99 lines
3.3 KiB
C#
99 lines
3.3 KiB
C#
/* Original source Farseer Physics Engine:
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* Copyright (c) 2014 Ian Qvist, http://farseerphysics.codeplex.com
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* Microsoft Permissive License (Ms-PL) v1.1
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*/
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/*
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* Farseer Physics Engine:
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* Copyright (c) 2012 Ian Qvist
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*/
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using Microsoft.Xna.Framework;
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using FarseerPhysics.Common;
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using FarseerPhysics.Dynamics;
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namespace FarseerPhysics.Diagnostics
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{
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/// Implement and register this class with a World to provide debug drawing of physics
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/// entities in your game.
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public abstract class DebugViewBase
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{
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protected DebugViewBase(World world)
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{
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World = world;
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}
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protected World World { get; private set; }
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/// <summary>
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/// Gets or sets the debug view flags.
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/// </summary>
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/// <value>The flags.</value>
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public DebugViewFlags Flags { get; set; }
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/// <summary>
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/// Append flags to the current flags.
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/// </summary>
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/// <param name="flags">The flags.</param>
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public void AppendFlags(DebugViewFlags flags)
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{
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Flags |= flags;
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}
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/// <summary>
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/// Remove flags from the current flags.
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/// </summary>
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/// <param name="flags">The flags.</param>
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public void RemoveFlags(DebugViewFlags flags)
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{
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Flags &= ~flags;
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}
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/// <summary>
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/// Draw a closed polygon provided in CCW order.
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/// </summary>
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/// <param name="vertices">The vertices.</param>
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/// <param name="count">The vertex count.</param>
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/// <param name="color">The color value.</param>
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//public abstract void DrawPolygon(Vector2[] vertices, int count, Color color, bool closed = true);
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/// <summary>
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/// Draw a solid closed polygon provided in CCW order.
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/// </summary>
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/// <param name="vertices">The vertices.</param>
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/// <param name="count">The vertex count.</param>
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/// <param name="color">The color value.</param>
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//public abstract void DrawSolidPolygon(Vector2[] vertices, int count, Color color);
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/// <summary>
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/// Draw a circle.
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/// </summary>
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/// <param name="center">The center.</param>
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/// <param name="radius">The radius.</param>
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/// <param name="color">The color value.</param>
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//public abstract void DrawCircle(Vector2 center, float radius, Color color);
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/// <summary>
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/// Draw a solid circle.
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/// </summary>
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/// <param name="center">The center.</param>
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/// <param name="radius">The radius.</param>
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/// <param name="axis">The axis.</param>
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/// <param name="color">The color value.</param>
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//public abstract void DrawSolidCircle(Vector2 center, float radius, Vector2 axis, Color color);
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/// <summary>
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/// Draw a line segment.
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/// </summary>
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/// <param name="start">The start.</param>
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/// <param name="end">The end.</param>
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/// <param name="color">The color value.</param>
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//public abstract void DrawSegment(Vector2 start, Vector2 end, Color color);
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/// <summary>
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/// Draw a transform. Choose your own length scale.
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/// </summary>
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/// <param name="transform">The transform.</param>
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//public abstract void DrawTransform(ref Transform transform);
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}
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} |