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04834f9f7f9993a01ce2bd8537e67384fbaf4c30
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Map/Levels
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Joonas Rikkonen 04834f9f7f Background sprites can be set to spawn on the sea floor, particle emitters can be attached to background sprites
2017-08-20 19:07:07 +03:00
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Ruins
Fixed ruin generator attempting to create walls with a negative width/height if a wall gets placed inside another room with either end of the wall exactly at the edge of the room (example seed: cBLgZ2im).
2017-08-02 18:02:02 +03:00
CaveGenerator.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
Level.cs
Background sprites can be set to spawn on the sea floor, particle emitters can be attached to background sprites
2017-08-20 19:07:07 +03:00
LevelGenerationParams.cs
Map generation tweaking: some biomes are placed at the center of the map, some at the center and some randomly.
2017-08-20 13:20:23 +03:00
LevelWall.cs
Added randomly generated ocean floors. Atm the bottom is too deep to reach in most levels and there's not much to explore down there, but the plan is to have some levels where the bottom or some of the bottom formations are reachable (because we need hydrothermal vents!).
2017-08-15 19:20:21 +03:00
Voronoi.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
VoronoiElements.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
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