Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Items/Components/Signal/MotionSensor.cs
Joonas Rikkonen 044fd3344b 2f107db...5202af9
2019-03-18 21:42:26 +02:00

24 lines
713 B
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Barotrauma.Items.Components
{
partial class MotionSensor : IDrawableComponent
{
public Vector2 DrawSize
{
get { return new Vector2(rangeX, rangeY) * 2.0f; }
}
public void Draw(SpriteBatch spriteBatch, bool editing)
{
if (!editing || !MapEntity.SelectedList.Contains(item)) return;
Vector2 pos = item.WorldPosition + detectOffset;
pos.Y = -pos.Y;
GUI.DrawRectangle(spriteBatch, pos - new Vector2(rangeX, rangeY), new Vector2(rangeX, rangeY) * 2.0f, Color.Cyan * 0.5f, isFilled: false, thickness: 2);
}
}
}