using Barotrauma.Extensions; using Barotrauma.Items.Components; using Barotrauma.Networking; using FarseerPhysics; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System; using System.Collections.Generic; using System.Linq; using System.Xml.Linq; using Barotrauma.Steam; namespace Barotrauma { partial class CrewManager { private Point screenResolution; #region UI public GUIComponent ReportButtonFrame { get; set; } private GUIFrame guiFrame; private GUIComponent crewAreaWithButtons; private GUIFrame crewArea; private GUIListBox crewList; private GUIButton commandButton, toggleCrewButton; private float crewListOpenState; private bool _isCrewMenuOpen = true; private Point crewListEntrySize; private GUIFrame contextMenu; private GUIListBox subContextMenu; /// /// Present only in single player games. In multiplayer. The chatbox is found from GameSession.Client. /// public ChatBox ChatBox { get; private set; } private float prevUIScale; public bool AllowCharacterSwitch = true; /// /// This property stores the preference in settings. Don't use for automatic logic. /// Use AutoShowCrewList(), AutoHideCrewList(), and ResetCrewList(). /// public bool IsCrewMenuOpen { get { return _isCrewMenuOpen; } set { if (_isCrewMenuOpen == value) { return; } _isCrewMenuOpen = GameMain.Config.CrewMenuOpen = value; } } public bool AutoShowCrewList() => _isCrewMenuOpen = true; public void AutoHideCrewList() => _isCrewMenuOpen = false; public void ResetCrewList() => _isCrewMenuOpen = GameMain.Config.CrewMenuOpen; const float CommandNodeAnimDuration = 0.2f; public List OrderOptionButtons = new List(); private Sprite jobIndicatorBackground, previousOrderArrow, cancelIcon; private const int MaxOrderIcons = 3; #endregion #region Constructors public CrewManager(XElement element, bool isSinglePlayer) : this(isSinglePlayer) { AddCharacterElements(element); } partial void InitProjectSpecific() { guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent) { CanBeFocused = false }; #region Crew Area crewAreaWithButtons = new GUIFrame( HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.CrewArea, guiFrame.RectTransform), style: null, color: Color.Transparent) { CanBeFocused = false }; var commandButtonHeight = (int)(GUI.Scale * 40); var buttonSize = new Point((int)(182f / 99f * commandButtonHeight), commandButtonHeight); var crewListToggleButtonHeight = (int)(64f * buttonSize.X / 175f); crewArea = new GUIFrame( new RectTransform( new Point(crewAreaWithButtons.Rect.Width, crewAreaWithButtons.Rect.Height - commandButtonHeight - crewListToggleButtonHeight - 2 * HUDLayoutSettings.Padding), crewAreaWithButtons.RectTransform, Anchor.BottomLeft), style: null, color: Color.Transparent) { CanBeFocused = false }; commandButton = new GUIButton( new RectTransform(buttonSize, parent: crewAreaWithButtons.RectTransform), style: "CommandButton") { // TODO: Update keybind if it's changed ToolTip = TextManager.Get("inputtype.command") + " (" + GameMain.Config.KeyBindText(InputType.Command) + ")", OnClicked = (button, userData) => { ToggleCommandUI(); return true; } }; // AbsoluteOffset is set in UpdateProjectSpecific based on crewListOpenState crewList = new GUIListBox( new RectTransform( Vector2.One, crewArea.RectTransform), style: null, isScrollBarOnDefaultSide: false) { AutoHideScrollBar = false, CanBeFocused = false, OnSelected = (component, userData) => false, SelectMultiple = false, Spacing = (int)(GUI.Scale * 10) }; buttonSize.Y = crewListToggleButtonHeight; toggleCrewButton = new GUIButton( new RectTransform(buttonSize, parent: crewAreaWithButtons.RectTransform) { AbsoluteOffset = new Point(0, commandButtonHeight + HUDLayoutSettings.Padding) }, style: "CrewListToggleButton") { OnClicked = (GUIButton btn, object userdata) => { IsCrewMenuOpen = !IsCrewMenuOpen; return true; } }; jobIndicatorBackground = new Sprite("Content/UI/CommandUIAtlas.png", new Rectangle(0, 512, 128, 128)); previousOrderArrow = new Sprite("Content/UI/CommandUIAtlas.png", new Rectangle(128, 512, 128, 128)); cancelIcon = new Sprite("Content/UI/CommandUIAtlas.png", new Rectangle(512, 384, 128, 128)); // Calculate and store crew list entry size so it doesn't have to be calculated for every entry