Files
NotAlwaysTrue 59bc21973a OBT/1.2.0(Spring Update)
Sync with Upstream
2026-04-25 13:25:41 +08:00

118 lines
4.8 KiB
C#

using Barotrauma.Extensions;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
[RequiredByCorePackage]
sealed class CharacterFile : ContentFile
{
public CharacterFile(ContentPackage contentPackage, ContentPath path) : base(contentPackage, path) { }
public override void LoadFile()
{
ClearCaches();
XDocument doc = XMLExtensions.TryLoadXml(Path);
if (doc == null)
{
DebugConsole.ThrowError($"Loading character file failed: {Path}", contentPackage: ContentPackage);
return;
}
if (CharacterPrefab.Prefabs.AllPrefabs.Any(kvp => kvp.Value.Any(cf => cf?.ContentFile == this)))
{
DebugConsole.ThrowError($"Duplicate path: {Path}", contentPackage: ContentPackage);
return;
}
var mainElement = doc.Root.FromPackage(ContentPackage);
bool isOverride = mainElement.IsOverride();
if (isOverride) { mainElement = mainElement.FirstElement(); }
if (!CharacterPrefab.CheckSpeciesName(mainElement, this, out Identifier n)) { return; }
var prefab = new CharacterPrefab(mainElement, this);
CharacterPrefab.Prefabs.Add(prefab, isOverride);
}
public override void UnloadFile()
{
CharacterPrefab.Prefabs.RemoveByFile(this);
ClearCaches();
}
private static void ClearCaches()
{
// Clear the caches to get rid of any overrides.
// Variants should have their own params instances, but let's keep it simple and play safe.
RagdollParams.ClearCache();
AnimationParams.ClearCache();
}
public override void Sort()
{
CharacterPrefab.Prefabs.SortAll();
}
public override void Preload(Action<Sprite> addPreloadedSprite)
{
#if CLIENT
CharacterPrefab characterPrefab = CharacterPrefab.FindByFilePath(Path.Value);
if (characterPrefab?.ConfigElement == null)
{
throw new Exception($"Failed to load the character config file from {Path}!");
}
var mainElement = characterPrefab.ConfigElement;
mainElement.GetChildElements("sound").ForEach(e => RoundSound.Load(e));
if (!CharacterPrefab.CheckSpeciesName(mainElement, this, out Identifier speciesName)) { return; }
bool humanoid = mainElement.GetAttributeBool("humanoid", false);
RagdollParams ragdollParams;
try
{
if (humanoid)
{
ragdollParams = RagdollParams.GetDefaultRagdollParams<HumanRagdollParams>(speciesName, mainElement, ContentPackage);
}
else
{
ragdollParams = RagdollParams.GetDefaultRagdollParams<FishRagdollParams>(speciesName, mainElement, ContentPackage);
}
}
catch (Exception e)
{
DebugConsole.ThrowError($"Failed to preload a ragdoll file for the character \"{characterPrefab.Name}\"", e,
contentPackage: characterPrefab.ContentPackage);
return;
}
if (ragdollParams != null)
{
HashSet<ContentPath> texturePaths = new HashSet<ContentPath>();
AddTexturePath(ragdollParams.Texture);
foreach (RagdollParams.LimbParams limb in ragdollParams.Limbs)
{
AddTexturePath(limb.normalSpriteParams?.Texture);
AddTexturePath(limb.deformSpriteParams?.Texture);
AddTexturePath(limb.damagedSpriteParams?.Texture);
foreach (var decorativeSprite in limb.decorativeSpriteParams)
{
AddTexturePath(decorativeSprite.Texture);
}
}
foreach (ContentPath texturePath in texturePaths)
{
addPreloadedSprite(new Sprite(texturePath.Value, Vector2.Zero));
}
void AddTexturePath(string path)
{
if (string.IsNullOrEmpty(path)) { return; }
var contentPath = ContentPath.FromRaw(characterPrefab.ContentPackage, ragdollParams.Texture);
//if the path contains a gender variable, we can't load it yet because we don't know which gender we need
if (contentPath.FullPath.Contains("[GENDER]")) { return; }
texturePaths.Add(contentPath);
}
}
#endif
}
}
}