Files
Markus Isberg 9470edead3 Build 1.1.4.0
2023-03-31 18:40:44 +03:00

170 lines
5.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace Steamworks.Data
{
public struct Leaderboard
{
internal SteamLeaderboard_t Id;
/// <summary>
/// the name of a leaderboard
/// </summary>
public string? Name => SteamUserStats.Internal?.GetLeaderboardName( Id );
public LeaderboardSort Sort => SteamUserStats.Internal?.GetLeaderboardSortMethod( Id ) ?? default;
public LeaderboardDisplay Display => SteamUserStats.Internal?.GetLeaderboardDisplayType( Id ) ?? default;
public int EntryCount => SteamUserStats.Internal?.GetLeaderboardEntryCount(Id) ?? 0;
static int[] detailsBuffer = new int[64];
static int[] noDetails = Array.Empty<int>();
/// <summary>
/// Submit your score and replace your old score even if it was better
/// </summary>
public async Task<LeaderboardUpdate?> ReplaceScore( int score, int[]? details = null )
{
if (SteamUserStats.Internal is null) { return null; }
if ( details == null ) details = noDetails;
var r = await SteamUserStats.Internal.UploadLeaderboardScore( Id, LeaderboardUploadScoreMethod.ForceUpdate, score, details, details.Length );
if ( !r.HasValue ) return null;
return LeaderboardUpdate.From( r.Value );
}
/// <summary>
/// Submit your new score, but won't replace your high score if it's lower
/// </summary>
public async Task<LeaderboardUpdate?> SubmitScoreAsync( int score, int[]? details = null )
{
if (SteamUserStats.Internal is null) { return null; }
if ( details == null ) details = noDetails;
var r = await SteamUserStats.Internal.UploadLeaderboardScore( Id, LeaderboardUploadScoreMethod.KeepBest, score, details, details.Length );
if ( !r.HasValue ) return null;
return LeaderboardUpdate.From( r.Value );
}
/// <summary>
/// Attaches a piece of user generated content the user's entry on a leaderboard
/// </summary>
public async Task<Result> AttachUgc( Ugc file )
{
if (SteamUserStats.Internal is null) { return Result.Fail; }
var r = await SteamUserStats.Internal.AttachLeaderboardUGC( Id, file.Handle );
if ( !r.HasValue ) return Result.Fail;
return r.Value.Result;
}
/// <summary>
/// Fetches leaderboard entries for an arbitrary set of users on a specified leaderboard.
/// </summary>
public async Task<LeaderboardEntry[]?> GetScoresForUsersAsync( SteamId[]? users )
{
if (SteamUserStats.Internal is null) { return null; }
if ( users == null || users.Length == 0 )
return null;
var r = await SteamUserStats.Internal.DownloadLeaderboardEntriesForUsers( Id, users, users.Length );
if ( !r.HasValue )
return null;
return await LeaderboardResultToEntries( r.Value );
}
/// <summary>
/// Used to query for a sequential range of leaderboard entries by leaderboard Sort.
/// </summary>
public async Task<LeaderboardEntry[]?> GetScoresAsync( int count, int offset = 1 )
{
if (SteamUserStats.Internal is null) { return null; }
if ( offset <= 0 ) throw new System.ArgumentException( "Should be 1+", nameof( offset ) );
var r = await SteamUserStats.Internal.DownloadLeaderboardEntries( Id, LeaderboardDataRequest.Global, offset, offset + count - 1 );
if ( !r.HasValue )
return null;
return await LeaderboardResultToEntries( r.Value );
}
/// <summary>
/// Used to retrieve leaderboard entries relative a user's entry. If there are not enough entries in the leaderboard
/// before or after the user's entry, Steam will adjust the range to try to return the number of entries requested.
/// For example, if the user is #1 on the leaderboard and start is set to -2, end is set to 2, Steam will return the first
/// 5 entries in the leaderboard. If The current user has no entry, this will return null.
/// </summary>
public async Task<LeaderboardEntry[]?> GetScoresAroundUserAsync( int start = -10, int end = 10 )
{
if (SteamUserStats.Internal is null) { return null; }
var r = await SteamUserStats.Internal.DownloadLeaderboardEntries( Id, LeaderboardDataRequest.GlobalAroundUser, start, end );
if ( !r.HasValue )
return null;
return await LeaderboardResultToEntries( r.Value );
}
/// <summary>
/// Used to retrieve all leaderboard entries for friends of the current user
/// </summary>
public async Task<LeaderboardEntry[]?> GetScoresFromFriendsAsync()
{
if (SteamUserStats.Internal is null) { return null; }
var r = await SteamUserStats.Internal.DownloadLeaderboardEntries( Id, LeaderboardDataRequest.Friends, 0, 0 );
if ( !r.HasValue )
return null;
return await LeaderboardResultToEntries( r.Value );
}
#region util
internal async Task<LeaderboardEntry[]?> LeaderboardResultToEntries( LeaderboardScoresDownloaded_t r )
{
if (SteamUserStats.Internal is null) { return null; }
if ( r.CEntryCount <= 0 )
return null;
var output = new LeaderboardEntry[r.CEntryCount];
var e = default( LeaderboardEntry_t );
for ( int i = 0; i < output.Length; i++ )
{
if ( SteamUserStats.Internal.GetDownloadedLeaderboardEntry( r.SteamLeaderboardEntries, i, ref e, detailsBuffer, detailsBuffer.Length ) )
{
output[i] = LeaderboardEntry.From( e, detailsBuffer );
}
}
await WaitForUserNames( output );
return output;
}
internal static async Task WaitForUserNames( LeaderboardEntry[] entries)
{
bool gotAll = false;
while ( !gotAll )
{
if (SteamFriends.Internal is null) { return; }
gotAll = true;
foreach ( var entry in entries )
{
if ( entry.User.Id == 0 ) continue;
if ( !SteamFriends.Internal.RequestUserInformation( entry.User.Id, true ) ) continue;
gotAll = false;
}
await Task.Delay( 1 );
}
}
#endregion
}
}