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LuaCsForBarotraumaEP
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004250409aff39c14cd514b0c084e6b7ce95cb57
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Items
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Components
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Machines
History
Joonas Rikkonen
cfc03f8443
Controllers can't focus the camera on broken items (none of the current focusable items can break but may be useful for modders).
Closes
#590
2018-08-06 22:43:54 +03:00
..
Controller.cs
Controllers can't focus the camera on broken items (none of the current focusable items can break but may be useful for modders).
Closes
#590
2018-08-06 22:43:54 +03:00
Deconstructor.cs
Overhaul fabricators and deconstructors to have minCondition, maxCondition (deconstructor) and outCondition
2017-12-22 21:33:14 +03:00
Engine.cs
Fixed Powered ItemComponents (not components deriving from Powered) never resetting their voltage after receiving power, causing them to stay powered indefinitely.
Closes
#247
2018-02-05 22:31:55 +02:00
Fabricator.cs
Fixed fabricated items always appearing to be in full condition client-side (e.g. oxygen tanks which should be empty after being fabricated). Cherry-picked from 64896b0f.
Closes
#561
2018-08-02 10:50:38 +03:00
MiniMap.cs
Fixed minimap not powering up
2018-02-13 12:29:57 +02:00
OxygenGenerator.cs
Fixed Powered ItemComponents (not components deriving from Powered) never resetting their voltage after receiving power, causing them to stay powered indefinitely.
Closes
#247
2018-02-05 22:31:55 +02:00
Pump.cs
Pump components with a physics body updates it hull when active (-> possible to make portable pump items).
Closes
#463
2018-07-11 10:59:40 +03:00
Radar.cs
Fixed Powered ItemComponents (not components deriving from Powered) never resetting their voltage after receiving power, causing them to stay powered indefinitely.
Closes
#247
2018-02-05 22:31:55 +02:00
Reactor.cs
Reactor temperature has to stay above the meltdown temperature for 30 seconds before it explodes. The reactors now also have an output connection that sends out a signal when the temperature is critical. + Added reactor meltdown warning sirens & lights to vanilla subs.
Closes
#157
2018-01-10 00:33:21 +02:00
Steering.cs
Added a bunch of checks to make sure a normalized zero vector (= NaN, NaN) is not used in any position/velocity/movement calculations. There were at least three places where it was causing problems according to error reports: when a character that can't enter a sub spawns at the center of a hull and when using an underwater scooter or throwing something while the cursor is at the position of the character, but there were tons of other places as well where it may have potentially caused physics errors.
2018-07-31 12:28:04 +03:00
Vent.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00