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2020-03-04 13:04:10 +01:00

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C#

/* Original source Farseer Physics Engine:
* Copyright (c) 2014 Ian Qvist, http://farseerphysics.codeplex.com
* Microsoft Permissive License (Ms-PL) v1.1
*/
/*
* Original source Box2D:
* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
using Microsoft.Xna.Framework;
namespace FarseerPhysics.Dynamics
{
/// <summary>
/// This is an internal structure.
/// </summary>
public struct TimeStep
{
/// <summary>
/// Time step (Delta time)
/// </summary>
public float dt;
/// <summary>
/// dt * inv_dt0
/// </summary>
public float dtRatio;
/// <summary>
/// Inverse time step (0 if dt == 0).
/// </summary>
public float inv_dt;
public int positionIterations;
public int velocityIterations;
public bool warmStarting;
}
/// This is an internal structure.
public struct Position
{
public Vector2 c;
public float a;
internal int Lock;
}
/// This is an internal structure.
public struct Velocity
{
public Vector2 v;
public float w;
internal int Lock;
}
/// Solver Data
public struct SolverData
{
public TimeStep step;
public Position[] positions;
public Velocity[] velocities;
}
}