Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Items/Components/Machines/MiniMap.cs
Joonas Rikkonen 044fd3344b 2f107db...5202af9
2019-03-18 21:42:26 +02:00

261 lines
12 KiB
C#

using Barotrauma.Extensions;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class MiniMap : Powered
{
private GUIFrame submarineContainer;
private GUIFrame hullInfoFrame;
private GUITextBlock hullNameText, hullBreachText, hullAirQualityText, hullWaterText;
private List<Submarine> displayedSubs = new List<Submarine>();
partial void InitProjSpecific(XElement element)
{
new GUICustomComponent(new RectTransform(new Vector2(0.9f, 0.85f), GuiFrame.RectTransform, Anchor.Center),
DrawHUDBack, null);
submarineContainer = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.85f), GuiFrame.RectTransform, Anchor.Center), style: null);
hullInfoFrame = new GUIFrame(new RectTransform(new Vector2(0.13f, 0.13f), GUI.Canvas, minSize: new Point(250, 150)),
style: "InnerFrame")
{
CanBeFocused = false
};
var hullInfoContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.9f), hullInfoFrame.RectTransform, Anchor.Center))
{
Stretch = true,
RelativeSpacing = 0.05f
};
hullNameText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.4f), hullInfoContainer.RectTransform), "");
hullBreachText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), hullInfoContainer.RectTransform), "");
hullAirQualityText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), hullInfoContainer.RectTransform), "");
hullWaterText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), hullInfoContainer.RectTransform), "");
hullInfoFrame.Children.ForEach(c => { c.CanBeFocused = false; c.Children.ForEach(c2 => c2.CanBeFocused = false); });
}
public override void AddToGUIUpdateList()
{
base.AddToGUIUpdateList();
if (hasPower) hullInfoFrame.AddToGUIUpdateList();
}
public override void OnMapLoaded()
{
base.OnMapLoaded();
CreateHUD();
}
private void CreateHUD()
{
submarineContainer.ClearChildren();
if (item.Submarine == null) return;
item.Submarine.CreateMiniMap(submarineContainer);
displayedSubs.Clear();
displayedSubs.Add(item.Submarine);
displayedSubs.AddRange(item.Submarine.DockedTo);
}
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
{
//recreate HUD if the subs we should display have changed
if ((item.Submarine == null && displayedSubs.Count > 0) || //item not inside a sub anymore, but display is still showing subs
!displayedSubs.Contains(item.Submarine) || //current sub not displayer
item.Submarine.DockedTo.Any(s => !displayedSubs.Contains(s)) || //some of the docked subs not diplayed
displayedSubs.Any(s => s != item.Submarine && !item.Submarine.DockedTo.Contains(s))) //displaying a sub that shouldn't be displayed
{
CreateHUD();
}
float distort = 1.0f - item.Condition / item.Prefab.Health;
foreach (HullData hullData in hullDatas.Values)
{
hullData.DistortionTimer -= deltaTime;
if (hullData.DistortionTimer <= 0.0f)
{
hullData.Distort = Rand.Range(0.0f, 1.0f) < distort * distort;
if (hullData.Distort)
{
hullData.Oxygen = Rand.Range(0.0f, 100.0f);
hullData.Water = Rand.Range(0.0f, 1.0f);
}
hullData.DistortionTimer = Rand.Range(1.0f, 10.0f);
}
}
}
private void DrawHUDBack(SpriteBatch spriteBatch, GUICustomComponent container)
{
Hull mouseOnHull = null;
hullInfoFrame.Visible = false;
foreach (Hull hull in Hull.hullList)
{
var hullFrame = submarineContainer.Children.First().FindChild(hull);
if (hullFrame == null) { continue; }
if (GUI.MouseOn == hullFrame || hullFrame.IsParentOf(GUI.MouseOn))
{
mouseOnHull = hull;
}
if (item.Submarine == null || !hasPower)
{
hullFrame.Color = Color.DarkCyan * 0.3f;
hullFrame.Children.First().Color = Color.DarkCyan * 0.3f;
}
}
float scale = 1.0f;
HashSet<Submarine> subs = new HashSet<Submarine>();
foreach (Hull hull in Hull.hullList)
{
if (hull.Submarine == null) continue;
var hullFrame = submarineContainer.Children.First().FindChild(hull);
if (hullFrame == null) continue;
hullDatas.TryGetValue(hull, out HullData hullData);
if (hullData == null)
{
hullData = new HullData();
GetLinkedHulls(hull, hullData.LinkedHulls);
hullDatas.Add(hull, hullData);
}
if (hullData.Distort)
{
hullFrame.Children.First().Color = Color.Lerp(Color.Black, Color.DarkGray * 0.5f, Rand.Range(0.0f, 1.0f));
