This website requires JavaScript.
Explore
Help
Sign In
vlad.os
/
LuaCsForBarotraumaEP
Watch
1
Star
0
Fork
0
You've already forked LuaCsForBarotraumaEP
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
04f86865f7fb2bb2520c07fbf492391697c9e31c
LuaCsForBarotraumaEP
/
Subsurface
/
Source
/
Networking
/
NetEntityEvent
History
Regalis
6c8f5b8999
The server maintains a list of unique EntityEvents created during the round and sends them to clients who join mid-round
2017-02-18 15:09:13 +02:00
..
ClientEntityEventManager.cs
The server maintains a list of unique EntityEvents created during the round and sends them to clients who join mid-round
2017-02-18 15:09:13 +02:00
NetEntityEvent.cs
ServerEntityEventManager doesn't process received events until the character inputs of the client for the corresponding frame have been processed (fixes character movement lagging behind EntityEvents at the servers side)
2017-02-09 23:09:42 +02:00
NetEntityEventManager.cs
ServerEntityEventManager doesn't process received events until the character inputs of the client for the corresponding frame have been processed (fixes character movement lagging behind EntityEvents at the servers side)
2017-02-09 23:09:42 +02:00
ServerEntityEventManager.cs
The server maintains a list of unique EntityEvents created during the round and sends them to clients who join mid-round
2017-02-18 15:09:13 +02:00