Files
2020-03-04 13:04:10 +01:00

70 lines
2.7 KiB
C#

// Copyright (c) 2017 Kastellanos Nikolaos
/* Original source Farseer Physics Engine:
* Copyright (c) 2014 Ian Qvist, http://farseerphysics.codeplex.com
* Microsoft Permissive License (Ms-PL) v1.1
*/
/*
* Farseer Physics Engine:
* Copyright (c) 2012 Ian Qvist
*
* Original source Box2D:
* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
using FarseerPhysics.Collision;
using FarseerPhysics.Controllers;
using FarseerPhysics.Dynamics.Contacts;
using FarseerPhysics.Dynamics.Joints;
namespace FarseerPhysics.Dynamics
{
/// <summary>
/// This delegate is called when a contact is deleted
/// </summary>
public delegate void EndContactDelegate(Contact contact);
/// <summary>
/// This delegate is called when a contact is created
/// </summary>
public delegate bool BeginContactDelegate(Contact contact);
public delegate void PreSolveDelegate(Contact contact, ref Manifold oldManifold);
public delegate void PostSolveDelegate(Contact contact, ContactVelocityConstraint impulse);
public delegate void FixtureDelegate(World sender, Body body, Fixture fixture);
public delegate void JointDelegate(World sender, Joint joint);
public delegate void BodyDelegate(World sender, Body body);
public delegate void ControllerDelegate(World sender, Controller controller);
public delegate bool CollisionFilterDelegate(Fixture fixtureA, Fixture fixtureB);
public delegate void BroadphaseDelegate(int proxyIdA, int proxyIdB);
public delegate bool BeforeCollisionEventHandler(Fixture sender, Fixture other);
public delegate bool OnCollisionEventHandler(Fixture sender, Fixture other, Contact contact);
public delegate void AfterCollisionEventHandler(Fixture sender, Fixture other, Contact contact, ContactVelocityConstraint impulse);
public delegate void OnSeparationEventHandler(Fixture sender, Fixture other, Contact contact);
}