hullFrame.Color = Color.DarkGray * 0.5f;
continue;
}
subs.Add(hull.Submarine);
scale = Math.Min(
hullFrame.Parent.Rect.Width / (float)hull.Submarine.Borders.Width,
hullFrame.Parent.Rect.Height / (float)hull.Submarine.Borders.Height);
Color borderColor = Color.DarkCyan;
float? gapOpenSum = 0.0f;
if (ShowHullIntegrity)
{
gapOpenSum = hull.ConnectedGaps.Where(g => !g.IsRoomToRoom).Sum(g => g.Open);
borderColor = Color.Lerp(Color.DarkCyan, Color.Red, Math.Min((float)gapOpenSum, 1.0f));
}
float? oxygenAmount = null;
if (!RequireOxygenDetectors || hullData?.Oxygen != null)
{
oxygenAmount = RequireOxygenDetectors ? hullData.Oxygen : hull.OxygenPercentage;
GUI.DrawRectangle(spriteBatch, hullFrame.Rect, Color.Lerp(Color.Red * 0.5f, Color.Green * 0.3f, (float)oxygenAmount / 100.0f), true);
}
float? waterAmount = null;
if (!RequireWaterDetectors || hullData.Water != null)
{
waterAmount = RequireWaterDetectors ? hullData.Water : Math.Min(hull.WaterVolume / hull.Volume, 1.0f);
if (hullFrame.Rect.Height * waterAmount > 3.0f)
{
Rectangle waterRect = new Rectangle(
hullFrame.Rect.X, (int)(hullFrame.Rect.Y + hullFrame.Rect.Height * (1.0f - waterAmount)),
hullFrame.Rect.Width, (int)(hullFrame.Rect.Height * waterAmount));
waterRect.Inflate(-3, -3);
GUI.DrawRectangle(spriteBatch, waterRect, new Color(85, 136, 147), true);
GUI.DrawLine(spriteBatch, new Vector2(waterRect.X, waterRect.Y), new Vector2(waterRect.Right, waterRect.Y), Color.LightBlue);
}
}
if (mouseOnHull == hull ||
hullData.LinkedHulls.Contains(mouseOnHull))
{
borderColor = Color.Lerp(borderColor, Color.White, 0.5f);
hullFrame.Children.First().Color = Color.White;
hullFrame.Color = borderColor;
}
else
{
hullFrame.Children.First().Color = Color.DarkCyan * 0.8f;
}
if (mouseOnHull == hull)
{
hullInfoFrame.RectTransform.ScreenSpaceOffset = hullFrame.Rect.Center;
hullInfoFrame.Visible = true;
hullNameText.Text = hull.RoomName;
foreach (Hull linkedHull in hullData.LinkedHulls)
{
gapOpenSum += linkedHull.ConnectedGaps.Where(g => !g.IsRoomToRoom).Sum(g => g.Open);
oxygenAmount += linkedHull.OxygenPercentage;
waterAmount += Math.Min(linkedHull.WaterVolume / linkedHull.Volume, 1.0f);
}
oxygenAmount /= (hullData.LinkedHulls.Count + 1);
waterAmount /= (hullData.LinkedHulls.Count + 1);
hullBreachText.Text = gapOpenSum > 0.1f ? TextManager.Get("MiniMapHullBreach") : "";
hullBreachText.TextColor = Color.Red;
hullAirQualityText.Text = oxygenAmount == null ? TextManager.Get("MiniMapAirQualityUnavailable") : TextManager.Get("MiniMapAirQuality") + ": " + (int)oxygenAmount + " %";
hullAirQualityText.TextColor = oxygenAmount == null ? Color.Red : Color.Lerp(Color.Red, Color.LightGreen, (float)oxygenAmount / 100.0f);
hullWaterText.Text = waterAmount == null ? TextManager.Get("MiniMapWaterLevelUnavailable") : TextManager.Get("MiniMapWaterLevel") + ": " + (int)(waterAmount * 100.0f) + " %";
hullWaterText.TextColor = waterAmount == null ? Color.Red : Color.Lerp(Color.LightGreen, Color.Red, (float)waterAmount);
}
hullFrame.Color = borderColor;
}
foreach (Submarine sub in subs)
{
if (sub.HullVertices == null) { continue; }
Rectangle worldBorders = sub.GetDockedBorders();
worldBorders.Location += sub.WorldPosition.ToPoint();
scale = Math.Min(
submarineContainer.Rect.Width / (float)worldBorders.Width,
submarineContainer.Rect.Height / (float)worldBorders.Height) * 0.9f;
float displayScale = ConvertUnits.ToDisplayUnits(scale);
Vector2 offset = ConvertUnits.ToSimUnits(sub.WorldPosition - new Vector2(worldBorders.Center.X, worldBorders.Y - worldBorders.Height / 2));
Vector2 center = container.Rect.Center.ToVector2();
for (int i = 0; i < sub.HullVertices.Count; i++)
{
Vector2 start = (sub.HullVertices[i] + offset) * displayScale;
start.Y = -start.Y;
Vector2 end = (sub.HullVertices[(i + 1) % sub.HullVertices.Count] + offset) * displayScale;
end.Y = -end.Y;
GUI.DrawLine(spriteBatch, center + start, center + end, Color.DarkCyan * Rand.Range(0.3f, 0.35f), width: 10);
}
}
}
private void GetLinkedHulls(Hull hull, List<Hull> linkedHulls)
{
foreach (var linkedEntity in hull.linkedTo)
{
if (linkedEntity is Hull linkedHull)
{
if (linkedHulls.Contains(linkedHull)) { continue; }
linkedHulls.Add(linkedHull);
GetLinkedHulls(linkedHull, linkedHulls);
}
}
}
}
}