Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Map/SubmarineBody.cs
Joonas Rikkonen 044fd3344b 2f107db...5202af9
2019-03-18 21:42:26 +02:00

62 lines
2.2 KiB
C#

using FarseerPhysics;
using Microsoft.Xna.Framework;
using System.Collections.Generic;
namespace Barotrauma
{
partial class SubmarineBody
{
partial void ClientUpdatePosition(float deltaTime)
{
if (GameMain.Client == null) { return; }
Vector2 newVelocity = Body.LinearVelocity;
Vector2 newPosition = Body.SimPosition;
Body.CorrectPosition(positionBuffer, out newPosition, out newVelocity, out _, out _);
Vector2 moveAmount = ConvertUnits.ToDisplayUnits(newPosition - Body.SimPosition);
newVelocity = newVelocity.ClampLength(100.0f);
if (!MathUtils.IsValid(newVelocity) || moveAmount.LengthSquared() < 0.0001f)
{
return;
}
List<Submarine> subsToMove = submarine.GetConnectedSubs();
foreach (Submarine dockedSub in subsToMove)
{
if (dockedSub == submarine) continue;
//clear the position buffer of the docked subs to prevent unnecessary position corrections
dockedSub.SubBody.positionBuffer.Clear();
}
Submarine closestSub = null;
if (Character.Controlled == null)
{
closestSub = Submarine.FindClosest(GameMain.GameScreen.Cam.Position);
}
else
{
closestSub = Character.Controlled.Submarine;
}
bool displace = moveAmount.LengthSquared() > 100.0f * 100.0f;
foreach (Submarine sub in subsToMove)
{
sub.PhysicsBody.SetTransform(sub.PhysicsBody.SimPosition + ConvertUnits.ToSimUnits(moveAmount), 0.0f);
sub.PhysicsBody.LinearVelocity = newVelocity;
if (displace) sub.SubBody.DisplaceCharacters(moveAmount);
}
if (closestSub != null && subsToMove.Contains(closestSub))
{
GameMain.GameScreen.Cam.Position += moveAmount;
if (GameMain.GameScreen.Cam.TargetPos != Vector2.Zero) GameMain.GameScreen.Cam.TargetPos += moveAmount;
if (Character.Controlled != null) Character.Controlled.CursorPosition += moveAmount;
}
}
}
}