- Barotrauma's projects are in the Barotrauma directory - All libraries are in the Libraries directory - MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?) - NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred - Removed Content/effects.mgfx as it didn't seem to be used anywhere - Removed some references to Subsurface directory - Renamed Launcher2 to Launcher
176 lines
4.5 KiB
C#
176 lines
4.5 KiB
C#
#if !XNA && !WINDOWS_PHONE && !XBOX && !ANDROID
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#region License
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/*
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MIT License
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Copyright © 2006 The Mono.Xna Team
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All rights reserved.
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Authors:
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Olivier Dufour (Duff)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#endregion License
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Microsoft.Xna.Framework
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{
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public class CurveKeyCollection : ICollection<CurveKey>, IEnumerable<CurveKey>, IEnumerable
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{
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#region Private Fields
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private List<CurveKey> innerlist;
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private bool isReadOnly = false;
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#endregion Private Fields
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#region Properties
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public CurveKey this[int index]
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{
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get { return innerlist[index]; }
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set
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{
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if (value == null)
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throw new ArgumentNullException();
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if (index >= innerlist.Count)
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throw new IndexOutOfRangeException();
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if (innerlist[index].Position == value.Position)
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innerlist[index] = value;
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else
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{
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innerlist.RemoveAt(index);
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innerlist.Add(value);
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}
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}
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}
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public int Count
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{
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get { return innerlist.Count; }
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}
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public bool IsReadOnly
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{
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get { return isReadOnly; }
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}
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#endregion Properties
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#region Constructors
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public CurveKeyCollection()
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{
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innerlist = new List<CurveKey>();
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}
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#endregion Constructors
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#region Public Methods
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public void Add(CurveKey item)
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{
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if (item == null)
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throw new ArgumentNullException("Value cannot be null.", (Exception) null);
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if (innerlist.Count == 0)
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{
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innerlist.Add(item);
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return;
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}
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for (int i = 0; i < innerlist.Count; i++)
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{
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if (item.Position < innerlist[i].Position)
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{
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innerlist.Insert(i, item);
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return;
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}
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}
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innerlist.Add(item);
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}
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public void Clear()
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{
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innerlist.Clear();
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}
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public bool Contains(CurveKey item)
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{
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return innerlist.Contains(item);
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}
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public void CopyTo(CurveKey[] array, int arrayIndex)
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{
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innerlist.CopyTo(array, arrayIndex);
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}
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public IEnumerator<CurveKey> GetEnumerator()
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{
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return innerlist.GetEnumerator();
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}
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public bool Remove(CurveKey item)
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{
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return innerlist.Remove(item);
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return innerlist.GetEnumerator();
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}
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public CurveKeyCollection Clone()
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{
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CurveKeyCollection ckc = new CurveKeyCollection();
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foreach (CurveKey key in innerlist)
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ckc.Add(key);
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return ckc;
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}
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public int IndexOf(CurveKey item)
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{
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return innerlist.IndexOf(item);
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}
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public void RemoveAt(int index)
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{
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if (index != Count && index > -1)
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innerlist.RemoveAt(index);
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else
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throw new ArgumentOutOfRangeException(
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"Index was out of range. Must be non-negative and less than the size of the collection.\r\nParameter name: index",
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(Exception) null);
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}
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#endregion Public Methods
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}
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}
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#endif |