Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Items/Components/Machines/Engine.cs
Joonas Rikkonen 044fd3344b 2f107db...5202af9
2019-03-18 21:42:26 +02:00

145 lines
5.3 KiB
C#

using Barotrauma.Networking;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class Engine : Powered, IDrawableComponent
{
private float spriteIndex;
private SpriteSheet propellerSprite;
private GUITickBox powerIndicator;
private GUIScrollBar forceSlider;
public float AnimSpeed
{
get;
private set;
}
public Vector2 DrawSize
{
//use the extents of the item as the draw size
get { return Vector2.Zero; }
}
partial void InitProjSpecific(XElement element)
{
powerIndicator = new GUITickBox(new RectTransform(new Point(30, 30), GuiFrame.RectTransform) { RelativeOffset = new Vector2(0.05f, 0.15f) },
TextManager.Get("EnginePowered"), style: "IndicatorLightGreen")
{
CanBeFocused = false
};
string powerLabel = TextManager.Get("EngineForce");
new GUITextBlock(new RectTransform(new Vector2(0.9f, 0.3f), GuiFrame.RectTransform, Anchor.BottomCenter)
{ RelativeOffset = new Vector2(0.0f, 0.4f) }, "", textAlignment: Alignment.Center)
{
TextGetter = () => { return powerLabel + ": " + (int)(targetForce) + " %"; }
};
var sliderArea = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.25f), GuiFrame.RectTransform, Anchor.BottomCenter)
{ RelativeOffset = new Vector2(0.0f, 0.2f) }, isHorizontal: true);
new GUITextBlock(new RectTransform(new Vector2(0.2f, 1.0f), sliderArea.RectTransform), TextManager.Get("EngineBackwards"),
font: GUI.SmallFont, textAlignment: Alignment.Center);
forceSlider = new GUIScrollBar(new RectTransform(new Vector2(0.6f, 1.0f), sliderArea.RectTransform), barSize: 0.25f, style: "GUISlider")
{
Step = 0.05f,
OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
float newTargetForce = barScroll * 200.0f - 100.0f;
if (Math.Abs(newTargetForce - targetForce) < 0.01) return false;
targetForce = newTargetForce;
if (GameMain.Client != null)
{
correctionTimer = CorrectionDelay;
item.CreateClientEvent(this);
}
return true;
}
};
new GUITextBlock(new RectTransform(new Vector2(0.2f, 1.0f), sliderArea.RectTransform), TextManager.Get("EngineForwards"),
font: GUI.SmallFont, textAlignment: Alignment.Center);
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "propellersprite":
propellerSprite = new SpriteSheet(subElement);
AnimSpeed = subElement.GetAttributeFloat("animspeed", 1.0f);
break;
}
}
}
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
{
powerIndicator.Selected = hasPower && IsActive;
if (!PlayerInput.LeftButtonHeld())
{
float newScroll = (targetForce + 100.0f) / 200.0f;
if (Math.Abs(newScroll - forceSlider.BarScroll) > 0.01f)
{
forceSlider.BarScroll = newScroll;
}
}
}
partial void UpdateAnimation(float deltaTime)
{
if (propellerSprite == null) return;
spriteIndex += (force / 100.0f) * AnimSpeed * deltaTime;
if (spriteIndex < 0) spriteIndex = propellerSprite.FrameCount;
if (spriteIndex >= propellerSprite.FrameCount) spriteIndex = 0.0f;
}
public void Draw(SpriteBatch spriteBatch, bool editing)
{
if (propellerSprite != null)
{
Vector2 drawPos = item.DrawPosition;
drawPos += PropellerPos;
drawPos.Y = -drawPos.Y;
propellerSprite.Draw(spriteBatch, (int)Math.Floor(spriteIndex), drawPos, Color.White, propellerSprite.Origin, 0.0f, Vector2.One);
}
if (editing)
{
Vector2 drawPos = item.DrawPosition;
drawPos += PropellerPos;
drawPos.Y = -drawPos.Y;
GUI.DrawRectangle(spriteBatch, drawPos - Vector2.One * 10, Vector2.One * 20, Color.Red);
}
}
public void ClientWrite(NetBuffer msg, object[] extraData = null)
{
//targetForce can only be adjusted at 10% intervals -> no need for more accuracy than this
msg.WriteRangedInteger(-10, 10, (int)(targetForce / 10.0f));
}
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
{
if (correctionTimer > 0.0f)
{
StartDelayedCorrection(type, msg.ExtractBits(5), sendingTime);
return;
}
targetForce = msg.ReadRangedInteger(-10, 10) * 10.0f;
}
}
}