Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Items/Components/LightComponent.cs
Joonas Rikkonen 044fd3344b 2f107db...5202af9
2019-03-18 21:42:26 +02:00

45 lines
1.5 KiB
C#

using Barotrauma.Lights;
using Barotrauma.Networking;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Barotrauma.Items.Components
{
partial class LightComponent : Powered, IServerSerializable, IDrawableComponent
{
public Vector2 DrawSize
{
get { return new Vector2(light.Range * 2, light.Range * 2); }
}
private LightSource light;
public LightSource Light
{
get { return light; }
}
public void Draw(SpriteBatch spriteBatch, bool editing = false)
{
if (light.LightSprite != null && (item.body == null || item.body.Enabled) && lightBrightness > 0.0f)
{
light.LightSprite.Draw(spriteBatch, new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), lightColor * lightBrightness, 0.0f, 1.0f, Microsoft.Xna.Framework.Graphics.SpriteEffects.None, item.SpriteDepth - 0.0001f);
}
}
public override void FlipX(bool relativeToSub)
{
if (light?.LightSprite != null)
{
light.LightSpriteEffect = light.LightSpriteEffect == SpriteEffects.None ?
SpriteEffects.FlipHorizontally : SpriteEffects.None;
}
}
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
{
IsOn = msg.ReadBoolean();
}
}
}