];
for (int n = Math.Min(i - 1, Connections.Count - 1); n >= 0; n--)
{
if (connection.Locations.Contains(Connections[n].Locations[0])
&& connection.Locations.Contains(Connections[n].Locations[1]))
{
Connections.RemoveAt(n);
}
}
}
List<LocationConnection>[] connectionsBetweenZones = new List<LocationConnection>[generationParams.DifficultyZones];
for (int i = 0; i < generationParams.DifficultyZones; i++)
{
connectionsBetweenZones[i] = new List<LocationConnection>();
}
var shuffledConnections = Connections.ToList();
shuffledConnections.Shuffle(Rand.RandSync.Server);
foreach (var connection in shuffledConnections)
{
int zone1 = GetZoneIndex(connection.Locations[0].MapPosition.X);
int zone2 = GetZoneIndex(connection.Locations[1].MapPosition.X);
if (zone1 == zone2) { continue; }
if (zone1 > zone2)
{
int temp = zone2;
zone2 = zone1;
zone1 = temp;
}
if (generationParams.GateCount[zone1] == 0) { continue; }
if (!connectionsBetweenZones[zone1].Any())
{
connectionsBetweenZones[zone1].Add(connection);
}
else if (generationParams.GateCount[zone1] == 1)
{
//if there's only one connection, place it at the center of the map
if (Math.Abs(connection.CenterPos.Y - Height / 2) < Math.Abs(connectionsBetweenZones[zone1].First().CenterPos.Y - Height / 2))
{
connectionsBetweenZones[zone1].Clear();
connectionsBetweenZones[zone1].Add(connection);
}
}
else if (connectionsBetweenZones[zone1].Count() < generationParams.GateCount[zone1])
{
connectionsBetweenZones[zone1].Add(connection);
}
}
for (int i = Connections.Count - 1; i >= 0; i--)
{
int zone1 = GetZoneIndex(Connections[i].Locations[0].MapPosition.X);
int zone2 = GetZoneIndex(Connections[i].Locations[1].MapPosition.X);
if (zone1 == zone2) { continue; }
if (zone1 == generationParams.DifficultyZones || zone2 == generationParams.DifficultyZones) { continue; }
if (generationParams.GateCount[Math.Min(zone1, zone2)] == 0) { continue; }
if (!connectionsBetweenZones[Math.Min(zone1, zone2)].Contains(Connections[i]))
{
Connections.RemoveAt(i);
}
else
{
var leftMostLocation =
Connections[i].Locations[0].MapPosition.X < Connections[i].Locations[1].MapPosition.X ?
Connections[i].Locations[0] :
Connections[i].Locations[1];
if (!leftMostLocation.Type.HasOutpost || leftMostLocation.Type.Identifier.Equals("abandoned", StringComparison.OrdinalIgnoreCase))
{
leftMostLocation.ChangeType(LocationType.List.First(lt => lt.HasOutpost && !lt.Identifier.Equals("abandoned", StringComparison.OrdinalIgnoreCase)));
}
leftMostLocation.IsGateBetweenBiomes = true;
Connections[i].Locked = true;
}
}
foreach (Location location in Locations)
{
for (int i = location.Connections.Count - 1; i >= 0; i--)
{
if (!Connections.Contains(location.Connections[i]))
{
location.Connections.RemoveAt(i);
}
}
}
//remove orphans
Locations.RemoveAll(l => !Connections.Any(c => c.Locations.Contains(l)));
foreach (LocationConnection connection in Connections)
{
connection.Difficulty = MathHelper.Clamp((connection.CenterPos.X / Width * 100) + Rand.Range(-10.0f, 0.0f, Rand.RandSync.Server), 1.2f, 100.0f);
}
AssignBiomes();
CreateEndLocation();
foreach (Location location in Locations)
{
location.LevelData = new LevelData(location)
{
Difficulty = MathHelper.Clamp(location.MapPosition.X / Width * 100, 0.0f, 100.0f)
};
if (location.Type.MissionIdentifiers.Any())
{
location.UnlockMissionByIdentifier(location.Type.MissionIdentifiers.GetRandom());
}
if (location.Type.MissionTags.Any())
{
location.UnlockMissionByTag(location.Type.MissionTags.GetRandom());
}
}
foreach (LocationConnection connection in Connections)
{
connection.LevelData = new LevelData(connection);
}
}
partial void GenerateLocationConnectionVisuals();
private int GetZoneIndex(float xPos)
{
float zoneWidth = Width / generationParams.DifficultyZones;
