145 lines
5.3 KiB
C#
145 lines
5.3 KiB
C#
using Barotrauma.Networking;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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partial class Engine : Powered, IDrawableComponent
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{
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private float spriteIndex;
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private SpriteSheet propellerSprite;
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private GUITickBox powerIndicator;
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private GUIScrollBar forceSlider;
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public float AnimSpeed
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{
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get;
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private set;
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}
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public Vector2 DrawSize
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{
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//use the extents of the item as the draw size
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get { return Vector2.Zero; }
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}
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partial void InitProjSpecific(XElement element)
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{
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powerIndicator = new GUITickBox(new RectTransform(new Point(30, 30), GuiFrame.RectTransform) { RelativeOffset = new Vector2(0.05f, 0.15f) },
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TextManager.Get("EnginePowered"), style: "IndicatorLightGreen")
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{
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CanBeFocused = false
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};
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string powerLabel = TextManager.Get("EngineForce");
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new GUITextBlock(new RectTransform(new Vector2(0.9f, 0.3f), GuiFrame.RectTransform, Anchor.BottomCenter)
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{ RelativeOffset = new Vector2(0.0f, 0.4f) }, "", textAlignment: Alignment.Center)
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{
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TextGetter = () => { return powerLabel + ": " + (int)(targetForce) + " %"; }
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};
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var sliderArea = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.25f), GuiFrame.RectTransform, Anchor.BottomCenter)
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{ RelativeOffset = new Vector2(0.0f, 0.2f) }, isHorizontal: true);
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new GUITextBlock(new RectTransform(new Vector2(0.2f, 1.0f), sliderArea.RectTransform), TextManager.Get("EngineBackwards"),
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font: GUI.SmallFont, textAlignment: Alignment.Center);
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forceSlider = new GUIScrollBar(new RectTransform(new Vector2(0.6f, 1.0f), sliderArea.RectTransform), barSize: 0.25f, style: "GUISlider")
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{
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Step = 0.05f,
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OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
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{
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float newTargetForce = barScroll * 200.0f - 100.0f;
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if (Math.Abs(newTargetForce - targetForce) < 0.01) return false;
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targetForce = newTargetForce;
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if (GameMain.Client != null)
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{
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correctionTimer = CorrectionDelay;
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item.CreateClientEvent(this);
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}
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return true;
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}
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};
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new GUITextBlock(new RectTransform(new Vector2(0.2f, 1.0f), sliderArea.RectTransform), TextManager.Get("EngineForwards"),
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font: GUI.SmallFont, textAlignment: Alignment.Center);
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "propellersprite":
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propellerSprite = new SpriteSheet(subElement);
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AnimSpeed = subElement.GetAttributeFloat("animspeed", 1.0f);
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break;
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}
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}
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}
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public override void UpdateHUD(Character character, float deltaTime, Camera cam)
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{
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powerIndicator.Selected = hasPower && IsActive;
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if (!PlayerInput.LeftButtonHeld())
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{
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float newScroll = (targetForce + 100.0f) / 200.0f;
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if (Math.Abs(newScroll - forceSlider.BarScroll) > 0.01f)
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{
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forceSlider.BarScroll = newScroll;
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}
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}
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}
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partial void UpdateAnimation(float deltaTime)
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{
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if (propellerSprite == null) return;
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spriteIndex += (force / 100.0f) * AnimSpeed * deltaTime;
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if (spriteIndex < 0) spriteIndex = propellerSprite.FrameCount;
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if (spriteIndex >= propellerSprite.FrameCount) spriteIndex = 0.0f;
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}
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public void Draw(SpriteBatch spriteBatch, bool editing)
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{
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if (propellerSprite != null)
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{
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Vector2 drawPos = item.DrawPosition;
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drawPos += PropellerPos;
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drawPos.Y = -drawPos.Y;
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propellerSprite.Draw(spriteBatch, (int)Math.Floor(spriteIndex), drawPos, Color.White, propellerSprite.Origin, 0.0f, Vector2.One);
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}
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if (editing)
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{
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Vector2 drawPos = item.DrawPosition;
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drawPos += PropellerPos;
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drawPos.Y = -drawPos.Y;
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GUI.DrawRectangle(spriteBatch, drawPos - Vector2.One * 10, Vector2.One * 20, Color.Red);
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}
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}
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public void ClientWrite(NetBuffer msg, object[] extraData = null)
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{
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//targetForce can only be adjusted at 10% intervals -> no need for more accuracy than this
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msg.WriteRangedInteger(-10, 10, (int)(targetForce / 10.0f));
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}
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public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
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{
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if (correctionTimer > 0.0f)
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{
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StartDelayedCorrection(type, msg.ExtractBits(5), sendingTime);
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return;
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}
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targetForce = msg.ReadRangedInteger(-10, 10) * 10.0f;
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}
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}
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}
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