Files

330 lines
12 KiB
C#

using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using System;
using System.Linq;
using System.Text;
namespace Barotrauma.Networking
{
public enum ChatMessageType
{
Default = 0,
Error = 1,
Dead = 2,
Server = 3,
Radio = 4,
Private = 5,
Console = 6,
MessageBox = 7,
Order = 8,
ServerLog = 9,
ServerMessageBox = 10,
ServerMessageBoxInGame = 11,
Team = 12,
BlockedBySpamFilter = 13,
}
public enum PlayerConnectionChangeType { None = 0, Joined = 1, Kicked = 2, Disconnected = 3, Banned = 4 }
partial class ChatMessage
{
public const int MaxLength = 200;
public const int MaxMessagesPerPacket = 10;
public const float SpeakRange = 2000.0f;
/// <summary>
/// This is shorter than the text chat speak range, because the voice chat is still intelligible (just quiet) close to the maximum range,
/// while the text chat (which drops letters from the message) becomes unintelligible sooner
/// </summary>
public const float SpeakRangeVOIP = 1000.0f;
public const float BlockedBySpamFilterTime = 10.0f;
private static readonly string dateTimeFormatLongTimePattern = System.Globalization.CultureInfo.CurrentCulture.DateTimeFormat.ShortTimePattern;
public static Color[] MessageColor =
{
new Color(190, 198, 205), //default
new Color(204, 74, 78), //error
new Color(136, 177, 255), //dead
new Color(157, 225, 160), //server
new Color(238, 208, 0), //radio
new Color(64, 240, 89), //private
new Color(255, 255, 255), //console
new Color(255, 255, 255), //messagebox
new Color(255, 128, 0), //order
new Color(), // ServerLog
new Color(), // ServerMessageBox
new Color(), // ServerMessageBoxInGame
new Color(86, 91, 205), // team
new Color(255, 0, 0), // blocked by spam filter
};
public string Text;
private string translatedText;
public string TranslatedText
{
get
{
if (Type == ChatMessageType.Radio && Sender is Item)
{
if (translatedText.IsNullOrEmpty())
{
translatedText = TextManager.Get(Text).Fallback(Text).Value;
}
return translatedText;
}
if (Type.HasFlag(ChatMessageType.Server) || Type.HasFlag(ChatMessageType.Error) || Type.HasFlag(ChatMessageType.ServerLog))
{
if (translatedText.IsNullOrEmpty())
{
translatedText = TextManager.GetServerMessage(Text).Value;
}
return translatedText;
}
else
{
return Text;
}
}
}
public ChatMessageType Type;
public PlayerConnectionChangeType ChangeType;
public string IconStyle;
public Character SenderCharacter => Sender as Character;
public readonly Entity Sender;
public readonly Client SenderClient;
public readonly string SenderName;
private Color? customTextColor = null;
public Color Color
{
get
{
if(customTextColor == null) return MessageColor[(int)Type];
return (Color)customTextColor;
}
set { customTextColor = value; }
}
public static string GetTimeStamp()
{
return $"[{DateTime.Now.ToString(dateTimeFormatLongTimePattern)}] ";
}
public string TextWithSender
{
get
{
return string.IsNullOrWhiteSpace(SenderName) ? TranslatedText : NetworkMember.ClientLogName(SenderClient, SenderName) + ": " + TranslatedText;
}
}
public static UInt16 LastID = 0;
public UInt16 NetStateID
{
get;
set;
}
public ChatMode ChatMode { get; set; } = ChatMode.None;
protected ChatMessage(string senderName, string text, ChatMessageType type, Entity sender, Client client, PlayerConnectionChangeType changeType = PlayerConnectionChangeType.None, Color? textColor = null)
{
Text = text;
Type = type;
Sender = sender;
SenderClient = client;
SenderName = senderName;
ChangeType = changeType;
customTextColor = textColor;
}
public static ChatMessage Create(string senderName, string text, ChatMessageType type, Entity sender, Client client = null, PlayerConnectionChangeType changeType = PlayerConnectionChangeType.None, Color? textColor = null)
{
return new ChatMessage(senderName, text, type, sender, client ?? GameMain.NetworkMember?.ConnectedClients?.Find(c => c.Character != null && c.Character == sender), changeType, textColor);
}
public static string GetChatMessageCommand(string message, out string messageWithoutCommand)
{
messageWithoutCommand = message;
int separatorIndex = message.IndexOf(";");
if (separatorIndex == -1) return "";
//int colonIndex = message.IndexOf(":");
string command = "";
try
{
command = message.Substring(0, separatorIndex);
command = command.Trim();
}
catch
{
return command;
}
messageWithoutCommand = message.Substring(separatorIndex + 1, message.Length - separatorIndex - 1).TrimStart();
return command;
}
/// <summary>
/// How much messages sent by <paramref name="sender"/> should get garbled. Takes the distance between the entities and optionally the obstructions between them into account (see <paramref name="obstructionMultiplier"/>).
