34 lines
1.4 KiB
C#
34 lines
1.4 KiB
C#
using System.Runtime.InteropServices;
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namespace Steamworks.Data
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{
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/// <summary>
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/// Describe the status of a connection
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/// </summary>
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
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public struct ConnectionLaneStatus
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{
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internal int cbPendingUnreliable; // m_cbPendingUnreliable int
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internal int cbPendingReliable; // m_cbPendingReliable int
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internal int cbSentUnackedReliable; // m_cbSentUnackedReliable int
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internal int _reservePad1; // _reservePad1 int
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internal long ecQueueTime; // m_usecQueueTime SteamNetworkingMicroseconds
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[MarshalAs( UnmanagedType.ByValArray, SizeConst = 10, ArraySubType = UnmanagedType.U4 )]
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internal uint[] reserved; // reserved uint32 [10]
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/// <summary>
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/// Number of bytes unreliable data pending to be sent. This is data that you have recently requested to be sent but has not yet actually been put on the wire.
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/// </summary>
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public int PendingUnreliable => cbPendingUnreliable;
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/// <summary>
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/// Number of bytes reliable data pending to be sent. This is data that you have recently requested to be sent but has not yet actually been put on the wire.
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/// </summary>
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public int PendingReliable => cbPendingReliable;
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/// <summary>
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/// Number of bytes of reliable data that has been placed the wire, but for which we have not yet received an acknowledgment, and thus we may have to re-transmit.
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/// </summary>
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public int SentUnackedReliable => cbSentUnackedReliable;
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}
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} |