Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveExtinguishFires.cs
T
Juan Pablo Arce 0002ad2c50 v0.10.5.1
2020-09-22 11:31:56 -03:00

54 lines
2.2 KiB
C#

using System.Linq;
using System.Collections.Generic;
using Barotrauma.Extensions;
namespace Barotrauma
{
class AIObjectiveExtinguishFires : AIObjectiveLoop<Hull>
{
public override string DebugTag => "extinguish fires";
public override bool ForceRun => true;
public AIObjectiveExtinguishFires(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1) : base(character, objectiveManager, priorityModifier) { }
protected override bool Filter(Hull hull) => IsValidTarget(hull, character);
protected override float TargetEvaluation() => Targets.Sum(t => GetFireSeverity(t));
public static float GetFireSeverity(Hull hull) => hull.FireSources.Sum(fs => fs.Size.X);
protected override IEnumerable<Hull> GetList() => Hull.hullList;
protected override AIObjective ObjectiveConstructor(Hull target)
=> new AIObjectiveExtinguishFire(character, target, objectiveManager, PriorityModifier);
protected override void OnObjectiveCompleted(AIObjective objective, Hull target)
=> HumanAIController.RemoveTargets<AIObjectiveExtinguishFires, Hull>(character, target);
public static bool IsValidTarget(Hull hull, Character character)
{
if (hull == null) { return false; }
if (hull.FireSources.None()) { return false; }
if (hull.Submarine == null) { return false; }
if (character.Submarine == null) { return false; }
if (!character.Submarine.IsConnectedTo(hull.Submarine)) { return false; }
if (character.AIController is HumanAIController humanAI)
{
if (hull.Submarine.TeamID != character.TeamID)
{
if (humanAI.ObjectiveManager.IsCurrentOrder<AIObjectiveExtinguishFires>())
{
// For orders, allow targets in the current sub (for example if the bot is inside an outpost or a wreck)
if (hull.Submarine != character.Submarine) { return false; }
}
else
{
return false;
}
}
}
return true;
}
}
}