-- luacheck: ignore 111 --[[-- Class providing networking related tasks. ]] -- @code Networking -- @pragma nostrip local Networking = {} --- -- @realm server Networking.FileSenderMaxPacketsPerUpdate = 4 --- -- @realm server Networking.LastClientListUpdateID = 0 --- Send a post HTTP Request, callback is called with an argument result string. -- @realm server function Networking.RequestPostHTTP(url, callback, textData, contentType) end --- Send a get HTTP Request, callback is called with an argument result string. -- @realm server function Networking.RequestGetHTTP(url, callback) end --- Creates a new net message, returns an IWriteMessage -- @treturn IWriteMessage netMessage -- @realm shared function Networking.Start(netMessageName) end --- Sends a net message to the server. -- @realm client function Networking.Send(netMessage, deliveryMethod) end --- Sends a net message to a connection, if the connection is null, then it sends the message to all connections -- @realm server function Networking.Send(netMessage, connection, deliveryMethod) end --- Adds a function to listen for lua net messages -- @realm shared function Networking.Receive(netMessageName, callback) end --- Writes again the lobby data of a client, useful for syncing submarine lists or other lobby options. -- @realm server function Networking.ClientWriteLobby(client) end --- Creates an entity event. -- @realm shared function Networking.CreateEntityEvent(entity, extraData) end --- Updates the client permissions, call this after you i've changed the permissions of a client, so they are notified about it. -- @realm server function Networking.UpdateClientPermissions(client) end