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LuaCsForBarotraumaEP
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00bbd1d60761dd9999fbff268dbcd65ec13f8a4e
LuaCsForBarotraumaEP
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Subsurface
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Source
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Items
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Components
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Holdable
History
Regalis
12b7290bad
Fixed Ragdoll.HeadInWater not being set to true if the character is inside a water-filled hull but the head is outside the sub, HUDProgressBars aren't created when a non-controlled character repairs something
2016-12-28 20:00:40 +02:00
..
Holdable.cs
Started refactoring the submarine class in order to make it possible to add multiple submarines (or other movable structures)
2016-06-09 18:34:43 +03:00
MeleeWeapon.cs
Renamed the CollisionMisc collision category to CollisionItem, teleporting items inside/outside the sub if their physicsbody leaves/enters a hull, powercontainer charge can be changed in editor (i.e. batteries can be set to fully loaded)
2016-05-19 19:47:26 +03:00
Pickable.cs
ItemComponents that don't implement the IDrawableComponent interface can't be added to the list of drawable components, pickTimer is ignored when deattaching items from the walls in the editor
2016-11-11 17:34:21 +02:00
Propulsion.cs
Backported animcontroller-overhaul
2016-10-22 15:18:16 +03:00
RangedWeapon.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
RepairTool.cs
Fixed Ragdoll.HeadInWater not being set to true if the character is inside a water-filled hull but the head is outside the sub, HUDProgressBars aren't created when a non-controlled character repairs something
2016-12-28 20:00:40 +02:00
Throwable.cs
Particle emitters can be assigned to statuseffects, fixed item.Submarine not being set correctly for throwable items, flare particles + sounds, nerfed some of the medical items
2016-05-11 20:16:50 +03:00