crewListEntrySize = new Point(crewList.Content.Rect.Width - HUDLayoutSettings.Padding, 0); int crewListEntryMinHeight = 32; crewListEntrySize.Y = Math.Max(crewListEntryMinHeight, (int)(crewListEntrySize.X / 8f)); float charactersPerView = crewList.Content.Rect.Height / (float)(crewListEntrySize.Y + crewList.Spacing); int adjustedHeight = (int)Math.Ceiling(crewList.Content.Rect.Height / Math.Round(charactersPerView)) - crewList.Spacing; if (adjustedHeight < crewListEntryMinHeight) { adjustedHeight = (int)Math.Ceiling(crewList.Content.Rect.Height / Math.Floor(charactersPerView)) - crewList.Spacing; } crewListEntrySize.Y = adjustedHeight; #endregion #region Chatbox if (IsSinglePlayer) { ChatBox = new ChatBox(guiFrame, isSinglePlayer: true) { OnEnterMessage = (textbox, text) => { if (Character.Controlled?.Info == null) { textbox.Deselect(); textbox.Text = ""; return true; } textbox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default]; if (!string.IsNullOrWhiteSpace(text)) { string msgCommand = ChatMessage.GetChatMessageCommand(text, out string msg); // add to local history ChatBox.ChatManager.Store(text); AddSinglePlayerChatMessage( Character.Controlled.Info.Name, msg, ((msgCommand == "r" || msgCommand == "radio") && ChatMessage.CanUseRadio(Character.Controlled)) ? ChatMessageType.Radio : ChatMessageType.Default, Character.Controlled); var headset = GetHeadset(Character.Controlled, true); if (headset != null && headset.CanTransmit()) { headset.TransmitSignal(stepsTaken: 0, signal: msg, source: headset.Item, sender: Character.Controlled, sentFromChat: true); } } textbox.Deselect(); textbox.Text = ""; if (ChatBox.CloseAfterMessageSent) { ChatBox.ToggleOpen = false; ChatBox.CloseAfterMessageSent = false; } return true; } }; ChatBox.InputBox.OnTextChanged += ChatBox.TypingChatMessage; } #endregion #region Reports var chatBox = ChatBox ?? GameMain.Client?.ChatBox; if (chatBox != null) { chatBox.ToggleButton = new GUIButton(new RectTransform(new Point((int)(182f * GUI.Scale * 0.4f), (int)(99f * GUI.Scale * 0.4f)), chatBox.GUIFrame.Parent.RectTransform), style: "ChatToggleButton"); chatBox.ToggleButton.RectTransform.AbsoluteOffset = new Point(0, HUDLayoutSettings.ChatBoxArea.Height - chatBox.ToggleButton.Rect.Height); chatBox.ToggleButton.OnClicked += (GUIButton btn, object userdata) => { chatBox.ToggleOpen = !chatBox.ToggleOpen; chatBox.CloseAfterMessageSent = false; return true; }; } var reports = Order.PrefabList.FindAll(o => o.IsReport && o.SymbolSprite != null && !o.Hidden); if (reports.None()) { DebugConsole.ThrowError("No valid orders for report buttons found! Cannot create report buttons. The orders for the report buttons must have 'targetallcharacters' attribute enabled and a valid 'symbolsprite' defined."); return; } ReportButtonFrame = new GUILayoutGroup(new RectTransform( new Point((HUDLayoutSettings.ChatBoxArea.Height - chatBox.ToggleButton.Rect.Height - (int)((reports.Count - 1) * 5 * GUI.Scale)) / reports.Count, HUDLayoutSettings.ChatBoxArea.Height - chatBox.ToggleButton.Rect.Height), guiFrame.RectTransform)) { AbsoluteSpacing = (int)(5 * GUI.Scale), UserData = "reportbuttons", CanBeFocused = false }; ReportButtonFrame.RectTransform.AbsoluteOffset = new Point(0, -chatBox.ToggleButton.Rect.Height); //report buttons foreach (Order order in reports) { if (!order.IsReport || order.SymbolSprite == null || order.Hidden) { continue; } var btn = new GUIButton(new RectTransform(new Point(ReportButtonFrame.Rect.Width), ReportButtonFrame.RectTransform), style: null) { OnClicked = (GUIButton button, object userData) => { if (!CanIssueOrders) { return false; } var sub = Character.Controlled.Submarine; if (sub == null || sub.TeamID != Character.Controlled.TeamID || sub.Info.IsWreck) { return false; } SetCharacterOrder(null, order, null, Character.Controlled); if (IsSinglePlayer) { HumanAIController.ReportProblem(Character.Controlled, order); } return true; }, UserData = order, ToolTip = order.Name }; new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlowCircular") { Color = GUI.Style.Red * 0.8f, HoverColor = GUI.Style.Red * 1.0f, PressedColor = GUI.Style.Red * 0.6f, UserData = "highlighted", CanBeFocused = false, Visible = false }; var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite, scaleToFit: true) { Color = order.Color, HoverColor = Color.Lerp(order.Color, Color.White, 0.5f), ToolTip = order.Name, SpriteEffects = SpriteEffects.FlipHorizontally }; } #endregion screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight); prevUIScale = GUI.Scale; _isCrewMenuOpen = GameMain.Config.CrewMenuOpen; dismissedOrderPrefab ??