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LuaCsForBarotraumaEP
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043c2fbc5e14c709bfd5c5e9ca61a6ff876310cb
LuaCsForBarotraumaEP
/
Subsurface
/
Source
/
Items
/
Components
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Machines
History
Regalis
043c2fbc5e
Moved TotalElapsedTime from GameMain to the Timing class
2017-05-03 19:15:43 +03:00
..
Controller.cs
Fixed controller.userPos being recalculated incorrectly when flipping the sub (due to userPos being relative to the center of the item since commit
49d4108e
)
2017-02-21 20:24:02 +02:00
Deconstructor.cs
GUIStyle logic changes: instead of having a predetermined GUIComponentStyle for each type of GUIComponent, any GUIComponent can use any style. The GUIComponent constructors take the name of the style as a parameter, and if no style is specified, the default style for the GUIComponent in question will be used.
2017-04-08 16:46:53 +03:00
Engine.cs
GUIStyle logic changes: instead of having a predetermined GUIComponentStyle for each type of GUIComponent, any GUIComponent can use any style. The GUIComponent constructors take the name of the style as a parameter, and if no style is specified, the default style for the GUIComponent in question will be used.
2017-04-08 16:46:53 +03:00
Fabricator.cs
GUIStyle logic changes: instead of having a predetermined GUIComponentStyle for each type of GUIComponent, any GUIComponent can use any style. The GUIComponent constructors take the name of the style as a parameter, and if no style is specified, the default style for the GUIComponent in question will be used.
2017-04-08 16:46:53 +03:00
MiniMap.cs
Removed a redundant DrawRectangle method & redundant sub visibility culling in GameScreen
2016-11-12 18:29:39 +02:00
OxygenGenerator.cs
Fixed vents, more powerful oxygen generators in vanilla subs
2016-05-30 18:25:50 +03:00
Pump.cs
GUIStyle logic changes: instead of having a predetermined GUIComponentStyle for each type of GUIComponent, any GUIComponent can use any style. The GUIComponent constructors take the name of the style as a parameter, and if no style is specified, the default style for the GUIComponent in question will be used.
2017-04-08 16:46:53 +03:00
Radar.cs
Moved TotalElapsedTime from GameMain to the Timing class
2017-05-03 19:15:43 +03:00
Reactor.cs
Passive sonar: when not active, the sonar shows nearby sources of sound and a faint outline of the structures around them. Now it's much easier to monitor how much noise the sub is making and to hide from enemies.
2017-04-24 21:13:54 +03:00
Steering.cs
Merge branch 'master' of
https://gitlab.com/poe.regalis/barotrauma
2016-11-15 22:26:46 -03:00
Vent.cs
Possible to zoom out further when debugdraw is on, vents don't replenish oxygen when underwater, monster missions & events ignore spawnpoints that are too close to the main sub
2016-09-14 20:25:09 +03:00