Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Networking/Client.cs
Joonas Rikkonen 044fd3344b 2f107db...5202af9
2019-03-18 21:42:26 +02:00

138 lines
4.0 KiB
C#

using Barotrauma.Sounds;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma.Networking
{
struct TempClient
{
public string Name;
public byte ID;
public UInt16 CharacterID;
public bool Muted;
}
partial class Client : IDisposable
{
public VoipSound VoipSound
{
get;
set;
}
private bool mutedLocally;
public bool MutedLocally
{
get { return mutedLocally; }
set
{
if (mutedLocally == value) { return; }
mutedLocally = value;
#if CLIENT
GameMain.NetLobbyScreen.SetPlayerVoiceIconState(this, muted, mutedLocally);
GameMain.GameSession?.CrewManager?.SetPlayerVoiceIconState(this, muted, mutedLocally);
#endif
}
}
public void UpdateSoundPosition()
{
if (VoipSound != null)
{
if (!VoipSound.IsPlaying)
{
DebugConsole.Log("Destroying voipsound");
VoipSound.Dispose();
VoipSound = null;
return;
}
if (character != null)
{
VoipSound.SetPosition(new Vector3(character.WorldPosition.X, character.WorldPosition.Y, 0.0f));
}
else
{
VoipSound.SetPosition(null);
}
}
}
partial void InitProjSpecific()
{
VoipQueue = null; VoipSound = null;
if (ID == GameMain.Client.ID) return;
VoipQueue = new VoipQueue(ID, false, true);
GameMain.Client.VoipClient.RegisterQueue(VoipQueue);
VoipSound = null;
}
public void SetPermissions(ClientPermissions permissions, List<string> permittedConsoleCommands)
{
List<DebugConsole.Command> permittedCommands = new List<DebugConsole.Command>();
foreach (string commandName in permittedConsoleCommands)
{
var consoleCommand = DebugConsole.Commands.Find(c => c.names.Contains(commandName));
if (consoleCommand != null)
{
permittedCommands.Add(consoleCommand);
}
}
SetPermissions(permissions, permittedCommands);
}
public void SetPermissions(ClientPermissions permissions, List<DebugConsole.Command> permittedConsoleCommands)
{
if (GameMain.Client == null)
{
return;
}
Permissions = permissions;
PermittedConsoleCommands = new List<DebugConsole.Command>(permittedConsoleCommands);
}
public void GivePermission(ClientPermissions permission)
{
if (GameMain.Client == null || !GameMain.Client.HasPermission(ClientPermissions.ManagePermissions))
{
return;
}
if (!Permissions.HasFlag(permission)) Permissions |= permission;
}
public void RemovePermission(ClientPermissions permission)
{
if (GameMain.Client == null || !GameMain.Client.HasPermission(ClientPermissions.ManagePermissions))
{
return;
}
if (Permissions.HasFlag(permission)) Permissions &= ~permission;
}
public bool HasPermission(ClientPermissions permission)
{
if (GameMain.Client == null)
{
return false;
}
return Permissions.HasFlag(permission);
}
partial void DisposeProjSpecific()
{
if (VoipQueue != null)
{
GameMain.Client.VoipClient.UnregisterQueue(VoipQueue);
}
if (VoipSound != null)
{
VoipSound.Dispose();
VoipSound = null;
}
}
}
}