64 lines
2.7 KiB
C#
64 lines
2.7 KiB
C#
#nullable enable
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using System.Diagnostics;
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namespace Barotrauma
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{
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/// <summary>
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/// Check whether the reputation of the crew for a specific faction meets some criteria (e.g. equal to, larger than or less than some value).
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/// </summary>
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class CheckReputationAction : CheckDataAction
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{
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[Serialize(ReputationAction.ReputationType.None, IsPropertySaveable.Yes, description: "Should the action check the reputation for a given faction, or whichever faction owns the current location.")]
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public ReputationAction.ReputationType TargetType { get; set; }
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public CheckReputationAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { }
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protected override float GetFloat(CampaignMode campaignMode)
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{
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switch (TargetType)
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{
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case ReputationAction.ReputationType.Faction:
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{
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Faction? faction = campaignMode.Factions.Find(f => f.Prefab.Identifier == Identifier);
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if (faction != null) { return faction.Reputation.Value; }
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break;
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}
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case ReputationAction.ReputationType.Location:
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{
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Location? location = campaignMode.Map.CurrentLocation;
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Debug.Assert(location?.Reputation != null, "location?.Reputation != null");
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if (location?.Reputation != null) { return location.Reputation.Value; }
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break;
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}
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default:
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{
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DebugConsole.ThrowError("CheckReputationAction requires a \"TargetType\" but none were specified.",
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contentPackage: ParentEvent.Prefab.ContentPackage);
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break;
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}
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}
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return 0.0f;
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}
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protected override bool GetBool(CampaignMode campaignMode)
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{
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DebugConsole.ThrowError("Boolean comparison cannot be applied to reputations.",
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contentPackage: ParentEvent.Prefab.ContentPackage);
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return false;
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}
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public override string ToDebugString()
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{
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string condition = "?";
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if (value2 != null && value1 != null)
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{
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condition = $"{value1.ColorizeObject()} {Operator.ColorizeObject()} {value2.ColorizeObject()}";
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}
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return $"{ToolBox.GetDebugSymbol(succeeded.HasValue)} {nameof(CheckReputationAction)} -> (Type: {TargetType.ColorizeObject()}, " +
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$"{(Identifier.IsEmpty ? string.Empty : $"Identifier: {Identifier.ColorizeObject()}, ")}" +
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$"Success: {succeeded.ColorizeObject()}, Expression: {condition})";
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}
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}
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} |