using Barotrauma.Networking; using Microsoft.Xna.Framework; using System; namespace Barotrauma.Items.Components { partial class Wire : ItemComponent, IDrawableComponent, IServerSerializable { public void CreateNetworkEvent() { if (GameMain.Server == null) return; //split into multiple events because one might not be enough to fit all the nodes int eventCount = Math.Max((int)Math.Ceiling(nodes.Count / (float)MaxNodesPerNetworkEvent), 1); for (int i = 0; i < eventCount; i++) { GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, item.GetComponentIndex(this), i }); } } public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null) { int eventIndex = (int)extraData[2]; int nodeStartIndex = eventIndex * MaxNodesPerNetworkEvent; int nodeCount = MathHelper.Clamp(nodes.Count - nodeStartIndex, 0, MaxNodesPerNetworkEvent); msg.WriteRangedInteger(eventIndex, 0, (int)Math.Ceiling(MaxNodeCount / (float)MaxNodesPerNetworkEvent)); msg.WriteRangedInteger(nodeCount, 0, MaxNodesPerNetworkEvent); for (int i = nodeStartIndex; i < nodeStartIndex + nodeCount; i++) { msg.Write(nodes[i].X); msg.Write(nodes[i].Y); } } public void ServerRead(ClientNetObject type, IReadMessage msg, Client c) { int nodeCount = msg.ReadByte(); Vector2 lastNodePos = Vector2.Zero; if (nodeCount > 0) { lastNodePos = new Vector2(msg.ReadSingle(), msg.ReadSingle()); } if (!item.CanClientAccess(c)) { return; } if (nodes.Count > nodeCount) { nodes.RemoveRange(nodeCount, nodes.Count - nodeCount); } if (nodeCount > 0) { if (nodeCount > nodes.Count) { nodes.Add(lastNodePos); } else { nodes[nodes.Count - 1] = lastNodePos; } } CreateNetworkEvent(); } } }