86 lines
3.9 KiB
XML
86 lines
3.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
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<PropertyGroup>
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<ProjectGuid>{8C1D2051-F0F3-457B-AAAE-4E155FC7C75C}</ProjectGuid>
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<ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<Configuration Condition=" '$(Configuration)' == '' ">Windows</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Sbmr_contentContentContent</RootNamespace>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
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<MonoGamePlatform>Windows</MonoGamePlatform>
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<OutputPath>bin\$(MonoGamePlatform)\$(Configuration)</OutputPath>
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<ContentRootDirectory>Content</ContentRootDirectory>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Windows' ">
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<MonoGamePlatform>Windows</MonoGamePlatform>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Windows8' ">
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<MonoGamePlatform>Windows8</MonoGamePlatform>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Android' ">
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<MonoGamePlatform>Android</MonoGamePlatform>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'iOS' ">
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<MonoGamePlatform>iOS</MonoGamePlatform>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'OSX' ">
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<MonoGamePlatform>OSX</MonoGamePlatform>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Linux' ">
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<MonoGamePlatform>Linux</MonoGamePlatform>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'PSM' ">
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<MonoGamePlatform>PSM</MonoGamePlatform>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter" />
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter" />
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter" />
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter" />
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters" />
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters" />
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<Reference Include="MonoGameContentProcessors">
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<HintPath>$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGameContentProcessors.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="SpriteFont1.spritefont">
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<Name>SpriteFont1</Name>
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<Importer>FontDescriptionImporter</Importer>
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<Processor>FontDescriptionProcessor</Processor>
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<SubType>Designer</SubType>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="SmallFont.spritefont">
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<SubType>Designer</SubType>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<Name>SmallFont</Name>
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<Importer>FontDescriptionImporter</Importer>
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<Processor>FontDescriptionProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="LargeFont.spritefont">
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<SubType>Designer</SubType>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<Name>LargeFont</Name>
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<Importer>FontDescriptionImporter</Importer>
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<Processor>FontDescriptionProcessor</Processor>
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</Compile>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
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<!--
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To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |