Files
2025-12-08 14:56:47 +00:00

75 lines
3.5 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
namespace Barotrauma;
internal partial class LevelGenerationParams : PrefabWithUintIdentifier
{
/// <remarks>Doesn't call SpriteBatch.Begin and SpriteBatch.End; They must be called manually.</remarks>
public void DrawBackgrounds(SpriteBatch spriteBatch, Camera cam)
{
if (BackgroundTopSprite == null) { return; }
Vector2 backgroundPos = cam.WorldViewCenter.FlipY() * 0.05f;
int backgroundSize = (int)BackgroundTopSprite.size.Y;
if (backgroundPos.Y >= backgroundSize) { return; }
if (backgroundPos.Y < 0f)
{
BackgroundTopSprite.SourceRect = new Rectangle((int)backgroundPos.X, (int)backgroundPos.Y, backgroundSize, (int)Math.Min(-backgroundPos.Y, backgroundSize));
BackgroundTopSprite.DrawTiled(spriteBatch, Vector2.Zero, new Vector2(GameMain.GraphicsWidth, Math.Min(-backgroundPos.Y, GameMain.GraphicsHeight)),
color: BackgroundTextureColor);
}
if (-backgroundPos.Y < GameMain.GraphicsHeight && BackgroundSprite != null)
{
BackgroundSprite.SourceRect = new Rectangle((int)backgroundPos.X, (int)Math.Max(backgroundPos.Y, 0), backgroundSize, backgroundSize);
BackgroundSprite.DrawTiled(spriteBatch, (backgroundPos.Y < 0f) ? new Vector2(0f, (int)-backgroundPos.Y) : Vector2.Zero,
new Vector2(GameMain.GraphicsWidth, (int)Math.Min(Math.Ceiling(backgroundSize - backgroundPos.Y), backgroundSize)),
color: BackgroundTextureColor);
}
}
/// <remarks>Doesn't call SpriteBatch.Begin and SpriteBatch.End; They must be called manually.</remarks>
public void DrawWaterParticles(SpriteBatch spriteBatch, Camera cam, Vector2 offset)
{
if (WaterParticles == null || cam.Zoom <= 0.05f) { return; }
float textureScale = WaterParticleScale;
Vector2 textureSize = new Vector2(WaterParticles.Texture.Width, WaterParticles.Texture.Height);
Vector2 origin = new Vector2(cam.WorldView.X, -cam.WorldView.Y);
offset -= origin;
// Draw 4 layers of particles.
for (int i = 0; i < 4; i++)
{
float scale = 1f - i * 0.2f;
float alpha = MathUtils.InverseLerp(0.05f, 0.1f, cam.Zoom * scale);
if (alpha == 0f) { continue; }
Vector2 newOffset = offset * scale;
newOffset += cam.WorldView.Size.ToVector2() * (1f - scale) * 0.5f;
newOffset -= new Vector2(256f * i);
float newTextureScale = scale * textureScale;
Vector2 newSize = textureSize * scale;
while (newOffset.X <= -newSize.X) { newOffset.X += newSize.X; }
while (newOffset.X > 0f) { newOffset.X -= newSize.X; }
while (newOffset.Y <= -newSize.Y) { newOffset.Y += newSize.Y; }
while (newOffset.Y > 0f) { newOffset.Y -= newSize.Y; }
WaterParticles.DrawTiled(spriteBatch, origin + newOffset, cam.WorldView.Size.ToVector2() - newOffset,
color: WaterParticleColor * alpha, textureScale: new Vector2(newTextureScale));
}
}
public void UpdateWaterParticleOffset(ref Vector2 offset, Vector2 velocity, float deltaTime)
{
if (WaterParticles == null) { return; }
Vector2 waterTextureSize = WaterParticles.size * WaterParticleScale;
offset += velocity.FlipY() * WaterParticleScale * deltaTime;
offset.X %= waterTextureSize.X;
offset.Y %= waterTextureSize.Y;
}
}