return MathHelper.Clamp((int)Math.Floor(xPos / zoneWidth) + 1, 1, generationParams.DifficultyZones);
}
public Biome GetBiome(Vector2 mapPos)
{
return GetBiome(mapPos.X);
}
public Biome GetBiome(float xPos)
{
float zoneWidth = Width / generationParams.DifficultyZones;
int zoneIndex = (int)Math.Floor(xPos / zoneWidth) + 1;
if (zoneIndex < 1)
{
return LevelGenerationParams.GetBiomes().First();
}
else if (zoneIndex >= generationParams.DifficultyZones)
{
return LevelGenerationParams.GetBiomes().Last();
}
return LevelGenerationParams.GetBiomes().FirstOrDefault(b => b.AllowedZones.Contains(zoneIndex));
}
private void AssignBiomes()
{
var biomes = LevelGenerationParams.GetBiomes();
float zoneWidth = Width / generationParams.DifficultyZones;
List<Biome> allowedBiomes = new List<Biome>(10);
for (int i = 0; i < generationParams.DifficultyZones; i++)
{
allowedBiomes.Clear();
allowedBiomes.AddRange(biomes.Where(b => b.AllowedZones.Contains(generationParams.DifficultyZones - i)));
float zoneX = zoneWidth * (generationParams.DifficultyZones - i);
foreach (Location location in Locations)
{
if (location.MapPosition.X < zoneX)
{
location.Biome = allowedBiomes[Rand.Range(0, allowedBiomes.Count, Rand.RandSync.Server)];
}
}
}
foreach (LocationConnection connection in Connections)
{
if (connection.Biome != null) { continue; }
connection.Biome = connection.Locations[0].MapPosition.X > connection.Locations[1].MapPosition.X ? connection.Locations[0].Biome : connection.Locations[1].Biome;
}
System.Diagnostics.Debug.Assert(Locations.All(l => l.Biome != null));
System.Diagnostics.Debug.Assert(Connections.All(c => c.Biome != null));
}
private void CreateEndLocation()
{
float zoneWidth = Width / generationParams.DifficultyZones;
Vector2 endPos = new Vector2(Width - zoneWidth / 2, Height / 2);
float closestDist = float.MaxValue;
EndLocation = Locations.First();
foreach (Location location in Locations)
{
float dist = Vector2.DistanceSquared(endPos, location.MapPosition);
if (location.Biome.IsEndBiome && dist < closestDist)
{
EndLocation = location;
closestDist = dist;
}
}
Location previousToEndLocation = null;
foreach (Location location in Locations)
{
if (!location.Biome.IsEndBiome && (previousToEndLocation == null || location.MapPosition.X > previousToEndLocation.MapPosition.X))
{
previousToEndLocation = location;
}
}
if (EndLocation == null || previousToEndLocation == null) { return; }
//remove all locations from the end biome except the end location
for (int i = Locations.Count - 1; i >= 0; i--)
{
if (Locations[i].Biome.IsEndBiome && Locations[i] != EndLocation)
{
for (int j = Locations[i].Connections.Count - 1; j >= 0; j--)
{
if (j >= Locations[i].Connections.Count) { continue; }
var connection = Locations[i].Connections[j];
var otherLocation = connection.OtherLocation(Locations[i]);
Locations[i].Connections.RemoveAt(j);
otherLocation?.Connections.Remove(connection);
Connections.Remove(connection);
}
Locations.RemoveAt(i);
}
}
//removed all connections from the second-to-last location, need to reconnect it
if (!previousToEndLocation.Connections.Any())
{
Location connectTo = Locations.First();
foreach (Location location in Locations)
{
if (!location.Biome.IsEndBiome && location != previousToEndLocation && location.MapPosition.X > connectTo.MapPosition.X)
{
connectTo = location;
}
}
var newConnection = new LocationConnection(previousToEndLocation, connectTo)
{
Biome = EndLocation.Biome,
Difficulty = 100.0f
};
Connections.Add(newConnection);
previousToEndLocation.Connections.Add(newConnection);
connectTo.Connections.Add(newConnection);
}
var endConnection = new LocationConnection(previousToEndLocation, EndLocation)
{
Biome = EndLocation.Biome,
Difficulty = 100.0f
};
Connections.Add(endConnection);
