Files
2025-03-12 12:56:27 +00:00

118 lines
5.0 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
namespace Barotrauma
{
partial class StructurePrefab : MapEntityPrefab
{
public readonly Color BackgroundSpriteColor;
public readonly ImmutableArray<DecorativeSprite> DecorativeSprites;
public readonly ImmutableDictionary<int, ImmutableArray<DecorativeSprite>> DecorativeSpriteGroups;
public override void UpdatePlacing(Camera cam)
{
if (PlayerInput.SecondaryMouseButtonClicked())
{
Selected = null;
return;
}
Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
Vector2 size = ScaledSize;
Rectangle newRect = new Rectangle((int)position.X, (int)position.Y, (int)size.X, (int)size.Y);
if (placePosition == Vector2.Zero)
{
if (PlayerInput.PrimaryMouseButtonHeld() && GUI.MouseOn == null)
{
placePosition = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
}
newRect.X = (int)position.X;
newRect.Y = (int)position.Y;
}
else
{
Vector2 placeSize = size;
if (ResizeHorizontal) placeSize.X = position.X - placePosition.X;
if (ResizeVertical) placeSize.Y = placePosition.Y - position.Y;
//don't allow resizing width/height to less than the grid size
if (ResizeHorizontal && Math.Abs(placeSize.X) < Submarine.GridSize.X)
{
placeSize.X = Submarine.GridSize.X;
}
if (ResizeVertical && Math.Abs(placeSize.Y) < Submarine.GridSize.Y)
{
placeSize.Y = Submarine.GridSize.Y;
}
newRect = Submarine.AbsRect(placePosition, placeSize);
if (PlayerInput.PrimaryMouseButtonReleased())
{
newRect.Location -= MathUtils.ToPoint(Submarine.MainSub.Position);
var structure = new Structure(newRect, this, Submarine.MainSub)
{
Submarine = Submarine.MainSub
};
SubEditorScreen.StoreCommand(new AddOrDeleteCommand(new List<MapEntity> { structure }, false));
placePosition = Vector2.Zero;
if (!PlayerInput.IsShiftDown())
{
Selected = null;
}
return;
}
}
}
public override void DrawPlacing(SpriteBatch spriteBatch, Camera cam)
{
Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
Rectangle newRect = new Rectangle((int)position.X, (int)position.Y, (int)ScaledSize.X, (int)ScaledSize.Y);
if (placePosition == Vector2.Zero)
{
newRect.X = (int)position.X;
newRect.Y = (int)position.Y;
}
else
{
Vector2 placeSize = ScaledSize;
if (ResizeHorizontal) placeSize.X = position.X - placePosition.X;
if (ResizeVertical) placeSize.Y = placePosition.Y - position.Y;
newRect = Submarine.AbsRect(placePosition, placeSize);
}
Sprite.DrawTiled(spriteBatch, new Vector2(newRect.X, -newRect.Y), new Vector2(newRect.Width, newRect.Height), textureScale: TextureScale * Scale, color: SpriteColor);
float thickness = Math.Max(1.0f / cam.Zoom, 1.0f);
int zoomInvariantWidth = (int)(GameMain.GraphicsWidth / cam.Zoom);
int zoomInvariantHeight = (int)(GameMain.GraphicsHeight / cam.Zoom);
GUI.DrawRectangle(spriteBatch, new Rectangle(newRect.X - zoomInvariantWidth, -newRect.Y, newRect.Width + zoomInvariantWidth * 2, newRect.Height), Color.White, thickness: thickness);
GUI.DrawRectangle(spriteBatch, new Rectangle(newRect.X, -newRect.Y - zoomInvariantHeight, newRect.Width, newRect.Height + zoomInvariantHeight * 2), Color.White, thickness: thickness);
}
public override void DrawPlacing(SpriteBatch spriteBatch, Rectangle placeRect, float scale = 1.0f, float rotation = 0.0f, SpriteEffects spriteEffects = SpriteEffects.None)
{
var position = placeRect.Location.ToVector2().FlipY();
position += placeRect.Size.ToVector2() * 0.5f;
Sprite.DrawTiled(
spriteBatch,
position,
placeRect.Size.ToVector2(),
color: SpriteColor * 0.8f,
origin: placeRect.Size.ToVector2() * 0.5f,
rotation: rotation,
textureScale: TextureScale * scale,
spriteEffects: spriteEffects ^ Sprite.effects);
}
}
}