Files
2020-03-04 13:04:10 +01:00

99 lines
3.3 KiB
C#

/* Original source Farseer Physics Engine:
* Copyright (c) 2014 Ian Qvist, http://farseerphysics.codeplex.com
* Microsoft Permissive License (Ms-PL) v1.1
*/
/*
* Farseer Physics Engine:
* Copyright (c) 2012 Ian Qvist
*/
using Microsoft.Xna.Framework;
using FarseerPhysics.Common;
using FarseerPhysics.Dynamics;
namespace FarseerPhysics.Diagnostics
{
/// Implement and register this class with a World to provide debug drawing of physics
/// entities in your game.
public abstract class DebugViewBase
{
protected DebugViewBase(World world)
{
World = world;
}
protected World World { get; private set; }
/// <summary>
/// Gets or sets the debug view flags.
/// </summary>
/// <value>The flags.</value>
public DebugViewFlags Flags { get; set; }
/// <summary>
/// Append flags to the current flags.
/// </summary>
/// <param name="flags">The flags.</param>
public void AppendFlags(DebugViewFlags flags)
{
Flags |= flags;
}
/// <summary>
/// Remove flags from the current flags.
/// </summary>
/// <param name="flags">The flags.</param>
public void RemoveFlags(DebugViewFlags flags)
{
Flags &= ~flags;
}
/// <summary>
/// Draw a closed polygon provided in CCW order.
/// </summary>
/// <param name="vertices">The vertices.</param>
/// <param name="count">The vertex count.</param>
/// <param name="color">The color value.</param>
//public abstract void DrawPolygon(Vector2[] vertices, int count, Color color, bool closed = true);
/// <summary>
/// Draw a solid closed polygon provided in CCW order.
/// </summary>
/// <param name="vertices">The vertices.</param>
/// <param name="count">The vertex count.</param>
/// <param name="color">The color value.</param>
//public abstract void DrawSolidPolygon(Vector2[] vertices, int count, Color color);
/// <summary>
/// Draw a circle.
/// </summary>
/// <param name="center">The center.</param>
/// <param name="radius">The radius.</param>
/// <param name="color">The color value.</param>
//public abstract void DrawCircle(Vector2 center, float radius, Color color);
/// <summary>
/// Draw a solid circle.
/// </summary>
/// <param name="center">The center.</param>
/// <param name="radius">The radius.</param>
/// <param name="axis">The axis.</param>
/// <param name="color">The color value.</param>
//public abstract void DrawSolidCircle(Vector2 center, float radius, Vector2 axis, Color color);
/// <summary>
/// Draw a line segment.
/// </summary>
/// <param name="start">The start.</param>
/// <param name="end">The end.</param>
/// <param name="color">The color value.</param>
//public abstract void DrawSegment(Vector2 start, Vector2 end, Color color);
/// <summary>
/// Draw a transform. Choose your own length scale.
/// </summary>
/// <param name="transform">The transform.</param>
//public abstract void DrawTransform(ref Transform transform);
}
}