previousToEndLocation.Connections.Add(endConnection);
EndLocation.Connections.Add(endConnection);
}
private void ExpandBiomes(List<LocationConnection> seeds)
{
List<LocationConnection> nextSeeds = new List<LocationConnection>();
foreach (LocationConnection connection in seeds)
{
foreach (Location location in connection.Locations)
{
foreach (LocationConnection otherConnection in location.Connections)
{
if (otherConnection == connection) continue;
if (otherConnection.Biome != null) continue; //already assigned
otherConnection.Biome = connection.Biome;
nextSeeds.Add(otherConnection);
}
}
}
if (nextSeeds.Count > 0)
{
ExpandBiomes(nextSeeds);
}
}
#endregion Generation
public void MoveToNextLocation()
{
if (SelectedConnection == null)
{
DebugConsole.ThrowError("Could not move to the next location (no connection selected).\n"+Environment.StackTrace.CleanupStackTrace());
return;
}
if (SelectedLocation == null)
{
DebugConsole.ThrowError("Could not move to the next location (no location selected).\n" + Environment.StackTrace.CleanupStackTrace());
return;
}
Location prevLocation = CurrentLocation;
SelectedConnection.Passed = true;
CurrentLocation = SelectedLocation;
CurrentLocation.Discovered = true;
SelectedLocation = null;
CurrentLocation.CreateStore();
OnLocationChanged?.Invoke(prevLocation, CurrentLocation);
if (GameMain.GameSession is { Campaign: { CampaignMetadata: { } metadata } })
{
metadata.SetValue("campaign.location.id", CurrentLocationIndex);
metadata.SetValue("campaign.location.name", CurrentLocation.Name);
metadata.SetValue("campaign.location.biome", CurrentLocation.Biome?.Identifier ?? "null");
metadata.SetValue("campaign.location.type", CurrentLocation.Type?.Identifier ?? "null");
}
}
public void SetLocation(int index)
{
if (index == -1)
{
CurrentLocation = null;
return;
}
if (index < 0 || index >= Locations.Count)
{
DebugConsole.ThrowError("Location index out of bounds");
return;
}
Location prevLocation = CurrentLocation;
CurrentLocation = Locations[index];
CurrentLocation.Discovered = true;
if (prevLocation != CurrentLocation)
{
var connection = CurrentLocation.Connections.Find(c => c.Locations.Contains(prevLocation));
if (connection != null)
{
connection.Passed = true;
}
}
CurrentLocation.CreateStore();
OnLocationChanged?.Invoke(prevLocation, CurrentLocation);
}
public void SelectLocation(int index)
{
if (index == -1)
{
SelectedLocation = null;
SelectedConnection = null;
OnLocationSelected?.Invoke(null, null);
return;
}
if (index < 0 || index >= Locations.Count)
{
DebugConsole.ThrowError("Location index out of bounds");
return;
}
SelectedLocation = Locations[index];
var currentDisplayLocation = GameMain.GameSession?.Campaign?.GetCurrentDisplayLocation();
SelectedConnection =
Connections.Find(c => c.Locations.Contains(currentDisplayLocation) && c.Locations.Contains(SelectedLocation)) ??
Connections.Find(c => c.Locations.Contains(CurrentLocation) && c.Locations.Contains(SelectedLocation));
if (SelectedConnection?.Locked ?? false)
{
DebugConsole.ThrowError("A locked connection was selected - this should not be possible.\n" + Environment.StackTrace.CleanupStackTrace());
}
OnLocationSelected?.Invoke(SelectedLocation, SelectedConnection);
}
public void SelectLocation(Location location)
{
if (!Locations.Contains(location))
{
string errorMsg = "Failed to select a location. " + (location?.Name ?? "null") + " not found in the map.";
DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("Map.SelectLocation:LocationNotFound", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
return;
}
SelectedLocation = location;
SelectedConnection = Connections.Find(c => c.Locations.Contains(CurrentLocation) && c.Locations.Contains(SelectedLocation));
if (SelectedConnection?.Locked ?? false)
