using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Xml.Linq; namespace Subsurface.Items.Components { class Wire : ItemComponent { const float nodeDistance = 128.0f; static Sprite wireSprite; List nodes; Connection[] connections; public Wire(Item item, XElement element) : base(item, element) { if (wireSprite==null) { wireSprite = new Sprite("Content/Items/wireHorizontal.png",new Vector2(0.5f,0.5f)); wireSprite.Depth = 0.85f; } nodes = new List(); connections = new Connection[2]; } public Connection OtherConnection(Connection connection) { if (connection==null) return null; if (connection==connections[0]) return connections[1]; if (connection==connections[1]) return connections[0]; return null; } public void RemoveConnection(Connection connection) { if (connection == connections[0]) connections[0] = null; if (connection == connections[1]) connections[1] = null; } public void Connect(Connection newConnection, bool addNode = true) { for (int i = 0; i < 2; i++) { if (connections[i] == newConnection) return; } for (int i = 0; i < 2; i++) { if (connections[i] != null) continue; connections[i] = newConnection; if (!addNode) break; if (i==0) { nodes.Insert(0, newConnection.Item.Position); } else { nodes.Add(newConnection.Item.Position); } break; } if (connections[0]!=null && connections[1]!=null) { item.Drop(null, false); item.body.Enabled = false; CleanNodes(); } //new Networking.NetworkEvent(item.ID, true); } public override void Equip(Character character) { ClearConnections(); isActive = true; } public override void Unequip(Character character) { ClearConnections(); } public override void Update(float deltaTime, Camera cam) { if (nodes.Count == 0) return; if (Math.Abs(item.Position.X-nodes[nodes.Count-1].X)>nodeDistance) { nodes.Add(new Vector2( ToolBox.Round(item.Position.X, Map.gridSize.X), nodes[nodes.Count - 1].Y)); item.NewComponentEvent(this, true); } else if (Math.Abs(item.Position.Y-nodes[nodes.Count-1].Y)>nodeDistance) { nodes.Add(new Vector2(nodes[nodes.Count - 1].X, ToolBox.Round(item.Position.Y, Map.gridSize.Y))); item.NewComponentEvent(this, true); } } //public override bool Use(Character character = null) //{ // Vector2 nodePos = item.Position; // ToolBox.Round(nodePos.X, Map.gridSize.X); // ToolBox.Round(nodePos.Y, Map.gridSize.Y); // nodes.Add(nodePos); // return true; //} public override void SecondaryUse(Character character = null) { if (nodes.Count > 0) { nodes.RemoveAt(nodes.Count - 1); item.NewComponentEvent(this, true); } } public override bool Pick(Character picker) { ClearConnections(); return true; } private void ClearConnections() { nodes.Clear(); for (int i = 0; i < 2; i++ ) { if (connections[i] == null) continue; int wireIndex = connections[i].FindWireIndex(item); if (wireIndex == -1) continue; connections[i].AddLink(wireIndex, null); connections[i] = null; } } private void CleanNodes() { for (int i = nodes.Count - 2; i > 0; i--) { if ((nodes[i-1].X == nodes[i].X || nodes[i-1].Y == nodes[i].Y) && (nodes[i+1].X == nodes[i].X || nodes[i+1].Y == nodes[i].Y)) { if (Vector2.Distance(nodes[i - 1], nodes[i]) == Vector2.Distance(nodes[i + 1], nodes[i])) { nodes.RemoveAt(i); } } } bool removed; do { removed = false; for (int i = nodes.Count - 2; i > 0; i--) { if ((nodes[i - 1].X == nodes[i].X && nodes[i + 1].X == nodes[i].X) || (nodes[i - 1].Y == nodes[i].Y && nodes[i + 1].Y == nodes[i].Y)) { nodes.RemoveAt(i); removed = true; } } } while (removed); } public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch) { for (int i = 0; i < nodes.Count; i++) { GUI.DrawRectangle(spriteBatch, new Rectangle((int)nodes[i].X, (int)-nodes[i].Y, 5, 5), Color.DarkGray, true, wireSprite.Depth - 0.01f); } for (int i = 1; i