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LuaCsForBarotraumaEP/Libraries/SharpFont/Source/SharpFontShared/GlyphFormat.cs
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00

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This file contains ambiguous Unicode characters
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#region MIT License
/*Copyright (c) 2012-2013 Robert Rouhani <robert.rouhani@gmail.com>
SharpFont based on Tao.FreeType, Copyright (c) 2003-2007 Tao Framework Team
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.*/
#endregion
using System;
namespace SharpFont
{
/// <summary>
/// An enumeration type used to describe the format of a given glyph image. Note that this version of FreeType only
/// supports two image formats, even though future font drivers will be able to register their own format.
/// </summary>
[CLSCompliant(false)]
public enum GlyphFormat : uint
{
/// <summary>
/// The value 0 is reserved.
/// </summary>
None = 0,
/// <summary>
/// The glyph image is a composite of several other images. This format is only used with
/// <see cref="LoadFlags.NoRecurse"/>, and is used to report compound glyphs (like accented characters).
/// </summary>
Composite = ('c' << 24 | 'o' << 16 | 'm' << 8 | 'p'),
/// <summary>
/// The glyph image is a bitmap, and can be described as an <see cref="FTBitmap"/>. You generally need to
/// access the bitmap field of the <see cref="GlyphSlot"/> structure to read it.
/// </summary>
Bitmap = ('b' << 24 | 'i' << 16 | 't' << 8 | 's'),
/// <summary>
/// The glyph image is a vectorial outline made of line segments and Bézier arcs; it can be described as an
/// <see cref="Outline"/>; you generally want to access the outline field of the <see cref="GlyphSlot"/>
/// structure to read it.
/// </summary>
Outline = ('o' << 24 | 'u' << 16 | 't' << 8 | 'l'),
/// <summary>
/// The glyph image is a vectorial path with no inside and outside contours. Some Type 1 fonts, like those in
/// the Hershey family, contain glyphs in this format. These are described as <see cref="Outline"/>, but
/// FreeType isn't currently capable of rendering them correctly.
/// </summary>
Plotter = ('p' << 24 | 'l' << 16 | 'o' << 8 | 't')
}
}