{
DebugConsole.ThrowError("A locked connection was selected - this should not be possible.\n" + Environment.StackTrace.CleanupStackTrace());
}
OnLocationSelected?.Invoke(SelectedLocation, SelectedConnection);
}
public void SelectMission(IEnumerable<int> missionIndices)
{
if (CurrentLocation == null)
{
string errorMsg = "Failed to select a mission (current location not set).";
DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("Map.SelectMission:CurrentLocationNotSet", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
return;
}
CurrentLocation.SetSelectedMissionIndices(missionIndices);
foreach (Mission selectedMission in CurrentLocation.SelectedMissions.ToList())
{
if (selectedMission.Locations[0] != CurrentLocation ||
selectedMission.Locations[1] != CurrentLocation)
{
if (SelectedConnection == null) { return; }
//the destination must be the same as the destination of the mission
if (selectedMission.Locations[1] != SelectedLocation)
{
CurrentLocation.DeselectMission(selectedMission);
}
}
}
OnMissionsSelected?.Invoke(SelectedConnection, CurrentLocation.SelectedMissions);
}
public void SelectRandomLocation(bool preferUndiscovered)
{
List<Location> nextLocations = CurrentLocation.Connections.Where(c => !c.Locked).Select(c => c.OtherLocation(CurrentLocation)).ToList();
List<Location> undiscoveredLocations = nextLocations.FindAll(l => !l.Discovered);
if (undiscoveredLocations.Count > 0 && preferUndiscovered)
{
SelectLocation(undiscoveredLocations[Rand.Int(undiscoveredLocations.Count, Rand.RandSync.Unsynced)]);
}
else
{
SelectLocation(nextLocations[Rand.Int(nextLocations.Count, Rand.RandSync.Unsynced)]);
}
}
public void ProgressWorld(CampaignMode.TransitionType transitionType, float roundDuration)
{
//one step per 10 minutes of play time
int steps = (int)Math.Floor(roundDuration / (60.0f * 10.0f));
if (transitionType == CampaignMode.TransitionType.ProgressToNextLocation ||
transitionType == CampaignMode.TransitionType.ProgressToNextEmptyLocation)
{
//at least one step when progressing to the next location, regardless of how long the round took
steps = Math.Max(1, steps);
}
steps = Math.Min(steps, 5);
for (int i = 0; i < steps; i++)
{
ProgressWorld();
}
Radiation?.OnStep(steps);
}
private void ProgressWorld()
{
foreach (Location location in Locations)
{
if (location.Discovered)
{
if (furthestDiscoveredLocation == null ||
location.MapPosition.X > furthestDiscoveredLocation.MapPosition.X)
{
furthestDiscoveredLocation = location;
}
}
}
foreach (Location location in Locations)
{
if (location.MapPosition.X > furthestDiscoveredLocation.MapPosition.X)
{
continue;
}
if (location == CurrentLocation || location == SelectedLocation || location.IsGateBetweenBiomes) { continue; }
ProgressLocationTypeChanges(location);
if (location.Discovered)
{
location.UpdateStore();
}
}
}
private void ProgressLocationTypeChanges(Location location)
{
location.TimeSinceLastTypeChange++;
location.LocationTypeChangeCooldown--;
if (location.PendingLocationTypeChange != null)
{
if (location.PendingLocationTypeChange.Value.typeChange.DetermineProbability(location) <= 0.0f)
{
//remove pending type change if it's no longer allowed
location.PendingLocationTypeChange = null;
}
else
{
location.PendingLocationTypeChange =
(location.PendingLocationTypeChange.Value.typeChange,
location.PendingLocationTypeChange.Value.delay - 1,
location.PendingLocationTypeChange.Value.parentMission);
if (location.PendingLocationTypeChange.Value.delay <= 0)
{
ChangeLocationType(location, location.PendingLocationTypeChange.Value.typeChange);
}
return;
}
}
//find which types of locations this one can change to
Dictionary<LocationTypeChange, float> allowedTypeChanges = new Dictionary<LocationTypeChange, float>();
