Files
2020-03-04 13:04:10 +01:00

54 lines
1.5 KiB
C#

/* Original source Farseer Physics Engine:
* Copyright (c) 2014 Ian Qvist, http://farseerphysics.codeplex.com
* Microsoft Permissive License (Ms-PL) v1.1
*/
using System.Collections.Generic;
using FarseerPhysics.Common;
using FarseerPhysics.Common.Decomposition;
/*namespace FarseerPhysics.Content
{
public struct Polygon
{
public Vertices Vertices;
public bool Closed;
public Polygon(Vertices v, bool closed)
{
Vertices = v;
Closed = closed;
}
}
public class PolygonContainer : Dictionary<string, Polygon>
{
public bool IsDecomposed
{
get { return _decomposed; }
}
private bool _decomposed;
public void Decompose()
{
Dictionary<string, Polygon> containerCopy = new Dictionary<string, Polygon>(this);
foreach (string key in containerCopy.Keys)
{
if (containerCopy[key].Closed)
{
List<Vertices> partition = Triangulate.ConvexPartition(containerCopy[key].Vertices, TriangulationAlgorithm.Bayazit);
if (partition.Count > 1)
{
Remove(key);
for (int i = 0; i < partition.Count; i++)
{
this[key + "_" + i.ToString()] = new Polygon(partition[i], true);
}
}
_decomposed = true;
}
}
}
}
}*/