Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Items/Components/Power/PowerContainer.cs
Markus Isberg 31d2dc658e Build 0.20.9.0
2022-12-01 21:59:53 +02:00

32 lines
1.2 KiB
C#

using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using System;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class PowerContainer : Powered, IDrawableComponent, IServerSerializable, IClientSerializable
{
public void ServerEventRead(IReadMessage msg, Client c)
{
float newRechargeSpeed = msg.ReadRangedInteger(0, 10) / 10.0f * maxRechargeSpeed;
if (item.CanClientAccess(c))
{
RechargeSpeed = newRechargeSpeed;
GameServer.Log(GameServer.CharacterLogName(c.Character) + " set the recharge speed of " + item.Name + " to " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", ServerLog.MessageType.ItemInteraction);
}
item.CreateServerEvent(this);
}
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.WriteRangedInteger((int)(rechargeSpeed / MaxRechargeSpeed * 10), 0, 10);
float chargeRatio = MathHelper.Clamp(charge / adjustedCapacity, 0.0f, 1.0f);
msg.WriteRangedSingle(chargeRatio, 0.0f, 1.0f, 8);
}
}
}