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LuaCsForBarotraumaEP
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01e97fe4bdc66466de7317537612bfe577fc7b97
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaClient
/
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/
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History
Joonas Rikkonen
25a62b3a51
More physics error checks, ragdoll clamps the velocity returned by PhysicsBody.CorrectPosition to prevent applying excessively high velocities to the collider if the position has changed significantly between frames
2018-07-23 17:58:02 +03:00
..
Components
Cherry-picked 869b725 from dev
2018-07-18 11:49:36 +03:00
CharacterInventory.cs
Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).
2018-03-02 15:24:54 +02:00
DockingPort.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
FixRequirement.cs
Fixed connections not being refreshed when a junction box breaks, made junction box deterioration rate proportional to the ratio between the available power and the load (i.e. more power makes the boxes break faster) & added some more variation between the deterioration rates of boxes to prevent all of them breaking at the same time.
2018-01-11 20:53:34 +02:00
Inventory.cs
Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).
2018-03-02 15:24:54 +02:00
Item.cs
More physics error checks, ragdoll clamps the velocity returned by PhysicsBody.CorrectPosition to prevent applying excessively high velocities to the collider if the position has changed significantly between frames
2018-07-23 17:58:02 +03:00
ItemPrefab.cs
Use a single method with optional parameters for drawing tiled textures.
2018-04-06 11:54:41 +03:00
Rope.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00