Files
LuaCsForBarotraumaEP/Libraries/Facepunch.Steamworks/Classes/SteamGameServer.cs
2020-07-30 13:00:09 +03:00

41 lines
1.1 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal static class SteamGameServer
{
internal static class Native
{
[DllImport( Platform.LibraryName, EntryPoint = "SteamGameServer_RunCallbacks", CallingConvention = CallingConvention.Cdecl )]
public static extern void SteamGameServer_RunCallbacks();
[DllImport( Platform.LibraryName, EntryPoint = "SteamGameServer_Shutdown", CallingConvention = CallingConvention.Cdecl )]
public static extern void SteamGameServer_Shutdown();
[DllImport( Platform.LibraryName, EntryPoint = "SteamGameServer_GetHSteamPipe", CallingConvention = CallingConvention.Cdecl )]
public static extern HSteamPipe SteamGameServer_GetHSteamPipe();
}
static internal void RunCallbacks()
{
Native.SteamGameServer_RunCallbacks();
}
static internal void Shutdown()
{
Native.SteamGameServer_Shutdown();
}
static internal HSteamPipe GetHSteamPipe()
{
return Native.SteamGameServer_GetHSteamPipe();
}
}
}