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LuaCsForBarotraumaEP
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015eacbcb0f6276aa9849161cb8656c3fa9c77a0
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
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Map
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Levels
T
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itchyOwl
e89fa0dc5c
Add a todo note.
2018-04-06 11:51:52 +03:00
..
Ruins
Add a todo note.
2018-04-06 11:51:52 +03:00
BackgroundSpriteManager.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
BackgroundSpritePrefab.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
CaveGenerator.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
Level.cs
Fixed monsters being able to spawn under the ocean floor.
Closes
#319
2018-03-06 12:13:08 +02:00
LevelGenerationParams.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00
LevelTrigger.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
LevelWall.cs
Added randomly generated ocean floors. Atm the bottom is too deep to reach in most levels and there's not much to explore down there, but the plan is to have some levels where the bottom or some of the bottom formations are reachable (because we need hydrothermal vents!).
2017-08-15 19:20:21 +03:00
Voronoi.cs
Optimized GameScreen.DrawMap
2017-12-20 19:41:23 -03:00
VoronoiElements.cs
Optimized GameScreen.DrawMap
2017-12-20 19:41:23 -03:00