Files
LuaCsForBarotraumaEP/Libraries/Facepunch.Steamworks/SteamRemotePlay.cs
2023-10-02 16:43:54 +03:00

62 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
/// <summary>
/// Functions that provide information about Steam Remote Play sessions, streaming your game content to another computer or to a Steam Link app or hardware.
/// </summary>
public class SteamRemotePlay : SteamClientClass<SteamRemotePlay>
{
internal static ISteamRemotePlay? Internal => Interface as ISteamRemotePlay;
internal override bool InitializeInterface( bool server )
{
SetInterface( server, new ISteamRemotePlay( server ) );
if ( Interface is null || Interface.Self == IntPtr.Zero ) return false;
InstallEvents( server );
return true;
}
internal void InstallEvents( bool server )
{
Dispatch.Install<SteamRemotePlaySessionConnected_t>( x => OnSessionConnected?.Invoke( x.SessionID ), server );
Dispatch.Install<SteamRemotePlaySessionDisconnected_t>( x => OnSessionDisconnected?.Invoke( x.SessionID ), server );
}
/// <summary>
/// Invoked when a session is connected.
/// </summary>
public static event Action<RemotePlaySession>? OnSessionConnected;
/// <summary>
/// Invoked when a session becomes disconnected.
/// </summary>
public static event Action<RemotePlaySession>? OnSessionDisconnected;
/// <summary>
/// Gets the number of currently connected Steam Remote Play sessions
/// </summary>
public static int SessionCount => (int)(Internal?.GetSessionCount() ?? 0);
/// <summary>
/// Get the currently connected Steam Remote Play session ID at the specified index.
/// IsValid will return <see langword="false"/> if it's out of bounds
/// </summary>
public static RemotePlaySession GetSession( int index ) => Internal?.GetSessionID( index ).Value ?? default;
/// <summary>
/// Invite a friend to Remote Play Together.
/// This returns <see langword="false"/> if the invite can't be sent
/// </summary>
public static bool SendInvite( SteamId steamid ) => Internal != null && Internal.BSendRemotePlayTogetherInvite( steamid );
}
}