foreach (LocationTypeChange typeChange in location.Type.CanChangeTo)
{
float probability = typeChange.DetermineProbability(location);
if (probability <= 0.0f) { continue; }
allowedTypeChanges.Add(typeChange, probability);
}
//select a random type change
if (Rand.Range(0.0f, 1.0f) < allowedTypeChanges.Sum(change => change.Value))
{
var selectedTypeChange =
ToolBox.SelectWeightedRandom(
allowedTypeChanges.Keys.ToList(),
allowedTypeChanges.Values.ToList(),
Rand.RandSync.Unsynced);
if (selectedTypeChange != null)
{
if (selectedTypeChange.RequiredDurationRange.X > 0)
{
location.PendingLocationTypeChange =
(selectedTypeChange,
Rand.Range(selectedTypeChange.RequiredDurationRange.X, selectedTypeChange.RequiredDurationRange.Y),
null);
}
else
{
ChangeLocationType(location, selectedTypeChange);
}
return;
}
}
foreach (LocationTypeChange typeChange in location.Type.CanChangeTo)
{
foreach (var requirement in typeChange.Requirements)
{
if (requirement.AnyWithinDistance(location, requirement.RequiredProximityForProbabilityIncrease))
{
if (!location.ProximityTimer.ContainsKey(requirement)) { location.ProximityTimer[requirement] = 0; }
location.ProximityTimer[requirement] += 1;
}
else
{
location.ProximityTimer.Remove(requirement);
}
}
}
}
public int DistanceToClosestLocationWithOutpost(Location startingLocation, out Location endingLocation)
{
if (startingLocation.Type.HasOutpost)
{
endingLocation = startingLocation;
return 0;
}
int iterations = 0;
int distance = 0;
endingLocation = null;
List<Location> testedLocations = new List<Location>();
List<Location> locationsToTest = new List<Location> { startingLocation };
while (endingLocation == null && iterations < 100)
{
List<Location> nextTestingBatch = new List<Location>();
for (int i = 0; i < locationsToTest.Count; i++)
{
Location testLocation = locationsToTest[i];
for (int j = 0; j < testLocation.Connections.Count; j++)
{
Location potentialOutpost = testLocation.Connections[j].OtherLocation(testLocation);
if (potentialOutpost.Type.HasOutpost)
{
distance = iterations + 1;
endingLocation = potentialOutpost;
}
else if (!testedLocations.Contains(potentialOutpost))
{
nextTestingBatch.Add(potentialOutpost);
}
}
testedLocations.Add(testLocation);
}
locationsToTest = nextTestingBatch;
iterations++;
}
return distance;
}
private void ChangeLocationType(Location location, LocationTypeChange change)
{
string prevName = location.Name;
var newType = LocationType.List.Find(lt => lt.Identifier.Equals(change.ChangeToType, StringComparison.OrdinalIgnoreCase));
if (newType == null)
{
DebugConsole.ThrowError($"Failed to change the type of the location \"{location.Name}\". Location type \"{change.ChangeToType}\" not found.");
return;
}
if (newType.OutpostTeam != location.Type.OutpostTeam ||
newType.HasOutpost != location.Type.HasOutpost)
{
location.ClearMissions();
}
location.ChangeType(newType);
ChangeLocationTypeProjSpecific(location, prevName, change);
foreach (var requirement in change.Requirements)
{
location.ProximityTimer.Remove(requirement);
}
location.TimeSinceLastTypeChange = 0;
location.LocationTypeChangeCooldown = change.CooldownAfterChange;
location.PendingLocationTypeChange = null;
}
partial void ChangeLocationTypeProjSpecific(Location location, string prevName, LocationTypeChange change);
partial void ClearAnimQueue();
/// <summary>
/// Load a previously saved map from an xml element
/// </summary>
public static Map Load(CampaignMode campaign, XElement element, CampaignSettings settings)
{
Map map = new Map(campaign, element, settings);
map.LoadState(element, false);
#if CLIENT
map.DrawOffset = -map.CurrentLocation.MapPosition;
#endif
return map;
}
/// <summary>
/// Load the state of an existing map from xml (current state of locations, where the crew is now, etc).
