- junction boxes, sonar monitors, navigation terminals and engines break down if they're underwater long enough - reactor cools down if it's underwater - job-specific gear are grouped by job in separate .xml files
60 lines
2.0 KiB
XML
60 lines
2.0 KiB
XML
<Items>
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<Item
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name="Body Armor"
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category="Equipment"
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pickdistance="150"
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tags="smallitem"
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description="While the body armor won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.">
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<Sprite texture ="securitygear.png" sourcerect="68,0,60,31" depth="0.6"/>
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<Body width="52" height="17" density="40"/>
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<Wearable slots="Any,Torso" armorvalue="10.0">
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<sprite texture="securitygear.png" limb="Torso" sourcerect="0,0,38,58" origin="0.52,0.48"/>
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<sprite texture="securitygear.png" limb="RightArm" sourcerect="41,0,21,21" origin="0.5,1.1"/>
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</Wearable>
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</Item>
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<Item
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name="Ballistic Helmet"
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category="Equipment"
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pickdistance="150"
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tags="smallitem"
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description="While the helmet won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.">
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<Deconstruct time="10">
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<Item name="Polycarbonate Bar"/>
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<Item name="Polycarbonate Bar"/>
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</Deconstruct>
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<Sprite texture ="securitygear.png" sourcerect="40,32,34,25" depth="0.6"/>
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<Body radius="12" density="50"/>
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<Wearable slots="Any,Head" armorvalue="20.0">
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<sprite texture="securitygear.png" limb="Head" sourcerect="39,31,29,22" origin="0.51,0.9"/>
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</Wearable>
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</Item>
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<Item
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name="Handcuffs"
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category="Equipment"
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pickdistance="150"
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tags="smallitem" >
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<Sprite texture = "securitygear.png" sourcerect="0,63,32,14" depth="0.6"/>
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<Body width="30" height="12" density="30"/>
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<Wearable slots="Any,RightHand+LeftHand">
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<sprite texture="securitygear.png" limb="RightHand" sourcerect="32,62,16,16" origin="0.5,-0.5" depth="0.01"/>
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<sprite texture="securitygear.png" limb="LeftHand" sourcerect="32,62,16,16" origin="0.5,-0.5" depth="0.01"/>
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<StatusEffect type="OnWearing" target="Character" lockhands="true" setvalue="true"/>
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</Wearable>
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</Item>
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</Items>
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