/// </summary>
/// <param name="obstructionMultiplier">Values greater than or equal to 1 cause the message to get garbled more heavily when there's some obstruction between the characters. Values smaller than 1 mean the garbling only depends on distance.</param>
public static float GetGarbleAmount(Entity listener, Entity sender, float range, float obstructionMultiplier = 2.0f)
{
if (listener == null || sender == null)
{
return 0.0f;
}
if (listener.WorldPosition == sender.WorldPosition) { return 0.0f; }
float dist = Vector2.Distance(listener.WorldPosition, sender.WorldPosition);
if (dist > range) { return 1.0f; }
Hull listenerHull = listener == null ? null : Hull.FindHull(listener.WorldPosition);
Hull sourceHull = sender == null ? null : Hull.FindHull(sender.WorldPosition);
if (sourceHull != listenerHull && obstructionMultiplier >= 1.0f)
{
if ((sourceHull == null || !sourceHull.GetConnectedHulls(includingThis: false, searchDepth: 2, ignoreClosedGaps: true).Contains(listenerHull)) &&
Submarine.CheckVisibility(listener.SimPosition, sender.SimPosition) != null)
{
dist = (dist + 100f) * obstructionMultiplier;
}
}
if (dist > range) { return 1.0f; }
return dist / range;
}
public string ApplyDistanceEffect(Character listener)
{
if (Sender == null) return Text;
return ApplyDistanceEffect(listener, Sender, Text, SpeakRange);
}
public static string ApplyDistanceEffect(Entity listener, Entity sender, string text, float range, float obstructionMultiplier = 2.0f)
{
return ApplyDistanceEffect(text, GetGarbleAmount(listener, sender, range, obstructionMultiplier));
}
public static string ApplyDistanceEffect(string text, float garbleAmount)
{
if (garbleAmount < 0.3f) { return text; }
if (garbleAmount >= 1.0f) { return ""; }
string textWithoutColorTags = RichString.Rich(text).SanitizedValue;
int startIndex = Math.Max(textWithoutColorTags.IndexOf(':') + 1, 1);
StringBuilder sb = new StringBuilder(text.Length);
for (int i = 0; i < textWithoutColorTags.Length; i++)
{
sb.Append((i > startIndex && Rand.Range(0.0f, 1.0f) < garbleAmount) ? '-' : textWithoutColorTags[i]);
}
return sb.ToString();
}
public static string ApplyDistanceEffect(string message, ChatMessageType type, Character sender, Character receiver)
{
if (sender == null) { return ""; }
float range = SpeakRange;
if (type == ChatMessageType.Default && sender.SpeechImpediment > 0)
{
range *= 1.0f - sender.SpeechImpediment / 100.0f;
}
string spokenMsg = ApplyDistanceEffect(receiver, sender, message, range, 3.0f);
switch (type)
{
case ChatMessageType.Default:
if (receiver != null && !receiver.IsDead)
{
return spokenMsg;
}
break;
case ChatMessageType.Radio:
case ChatMessageType.Order:
if (receiver?.Inventory != null && !receiver.IsDead)
{
foreach (Item receiverItem in receiver.Inventory.AllItems.Where(i => i.GetComponent<WifiComponent>()?.LinkToChat ?? false))
{
if (sender.Inventory == null || !receiver.HasEquippedItem(receiverItem)) { continue; }
foreach (Item senderItem in sender.Inventory.AllItems.Where(i => i.GetComponent<WifiComponent>()?.LinkToChat ?? false))
{
if (!sender.HasEquippedItem(senderItem)) { continue; }
var receiverRadio = receiverItem.GetComponent<WifiComponent>();
var senderRadio = senderItem.GetComponent<WifiComponent>();
if (!receiverRadio.CanReceive(senderRadio)) { continue; }
string msg = ApplyDistanceEffect(receiverItem, senderItem, message, senderRadio.Range, obstructionMultiplier: 0);
if (sender.SpeechImpediment > 0.0f)
{
//speech impediment doesn't reduce the range when using a radio, but adds extra garbling
msg = ApplyDistanceEffect(msg, sender.SpeechImpediment / 100.0f);
}
return msg;
}
}
return spokenMsg;
}
break;
}
return message;
}
public int EstimateLengthBytesClient()
{
int length = 1 + //(byte)ServerNetObject.CHAT_MESSAGE
2 + //(UInt16)NetStateID
Encoding.UTF8.GetBytes(Text).Length + 2;
return length;
}
public static bool CanUseRadio(Character sender, bool ignoreJamming = false)
{
return CanUseRadio(sender, out _, ignoreJamming);
}
public static bool CanUseRadio(Character sender, out WifiComponent radio, bool ignoreJamming = false)
{
radio = null;
if (sender?.Inventory == null || sender.Removed) { return false; }
foreach (Item item in sender.Inventory.AllItems)
{
var wifiComponent = item.GetComponent<WifiComponent>();
if (wifiComponent == null || !wifiComponent.LinkToChat || !wifiComponent.CanTransmit(ignoreJamming) || !sender.HasEquippedItem(item)) { continue; }
if (radio == null || wifiComponent.Range > radio.Range)
{
radio = wifiComponent;
}
}
return radio?.Item != null;
}
}
}