/// </summary>
public void LoadState(XElement element, bool showNotifications)
{
ClearAnimQueue();
SetLocation(element.GetAttributeInt("currentlocation", 0));
if (!Version.TryParse(element.GetAttributeString("version", ""), out _))
{
DebugConsole.ThrowError("Incompatible map save file, loading the game failed.");
return;
}
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "location":
Location location = Locations[subElement.GetAttributeInt("i", 0)];
location.ProximityTimer.Clear();
for (int i = 0; i < location.Type.CanChangeTo.Count; i++)
{
for (int j = 0; j < location.Type.CanChangeTo[i].Requirements.Count; j++)
{
location.ProximityTimer.Add(location.Type.CanChangeTo[i].Requirements[j], subElement.GetAttributeInt("changetimer" + i + "-" + j, 0));
}
}
location.LoadLocationTypeChange(subElement);
location.Discovered = subElement.GetAttributeBool("discovered", false);
if (location.Discovered)
{
#if CLIENT
RemoveFogOfWar(location);
#endif
if (furthestDiscoveredLocation == null || location.MapPosition.X > furthestDiscoveredLocation.MapPosition.X)
{
furthestDiscoveredLocation = location;
}
}
string locationType = subElement.GetAttributeString("type", "");
string prevLocationName = location.Name;
LocationType prevLocationType = location.Type;
LocationType newLocationType = LocationType.List.Find(lt => lt.Identifier.Equals(locationType, StringComparison.OrdinalIgnoreCase)) ?? LocationType.List.First();
location.ChangeType(newLocationType);
if (showNotifications && prevLocationType != location.Type)
{
var change = prevLocationType.CanChangeTo.Find(c => c.ChangeToType.Equals(location.Type.Identifier, StringComparison.OrdinalIgnoreCase));
if (change != null)
{
ChangeLocationTypeProjSpecific(location, prevLocationName, change);
location.TimeSinceLastTypeChange = 0;
}
}
location.LoadStore(subElement);
location.LoadMissions(subElement);
break;
case "connection":
int connectionIndex = subElement.GetAttributeInt("i", 0);
Connections[connectionIndex].Passed = subElement.GetAttributeBool("passed", false);
Connections[connectionIndex].Locked = subElement.GetAttributeBool("locked", false);
break;
case "radiation":
Radiation = new Radiation(this, generationParams.RadiationParams, subElement);
break;
}
}
foreach (Location location in Locations)
{
location?.InstantiateLoadedMissions(this);
}
int currentLocationConnection = element.GetAttributeInt("currentlocationconnection", -1);
if (currentLocationConnection >= 0)
{
Connections[currentLocationConnection].Locked = false;
SelectLocation(Connections[currentLocationConnection].OtherLocation(CurrentLocation));
}
else
{
//this should not be possible, you can't enter non-outpost locations (= natural formations)
if (CurrentLocation != null && !CurrentLocation.Type.HasOutpost && SelectedConnection == null)
{
DebugConsole.AddWarning($"Error while loading campaign map state. Submarine in a location with no outpost ({CurrentLocation.Name}). Loading the first adjacent connection...");
SelectLocation(CurrentLocation.Connections[0].OtherLocation(CurrentLocation));
}
}
}
public void Save(XElement element)
{
XElement mapElement = new XElement("map");
mapElement.Add(new XAttribute("version", GameMain.Version.ToString()));
mapElement.Add(new XAttribute("currentlocation", CurrentLocationIndex));
if (GameMain.GameSession.GameMode is CampaignMode campaign)
{
if (campaign.NextLevel != null && campaign.NextLevel.Type == LevelData.LevelType.LocationConnection)
{
mapElement.Add(new XAttribute("currentlocationconnection", Connections.IndexOf(CurrentLocation.Connections.Find(c => c.LevelData == campaign.NextLevel))));
}
else if (Level.Loaded != null && Level.Loaded.Type == LevelData.LevelType.LocationConnection && !CurrentLocation.Type.HasOutpost)
{
mapElement.Add(new XAttribute("currentlocationconnection", Connections.IndexOf(Connections.Find(c => c.LevelData == Level.Loaded.LevelData))));
}
}
mapElement.Add(new XAttribute("width", Width));
mapElement.Add(new XAttribute("height", Height));
mapElement.Add(new XAttribute("selectedlocation", SelectedLocationIndex));
mapElement.Add(new XAttribute("startlocation", Locations.IndexOf(StartLocation)));
mapElement.Add(new XAttribute("endlocation", Locations.IndexOf(EndLocation)));
mapElement.Add(new XAttribute("seed", Seed));
for (int i = 0; i < Locations.Count; i++)
{
var location = Locations[i];
var locationElement = location.Save(this, mapElement);
locationElement.Add(new XAttribute("i", i));
}
for (int i = 0; i < Connections.Count; i++)
{
var connection = Connections[i];
var connectionElement = new XElement("connection",
new XAttribute("passed", connection.Passed),
new XAttribute("locked", connection.Locked),
new XAttribute("difficulty", connection.Difficulty),
new XAttribute("biome", connection.Biome.Identifier),
new XAttribute("locations", Locations.IndexOf(connection.Locations[0]) + "," + Locations.IndexOf(connection.Locations[1])));
connection.LevelData.Save(connectionElement);
mapElement.Add(connectionElement);
}
if (Radiation != null)
{
mapElement.Add(Radiation.Save());
}
element.Add(mapElement);
}
public void Remove()
{
foreach (Location location in Locations)
{
location.Remove();
}
RemoveProjSpecific();
}
partial void RemoveProjSpecific();
}
}