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LuaCsForBarotraumaEP
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00653c5aa40edc4c8b3d70c7b9f42cec2022dd58
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Characters
/
AI
T
History
Alex Noir
00653c5aa4
Renames "OnSecondaryUse" to "OnAim" for more sense
...
adds new "OnHudUse" to separate normal and self use
2017-12-10 13:39:00 +03:00
..
Objectives
HumanAIController calculates the "dangerousness" of an enemy based on the largest amount of damage received from it (assuming it's larger than the attack values of the enemy's limbs). Meaning that an enemy that inflicted lots of damage to the character using items is considered dangerous even if it has no attacks assigned to it's limbs.
2017-10-19 00:01:34 +03:00
AIController.cs
Added a Character.AddDamage override method that does damage to a specific limb instead of the limb closest to the source of the damage. Projectiles and melee weapons now always do damage to the limb they hit, even if the center point of some other limb happens to be closer.
2017-12-05 18:03:00 +02:00
AITarget.cs
Fixed creatures seeking towards an incorrect position when trying to eat something (causing larger creatures like threshers and coelanths to swim around the target without ever reaching it), extra check for removed entities in AITarget
2017-11-01 20:58:37 +02:00
EnemyAIController.cs
Added a Character.AddDamage override method that does damage to a specific limb instead of the limb closest to the source of the damage. Projectiles and melee weapons now always do damage to the limb they hit, even if the center point of some other limb happens to be closer.
2017-12-05 18:03:00 +02:00
HumanAIController.cs
Renames "OnSecondaryUse" to "OnAim" for more sense
2017-12-10 13:39:00 +03:00
IndoorsSteeringManager.cs
Water flow logic tweaking:
2017-10-10 21:07:45 +03:00
ISteerable.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
Order.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
PathFinder.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
SteeringManager.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
SteeringPath.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00