Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/LuaCs/LuaCsLogger.cs
MapleWheels 01cc1d331b -- Squash:
- In progress implementation of services model.
2026-02-07 20:10:04 -05:00

182 lines
6.7 KiB
C#

using System;
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using MoonSharp.Interpreter;
namespace Barotrauma
{
internal enum LuaCsMessageOrigin
{
LuaCs,
Unknown,
LuaMod,
CSharpMod,
}
partial class LuaCsLogger
{
public static bool HideUserNames = true;
#if SERVER
private const string LogPrefix = "SV";
private const int NetMaxLength = 1024; // character limit of vanilla Barotrauma's chat system.
private const int NetMaxMessages = 60;
// This is used so its possible to call logging functions inside the serverLog
// hook without creating an infinite loop
private static bool lockLog = false;
#else
private const string LogPrefix = "CL";
#endif
public static LuaCsMessageLogger MessageLogger;
public static LuaCsExceptionHandler ExceptionHandler;
public static void HandleException(Exception ex, LuaCsMessageOrigin origin)
{
string errorString = "";
switch (ex)
{
case NetRuntimeException netRuntimeException:
if (netRuntimeException.DecoratedMessage == null)
{
errorString = netRuntimeException.ToString();
}
else
{
// FIXME: netRuntimeException.ToString() doesn't print the InnerException's stack trace...
errorString = $"{netRuntimeException.DecoratedMessage}: {netRuntimeException}";
}
break;
case InterpreterException interpreterException:
if (interpreterException.DecoratedMessage == null)
{
errorString = interpreterException.ToString();
}
else
{
errorString = interpreterException.DecoratedMessage;
}
break;
default:
errorString = ex.StackTrace != null
? ex.ToString()
: $"{ex}\n{Environment.StackTrace}";
break;
}
LogError(Environment.UserName + " " + errorString, origin);
}
public static void LogError(string message, LuaCsMessageOrigin origin)
{
if (HideUserNames && !Environment.UserName.IsNullOrEmpty())
{
message = message.Replace(Environment.UserName, "USERNAME");
}
switch (origin)
{
case LuaCsMessageOrigin.LuaCs:
case LuaCsMessageOrigin.Unknown:
LogError($"[{LogPrefix} ERROR] {message}");
break;
case LuaCsMessageOrigin.LuaMod:
LogError($"[{LogPrefix} LUA ERROR] {message}");
break;
case LuaCsMessageOrigin.CSharpMod:
LogError($"[{LogPrefix} CS ERROR] {message}");
break;
}
}
public static void LogError(string message)
{
Log($"{message}", Color.Red, ServerLog.MessageType.Error);
}
public static void LogMessage(string message, Color? serverColor = null, Color? clientColor = null)
{
if (serverColor == null) { serverColor = Color.MediumPurple; }
if (clientColor == null) { clientColor = Color.Purple; }
#if SERVER
Log(message, serverColor);
#else
Log(message, clientColor);
#endif
}
public static void Log(string message, Color? color = null, ServerLog.MessageType messageType = ServerLog.MessageType.ServerMessage)
{
MessageLogger?.Invoke(message);
DebugConsole.NewMessage(message, color);
#if SERVER
void broadcastMessage(string m)
{
foreach (var client in GameMain.Server.ConnectedClients)
{
//if (client.ChatMsgQueue.Count > NetMaxMessages)
//{
// If there's an error or message happening many times per second (inside Update loop for example)
// we will need to discart some messages so the client doesn't get overloaded by all
// those net messages.
// continue;
//}
ChatMessage consoleMessage = ChatMessage.Create("", m, ChatMessageType.Console, null, textColor: color);
GameMain.Server.SendDirectChatMessage(consoleMessage, client);
if (!GameMain.Server.ServerSettings.SaveServerLogs || !client.HasPermission(ClientPermissions.ServerLog))
{
continue;
}
ChatMessage logMessage = ChatMessage.Create(messageType.ToString(), "[LuaCs] " + m, ChatMessageType.ServerLog, null);
GameMain.Server.SendDirectChatMessage(logMessage, client);
}
}
if (GameMain.Server != null)
{
if (GameMain.Server.ServerSettings.SaveServerLogs)
{
string logMessage = "[LuaCs] " + message;
GameMain.Server.ServerSettings.ServerLog.WriteLine(logMessage, messageType, false);
if (!lockLog)
{
lockLog = true;
GameMain.LuaCs?.Hook?.Call("serverLog", logMessage, messageType);
lockLog = false;
}
}
for (int i = 0; i < message.Length; i += NetMaxLength)
{
string subStr = message.Substring(i, Math.Min(1024, message.Length - i));
broadcastMessage(subStr);
}
}
#endif
}
}
partial class LuaCsSetup
{
// Compatibility with cs mods that use this method.
public static void PrintLuaError(object message) => LuaCsLogger.LogError($"{message}", LuaCsMessageOrigin.LuaMod);
public static void PrintCsError(object message) => LuaCsLogger.LogError($"{message}", LuaCsMessageOrigin.CSharpMod);
public static void PrintGenericError(object message) => LuaCsLogger.LogError($"{message}", LuaCsMessageOrigin.LuaCs);
internal void PrintMessage(object message) => LuaCsLogger.LogMessage($"{message}");
public static void PrintCsMessage(object message) => LuaCsLogger.LogMessage($"{message}");
internal void HandleException(Exception ex, LuaCsMessageOrigin origin) => LuaCsLogger.HandleException(ex, origin);
}
}