Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Items/Components/Signal/ButtonTerminal.cs
2022-03-17 01:25:04 +09:00

21 lines
858 B
C#

using Barotrauma.Networking;
namespace Barotrauma.Items.Components
{
partial class ButtonTerminal : ItemComponent, IClientSerializable, IServerSerializable
{
public void ServerEventRead(IReadMessage msg, Client c)
{
int signalIndex = msg.ReadRangedInteger(0, Signals.Length - 1);
if (!item.CanClientAccess(c)) { return; }
if (!SendSignal(signalIndex, c.Character)) { return; }
GameServer.Log($"{GameServer.CharacterLogName(c.Character)} sent a signal \"{Signals[signalIndex]}\" from {item.Name}", ServerLog.MessageType.ItemInteraction);
item.CreateServerEvent(this, new EventData(signalIndex));
}
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
Write(msg, extraData);
}
}
}