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juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00

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#region MIT License
/*Copyright (c) 2012-2013 Robert Rouhani <robert.rouhani@gmail.com>
SharpFont based on Tao.FreeType, Copyright (c) 2003-2007 Tao Framework Team
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.*/
#endregion
using System;
namespace SharpFont
{
/// <summary>
/// An enumeration type used to describe the format of pixels in a given bitmap. Note that additional formats may
/// be added in the future.
/// </summary>
public enum PixelMode : byte
{
/// <summary>
/// Value 0 is reserved.
/// </summary>
None = 0,
/// <summary>
/// A monochrome bitmap, using 1 bit per pixel. Note that pixels are stored in most-significant order (MSB),
/// which means that the left-most pixel in a byte has value 128.
/// </summary>
Mono,
/// <summary>
/// An 8-bit bitmap, generally used to represent anti-aliased glyph images. Each pixel is stored in one byte.
/// Note that the number of gray levels is stored in the num_grays field of the <see cref="FTBitmap"/>
/// structure (it generally is 256).
/// </summary>
Gray,
/// <summary>
/// A 2-bit per pixel bitmap, used to represent embedded anti-aliased bitmaps in font files according to the
/// OpenType specification. We haven't found a single font using this format, however.
/// </summary>
Gray2,
/// <summary>
/// A 4-bit per pixel bitmap, representing embedded anti-aliased bitmaps in font files according to the
/// OpenType specification. We haven't found a single font using this format, however.
/// </summary>
Gray4,
/// <summary>
/// An 8-bit bitmap, representing RGB or BGR decimated glyph images used for display on LCD displays; the
/// bitmap is three times wider than the original glyph image. See also <see cref="RenderMode.Lcd"/>.
/// </summary>
Lcd,
/// <summary>
/// An 8-bit bitmap, representing RGB or BGR decimated glyph images used for display on rotated LCD displays;
/// the bitmap is three times taller than the original glyph image. See also
/// <see cref="RenderMode.VerticalLcd"/>.
/// </summary>
VerticalLcd,
/// <summary>
/// An image with four 8-bit channels per pixel, representing a color image (such as emoticons) with alpha
/// channel. For each pixel, the format is BGRA, which means, the blue channel comes first in memory. The color
/// channels are pre-multiplied and in the sRGB colorspace. For example, full red at half-translucent opacity
/// will be represented as 00,00,80,80, not 00,00,FF,80.
/// </summary>
/// <seealso cref="LoadFlags.Color"/>
Bgra
}
}