Files
2025-09-17 13:44:21 +03:00

123 lines
5.8 KiB
C#

using System;
using System.Runtime.InteropServices;
using Barotrauma.Steam;
namespace Barotrauma.Networking;
sealed class SteamConnectSocket : P2PSocket
{
private sealed class ConnectionManager : Steamworks.ConnectionManager, Steamworks.IConnectionManager
{
private SteamP2PEndpoint endpoint;
private Callbacks callbacks;
public void SetEndpointAndCallbacks(SteamP2PEndpoint endpoint, Callbacks callbacks)
{
this.endpoint = endpoint;
this.callbacks = callbacks;
}
public override void OnMessage(IntPtr data, int size, long messageNum, long recvTime, int channel)
{
var dataArray = new byte[size];
Marshal.Copy(source: data, destination: dataArray, startIndex: 0, length: size);
callbacks.OnData(endpoint, new ReadWriteMessage(dataArray, bitPos: 0, lBits: size * 8, copyBuf: false));
}
public override void OnDisconnected(Steamworks.Data.ConnectionInfo info)
{
if (!info.Identity.IsSteamId) { return; }
var remoteEndpoint = new SteamP2PEndpoint(new SteamId((Steamworks.SteamId)info.Identity));
var peerDisconnectPacket = PeerDisconnectPacket.WithReason(info.EndReason switch
{
Steamworks.NetConnectionEnd.App_Generic => DisconnectReason.Disconnected,
Steamworks.NetConnectionEnd.AppException_Generic => DisconnectReason.Unknown,
Steamworks.NetConnectionEnd.Local_OfflineMode => DisconnectReason.SteamP2PError,
Steamworks.NetConnectionEnd.Local_ManyRelayConnectivity => DisconnectReason.SteamP2PError,
Steamworks.NetConnectionEnd.Local_HostedServerPrimaryRelay => DisconnectReason.SteamP2PError,
Steamworks.NetConnectionEnd.Local_NetworkConfig => DisconnectReason.SteamP2PError,
Steamworks.NetConnectionEnd.Local_Rights => DisconnectReason.SteamP2PError,
Steamworks.NetConnectionEnd.Local_P2P_ICE_NoPublicAddresses => DisconnectReason.SteamP2PError,
Steamworks.NetConnectionEnd.Remote_Timeout => DisconnectReason.SteamP2PTimeOut,
Steamworks.NetConnectionEnd.Remote_BadCrypt => DisconnectReason.SteamP2PError,
Steamworks.NetConnectionEnd.Remote_BadCert => DisconnectReason.SteamP2PError,
Steamworks.NetConnectionEnd.Remote_BadProtocolVersion => DisconnectReason.SteamP2PError,
Steamworks.NetConnectionEnd.Remote_P2P_ICE_NoPublicAddresses => DisconnectReason.SteamP2PError,
Steamworks.NetConnectionEnd.Misc_Generic => DisconnectReason.Unknown,
Steamworks.NetConnectionEnd.Misc_InternalError => DisconnectReason.SteamP2PError,
Steamworks.NetConnectionEnd.Misc_Timeout => DisconnectReason.SteamP2PTimeOut,
Steamworks.NetConnectionEnd.Misc_SteamConnectivity => DisconnectReason.SteamP2PError,
Steamworks.NetConnectionEnd.Misc_NoRelaySessionsToClient => DisconnectReason.SteamP2PError,
Steamworks.NetConnectionEnd.Misc_P2P_Rendezvous => DisconnectReason.SteamP2PError,
Steamworks.NetConnectionEnd.Misc_P2P_NAT_Firewall => DisconnectReason.SteamP2PError,
Steamworks.NetConnectionEnd.Misc_PeerSentNoConnection => DisconnectReason.SteamP2PError,
_ => DisconnectReason.Unknown
});
callbacks.OnConnectionClosed(remoteEndpoint, peerDisconnectPacket);
base.OnDisconnected(info);
}
}
private readonly SteamP2PEndpoint expectedEndpoint;
private readonly ConnectionManager connectionManager;
private SteamConnectSocket(SteamP2PEndpoint expectedEndpoint, Callbacks callbacks, ConnectionManager connectionManager, OwnerOrClient type) : base(callbacks, type)
{
this.expectedEndpoint = expectedEndpoint;
this.connectionManager = connectionManager;
}
public static Result<P2PSocket, Error> Create(SteamP2PEndpoint endpoint, Callbacks callbacks, OwnerOrClient type)
{
if (!SteamManager.IsInitialized) { return Result.Failure(new Error(ErrorCode.SteamNotInitialized)); }
ConnectionManager connectionManager;
try
{
connectionManager = Steamworks.SteamNetworkingSockets.ConnectRelay<ConnectionManager>(endpoint.SteamId.Value);
}
catch (ArgumentException e)
{
DebugConsole.ThrowError("Failed to connect via SteamP2P. Are you logged in to Steam, is the same Steam account already connected to the server?", e);
return Result.Failure(new Error(ErrorCode.FailedToCreateSteamP2PSocket));
}
if (connectionManager is null) { return Result.Failure(new Error(ErrorCode.FailedToCreateSteamP2PSocket)); }
connectionManager.SetEndpointAndCallbacks(endpoint, callbacks);
return Result.Success<P2PSocket>(new SteamConnectSocket(endpoint, callbacks, connectionManager, type));
}
public override void ProcessIncomingMessages()
{
connectionManager.Receive();
}
public override bool SendMessage(P2PEndpoint endpoint, IWriteMessage outMsg, DeliveryMethod deliveryMethod)
{
if (endpoint != expectedEndpoint) { return false; }
var result = connectionManager.Connection.SendMessage(
data: outMsg.Buffer,
offset: 0,
length: outMsg.LengthBytes,
sendType: deliveryMethod switch
{
DeliveryMethod.Reliable => Steamworks.Data.SendType.Reliable,
_ => Steamworks.Data.SendType.Unreliable
});
return result == Steamworks.Result.OK;
}
public override void CloseConnection(P2PEndpoint endpoint)
{
if (endpoint != expectedEndpoint) { return; }
connectionManager.Close();
}
public override void Dispose()
{
connectionManager.Close();
}
}