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LuaCsForBarotraumaEP/Libraries/Facepunch.Steamworks/Structs/GamePhaseRecordingInfo.cs
2025-06-17 16:38:11 +03:00

11 lines
201 B
C#

namespace Steamworks;
public struct GamePhaseRecordingInfo
{
public string PhaseId;
public ulong RecordingMs;
public ulong LongestClipMs;
public uint ClipCount;
public uint ScreenshotCount;
}