Files

61 lines
1.9 KiB
C#

using Microsoft.Xna.Framework;
using System;
namespace Barotrauma
{
static class Timing
{
private static double alpha;
/// <summary>
/// Total amount of the time the game has run.
/// </summary>
public static double TotalTime;
/// <summary>
/// Total amount of time the game has run, excluding when the game is paused.
/// </summary>
public static double TotalTimeUnpaused;
public static double Accumulator;
public const int FixedUpdateRate = 60;
public const double Step = 1.0 / FixedUpdateRate;
public static double AccumulatorMax = 0.25f;
/// <summary>
/// Maximum FPS (0 = unlimited).
/// </summary>
public static int FrameLimit => GameSettings.CurrentConfig.Graphics.FrameLimit;
public static double Alpha
{
get { return alpha; }
set { alpha = Math.Min(Math.Max(value, 0.0), 1.0); }
}
public static double Interpolate(double previous, double current)
{
return current * alpha + previous * (1.0 - alpha);
}
public static float Interpolate(float previous, float current)
{
return current * (float)alpha + previous * (1.0f - (float)alpha);
}
public static float InterpolateRotation(float previous, float current)
{
//use a somewhat high epsilon - very small differences aren't visible
if (MathUtils.NearlyEqual(previous, current, epsilon: 0.02f)) { return current; }
float angleDiff = MathUtils.GetShortestAngle(previous, current);
return previous + angleDiff * (float)alpha;
}
public static Vector2 Interpolate(Vector2 previous, Vector2 current)
{
return new Vector2(
Interpolate(previous.X, current.X),
Interpolate(previous.Y, current.Y));
}
}
}