Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/EventInput/KeyboardDispatcher.cs
Joonas Rikkonen 044fd3344b 2f107db...5202af9
2019-03-18 21:42:26 +02:00

98 lines
3.1 KiB
C#

using System;
using System.Threading;
#if WINDOWS
using System.Windows;
#endif
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
namespace EventInput
{
public interface IKeyboardSubscriber
{
void ReceiveTextInput(char inputChar);
void ReceiveTextInput(string text);
void ReceiveCommandInput(char command);
void ReceiveSpecialInput(Keys key);
bool Selected { get; set; } //or Focused
}
public class KeyboardDispatcher
{
public KeyboardDispatcher(GameWindow window)
{
EventInput.Initialize(window);
EventInput.CharEntered += EventInput_CharEntered;
EventInput.KeyDown += EventInput_KeyDown;
}
public void EventInput_KeyDown(object sender, KeyEventArgs e)
{
if (_subscriber == null)
return;
_subscriber.ReceiveSpecialInput(e.KeyCode);
}
void EventInput_CharEntered(object sender, CharacterEventArgs e)
{
if (_subscriber == null)
return;
if (char.IsControl(e.Character))
{
_subscriber.ReceiveCommandInput(e.Character);
// Doesn't work as expected. Not sure why this should be run in a separate thread.
//#if WINDOWS
// //ctrl-v
// if (e.Character == 0x16) // 22
// {
// //XNA runs in Multiple Thread Apartment state, which cannot recieve clipboard
// Thread thread = new Thread(PasteThread);
// thread.SetApartmentState(ApartmentState.STA);
// thread.Start();
// thread.Join();
// _subscriber.ReceiveTextInput(_pasteResult);
// }
// else
// {
// _subscriber.ReceiveCommandInput(e.Character);
// }
//#else
// _subscriber.ReceiveCommandInput(e.Character);
//#endif
}
else
{
_subscriber.ReceiveTextInput(e.Character);
}
}
IKeyboardSubscriber _subscriber;
public IKeyboardSubscriber Subscriber
{
get { return _subscriber; }
set
{
if (_subscriber == value) return;
if (_subscriber != null)
_subscriber.Selected = false;
_subscriber = value;
if (value != null)
value.Selected = true;
}
}
#if WINDOWS
//Thread has to be in Single Thread Apartment state in order to receive clipboard
string _pasteResult = "";
[STAThread]
void PasteThread()
{
_pasteResult = Clipboard.ContainsText() ? Clipboard.GetText() : "";
}
#endif
}
}