Files
LuaCsForBarotraumaEP/Subsurface/Source/Sounds/Sound.cs
Regalis c3b8f2a1db Fixed OpenAL errors when removing looping sounds
The sounds didn't save their source id in the Sound.Loop method, so they couldn't stop the playback upon removal which caused errors when unbinding and deleting the (still playing) sound buffer
2017-02-27 19:02:33 +02:00

273 lines
7.6 KiB
C#

using System.Collections.Generic;
using System.IO;
using FarseerPhysics;
using FarseerPhysics.Dynamics;
using Microsoft.Xna.Framework;
using Barotrauma.Sounds;
using System;
namespace Barotrauma
{
public class Sound
{
public static Vector3 CameraPos;
private static List<Sound> loadedSounds = new List<Sound>();
private static OggStream stream;
private OggSound oggSound;
string filePath;
private int alSourceId;
private bool destroyOnGameEnd;
//public float Volume
//{
// set { SoundManager.Volume(sourceIndex, value); }
//}
private Sound(string file, bool destroyOnGameEnd)
{
filePath = file;
foreach (Sound loadedSound in loadedSounds)
{
if (loadedSound.filePath == file) oggSound = loadedSound.oggSound;
}
if (oggSound == null && !SoundManager.Disabled)
{
try
{
DebugConsole.Log("Loading sound " + file);
oggSound = OggSound.Load(file);
}
catch (Exception e)
{
DebugConsole.ThrowError("Failed to load sound "+file+"!", e);
}
ALHelper.Check();
}
this.destroyOnGameEnd = destroyOnGameEnd;
loadedSounds.Add(this);
}
public string FilePath
{
get { return filePath; }
}
public int AlBufferId
{
get { return oggSound==null ? -1 : oggSound.AlBufferId; }
}
public static void Init()
{
SoundManager.Init();
}
public static Sound Load(string file, bool destroyOnGameEnd = true)
{
if (!File.Exists(file))
{
DebugConsole.ThrowError("File \"" + file + "\" not found!");
return null;
}
return new Sound(file, destroyOnGameEnd);
}
public int Play(float volume = 1.0f)
{
if (volume <= 0.0f) return -1;
alSourceId = SoundManager.Play(this, volume);
return alSourceId;
}
public int Play(float baseVolume, float range, Vector2 position)
{
//position = new Vector2(position.X - CameraPos.X, position.Y - CameraPos.Y);
//volume = (range == 0.0f) ? 0.0f : MathHelper.Clamp(volume * (range - position.Length())/range, 0.0f, 1.0f);
Vector2 relativePos = GetRelativePosition(position);
float volume = GetVolume(relativePos, range, baseVolume);
if (volume <= 0.0f) return -1;
alSourceId = SoundManager.Play(this, relativePos/100.0f, volume);
return alSourceId;
//if (newIndex == -1) return -1;
//return UpdatePosition(newIndex, position, range, volume);
}
//public int Play(float volume, float range, Body body)
//{
// //Vector2 bodyPosition = ConvertUnits.ToDisplayUnits(body.Position);
// //bodyPosition.Y = -bodyPosition.Y;
// alSourceId = Play(volume, range, ConvertUnits.ToDisplayUnits(body.Position));
// return alSourceId;
//}
private float GetVolume(Vector2 relativePosition, float range, float baseVolume)
{
float volume = (range == 0.0f) ? 0.0f : MathHelper.Clamp(baseVolume * (range - relativePosition.Length()) / range, 0.0f, 1.0f);
return volume;
}
private Vector2 GetRelativePosition(Vector2 position)
{
return new Vector2(position.X - CameraPos.X, position.Y - CameraPos.Y);
}
//public static int UpdatePosition(int sourceIndex, Vector2 position, float range, float baseVolume = 1.0f)
//{
// position = new Vector2(position.X - CameraPos.X, position.Y - CameraPos.Y);
// float volume = (range == 0.0f) ? 0.0f : MathHelper.Clamp(baseVolume * (range - position.Length())/range, 0.0f, 1.0f);
// if (volume <= 0.0f)
// {
// if (sourceIndex > 0)
// {
// SoundManager.Stop(sourceIndex);
// sourceIndex = -1;
// }
// return sourceIndex;
// }
// SoundManager.UpdateSoundPosition(sourceIndex, position, volume, volume);
// return sourceIndex;
//}
//public int UpdatePosition(int sourceIndex, Body body, float range, float baseVolume = 1.0f)
//{
// Vector2 bodyPosition = ConvertUnits.ToDisplayUnits(body.Position);
// bodyPosition.Y = -bodyPosition.Y;
// return UpdatePosition(sourceIndex, bodyPosition, range, baseVolume);
//}
public int Loop(int sourceIndex, float volume)
{
if (volume <= 0.0f)
{
if (sourceIndex > 0)
{
SoundManager.Stop(sourceIndex);
sourceIndex = -1;
}
return sourceIndex;
}
int newIndex = SoundManager.Loop(this, sourceIndex, volume);
return newIndex;
}
public int Loop(int sourceIndex, float baseVolume, Vector2 position, float range)
{
Vector2 relativePos = GetRelativePosition(position);
float volume = GetVolume(relativePos, range, baseVolume);
if (volume <= 0.0f)
{
if (sourceIndex > 0)
{
SoundManager.Stop(sourceIndex);
sourceIndex = -1;
}
return sourceIndex;
}
alSourceId = SoundManager.Loop(this, sourceIndex, relativePos / 100.0f, volume);
return alSourceId;
}
public bool IsPlaying
{
get
{
return SoundManager.IsPlaying(alSourceId);
}
}
public static void OnGameEnd()
{
List<Sound> removableSounds = loadedSounds.FindAll(s => s.destroyOnGameEnd);
foreach (Sound sound in removableSounds)
{
sound.Remove();
}
}
public void Remove()
{
//sound already removed?
if (!loadedSounds.Contains(this)) return;
loadedSounds.Remove(this);
if (alSourceId > 0 &&
(SoundManager.IsPlaying(alSourceId) || SoundManager.IsPaused(alSourceId)))
{
SoundManager.Stop(alSourceId);
ALHelper.Check();
}
foreach (Sound s in loadedSounds)
{
if (s.oggSound == oggSound) return;
}
SoundManager.ClearAlSource(AlBufferId);
ALHelper.Check();
if (oggSound != null) oggSound.Dispose();
}
public static void StartStream(string file, float volume = 1.0f)
{
if (SoundManager.Disabled) return;
stream = SoundManager.StartStream(file, volume);
}
public static void StreamVolume(float volume = 1.0f)
{
if (SoundManager.Disabled) return;
stream.Volume = volume;
}
public static void StopStream()
{
if (stream != null) SoundManager.StopStream();
}
public static void Dispose()
{
SoundManager.Dispose();
}
}
}