Files
LuaCsForBarotraumaEP/Subsurface/Items/Components/Turret.cs

214 lines
6.9 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Xml.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Subsurface.Items.Components
{
class Turret : Powered
{
Sprite barrelSprite;
Vector2 barrelPos;
float targetRotation;
float rotation;
float reload;
float reloadTime;
float minRotation;
float maxRotation;
float launchImpulse;
Camera cam;
[HasDefaultValue("0,0", false)]
public string BarrelPos
{
get
{
return ToolBox.Vector2ToString(barrelPos);
}
set
{
barrelPos = ToolBox.ParseToVector2(value);
}
}
[HasDefaultValue(0.0f, false)]
public float LaunchImpulse
{
get { return launchImpulse; }
set { launchImpulse = value; }
}
[HasDefaultValue(5.0f, false)]
public float Reload
{
get { return reloadTime; }
set { reloadTime = value; }
}
[HasDefaultValue("0.0,0.0", false)]
public string RotationLimits
{
get
{
return ToolBox.Vector2ToString(barrelPos);
}
set
{
Vector2 vector = ToolBox.ParseToVector2(value);
minRotation = MathHelper.ToRadians(vector.X);
maxRotation = MathHelper.ToRadians(vector.Y);
}
}
public Turret(Item item, XElement element)
: base(item, element)
{
isActive = true;
barrelSprite = new Sprite(Path.GetDirectoryName(item.Prefab.ConfigFile) + "\\" +element.Attribute("barrelsprite").Value,
ToolBox.GetAttributeVector2(element, "origin", Vector2.Zero));
//barrelPos = ToolBox.GetAttributeVector2(element, "BarrelPos", Vector2.Zero);
//launchImpulse = ToolBox.GetAttributeFloat(element, "launchimpulse", 0.0f);
//minRotation = ToolBox.GetAttributeFloat(element, "MinimumRotation", 0.0f);
//maxRotation = ToolBox.GetAttributeFloat(element, "MaximumRotation", MathHelper.TwoPi);
//reloadTime = ToolBox.GetAttributeFloat(element, "reload", 5.0f);
}
public override void Draw(SpriteBatch spriteBatch)
{
barrelSprite.Draw(spriteBatch, new Vector2(item.Rect.X, -item.Rect.Y) + barrelPos, rotation + MathHelper.PiOver2, 1.0f);
//GUI.DrawRectangle(spriteBatch,
// new Rectangle((int)(rect.X + barrelPos.X), (int)(-rect.Y + barrelPos.Y), 10, 10),
// Color.White, true);
}
public override void Update(float deltaTime, Camera cam)
{
//if (character == null || character.SelectedConstruction != item)
//{
// character = null;
// isActive = false;
// return;
//}
this.cam = cam;
if (reload>0.0f) reload -= deltaTime;
ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
if (targetRotation < minRotation || targetRotation > maxRotation)
{
float diff = MathUtils.WrapAngleTwoPi(targetRotation - (minRotation + maxRotation) / 2.0f);
targetRotation = (diff > Math.PI) ? minRotation : maxRotation;
}
rotation = MathUtils.CurveAngle(rotation, targetRotation, 0.05f);
//if (!prefab.FocusOnSelected) return;
//cam.OffsetAmount = prefab.OffsetOnSelected;
}
public override void SecondaryUse(float deltaTime, Character character = null)
{
if (character == null) return;
Vector2 centerPos = new Vector2(item.Rect.X + barrelPos.X, item.Rect.Y - barrelPos.Y);
Vector2 offset = character.CursorPosition - centerPos;
offset.Y = -offset.Y;
targetRotation = MathUtils.WrapAngleTwoPi(MathUtils.VectorToAngle(offset));
isActive = true;
if (character == Character.Controlled && cam!=null)
{
Lights.LightManager.viewPos = centerPos;
cam.TargetPos = new Vector2(item.Rect.X + barrelPos.X, item.Rect.Y - barrelPos.Y);
}
}
public override bool Use(float deltaTime, Character character = null)
{
if (reload > 0.0f) return false;
Projectile projectileComponent = null;
currPowerConsumption = powerConsumption;
float availablePower = 0.0f;
//List<PowerContainer> batteries = new List<PowerContainer>();
foreach (MapEntity e in item.linkedTo)
{
Item battery = e as Item;
if (battery == null) continue;
PowerContainer batteryComponent = battery.GetComponent<PowerContainer>();
if (batteryComponent == null) continue;
float batteryPower = Math.Min(batteryComponent.Charge, batteryComponent.MaxOutPut);
float takePower = Math.Min(currPowerConsumption - availablePower, batteryPower);
batteryComponent.Charge -= takePower;
availablePower += takePower;
}
reload = reloadTime;
if (availablePower < currPowerConsumption) return false;
//search for a projectile from linked containers
Item projectile = null;
foreach (MapEntity e in item.linkedTo)
{
Item container = e as Item;
if (container == null) continue;
ItemContainer containerComponent = container.GetComponent<ItemContainer>();
if (containerComponent == null) continue;
for (int i = 0; i < containerComponent.inventory.items.Length; i++)
{
if (containerComponent.inventory.items[i] == null) continue;
if ((projectileComponent = containerComponent.inventory.items[i].GetComponent<Projectile>()) != null)
{
projectile = containerComponent.inventory.items[i];
break;
}
}
if (projectileComponent != null) break;
}
if (projectile == null || projectileComponent==null) return false;
projectile.body.ResetDynamics();
projectile.body.Enabled = true;
projectile.SetTransform(item.SimPosition, rotation);
//if (useSounds.Count() > 0) useSounds[Game1.localRandom.Next(useSounds.Count())].Play(1.0f, 800.0f, item.body.FarseerBody);
projectileComponent.Use(deltaTime);
item.RemoveContained(projectile);
return true;
}
}
}