Files
2024-04-24 18:09:05 +03:00

64 lines
2.7 KiB
C#

#nullable enable
using System.Diagnostics;
namespace Barotrauma
{
/// <summary>
/// Check whether the reputation of the crew for a specific faction meets some criteria (e.g. equal to, larger than or less than some value).
/// </summary>
class CheckReputationAction : CheckDataAction
{
[Serialize(ReputationAction.ReputationType.None, IsPropertySaveable.Yes, description: "Should the action check the reputation for a given faction, or whichever faction owns the current location.")]
public ReputationAction.ReputationType TargetType { get; set; }
public CheckReputationAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { }
protected override float GetFloat(CampaignMode campaignMode)
{
switch (TargetType)
{
case ReputationAction.ReputationType.Faction:
{
Faction? faction = campaignMode.Factions.Find(f => f.Prefab.Identifier == Identifier);
if (faction != null) { return faction.Reputation.Value; }
break;
}
case ReputationAction.ReputationType.Location:
{
Location? location = campaignMode.Map.CurrentLocation;
Debug.Assert(location?.Reputation != null, "location?.Reputation != null");
if (location?.Reputation != null) { return location.Reputation.Value; }
break;
}
default:
{
DebugConsole.ThrowError("CheckReputationAction requires a \"TargetType\" but none were specified.",
contentPackage: ParentEvent.Prefab.ContentPackage);
break;
}
}
return 0.0f;
}
protected override bool GetBool(CampaignMode campaignMode)
{
DebugConsole.ThrowError("Boolean comparison cannot be applied to reputations.",
contentPackage: ParentEvent.Prefab.ContentPackage);
return false;
}
public override string ToDebugString()
{
string condition = "?";
if (value2 != null && value1 != null)
{
condition = $"{value1.ColorizeObject()} {Operator.ColorizeObject()} {value2.ColorizeObject()}";
}
return $"{ToolBox.GetDebugSymbol(succeeded.HasValue)} {nameof(CheckReputationAction)} -> (Type: {TargetType.ColorizeObject()}, " +
$"{(Identifier.IsEmpty ? string.Empty : $"Identifier: {Identifier.ColorizeObject()}, ")}" +
$"Success: {succeeded.ColorizeObject()}, Expression: {condition})";
}
}
}