= Order.GetPrefab("dismissed"); } #endregion #region Character list management public Rectangle GetActiveCrewArea() { return crewArea.Rect; } public IEnumerable GetCharacters() { return characters; } public IEnumerable GetCharacterInfos() { return characterInfos; } /// /// Remove the character from the crew (and crew menus). /// /// The character to remove /// If the character info is also removed, the character will not be visible in the round summary. public void RemoveCharacter(Character character, bool removeInfo = false) { if (character == null) { DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace.CleanupStackTrace()); return; } characters.Remove(character); if (removeInfo) { characterInfos.Remove(character.Info); } } private void AddCharacterToCrewList(Character character) { if (character == null) { return; } var background = new GUIFrame( new RectTransform(crewListEntrySize, parent: crewList.Content.RectTransform, anchor: Anchor.TopRight), style: "CrewListBackground") { UserData = character, OnSecondaryClicked = (comp, data) => { if (data == null) { return false; } var client = GameMain.NetworkMember?.ConnectedClients?.Find(c => c.Character == data); if (client != null) { CreateModerationContextMenu(PlayerInput.MousePosition.ToPoint(), client); return true; } return false; } }; var iconRelativeWidth = (float)crewListEntrySize.Y / background.Rect.Width; var layoutGroup = new GUILayoutGroup( new RectTransform(Vector2.One, parent: background.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft) { CanBeFocused = false, RelativeSpacing = 0.1f * iconRelativeWidth, UserData = character }; var commandButtonAbsoluteHeight = Math.Min(40.0f, 0.67f * background.Rect.Height); var paddingRelativeWidth = 0.35f * commandButtonAbsoluteHeight / background.Rect.Width; // "Padding" to prevent member-specific command button from overlapping job indicator new GUIFrame(new RectTransform(new Vector2(paddingRelativeWidth, 1.0f), layoutGroup.RectTransform), style: null); var jobIconBackground = new GUIImage( new RectTransform(new Vector2(0.8f * iconRelativeWidth, 0.8f), layoutGroup.RectTransform), jobIndicatorBackground, scaleToFit: true) { CanBeFocused = false, UserData = "job" }; if (character?.Info?.Job.Prefab?.Icon != null) { new GUIImage( new RectTransform(Vector2.One, jobIconBackground.RectTransform), character.Info.Job.Prefab.Icon, scaleToFit: true) { CanBeFocused = false, Color = character.Info.Job.Prefab.UIColor, HoverColor = character.Info.Job.Prefab.UIColor, PressedColor = character.Info.Job.Prefab.UIColor, SelectedColor = character.Info.Job.Prefab.UIColor }; } var nameRelativeWidth = 1.0f // Start padding - paddingRelativeWidth // 5 icons (job, 3 orders, sound) - (5 * 0.8f * iconRelativeWidth) // Vertical line - (0.1f * iconRelativeWidth) // Spacing - (7 * layoutGroup.RelativeSpacing); var font = layoutGroup.Rect.Width < 150 ? GUI.SmallFont : GUI.Font; var nameBlock = new GUITextBlock( new RectTransform( new Vector2(nameRelativeWidth, 1.0f), layoutGroup.RectTransform) { MaxSize = new Point(150, background.Rect.Height) }, ToolBox.LimitString(character.Name, font, (int)(nameRelativeWidth * layoutGroup.Rect.Width)), font: font, textColor: character.Info?.Job?.Prefab?.UIColor) { CanBeFocused = false }; var nameActualRealtiveWidth = Math.Min(nameRelativeWidth * background.Rect.Width, 150) / background.Rect.Width; var characterButton = new GUIButton( new RectTransform( new Vector2(paddingRelativeWidth + 0.8f * iconRelativeWidth + nameActualRealtiveWidth + 2 * layoutGroup.RelativeSpacing, 1.0f), background.RectTransform), style: null) { UserData = character }; // Only create a tooltip if the name doesn't fit the name block if (nameBlock.Text.EndsWith("...")) { var characterTooltip = character.Name; if (character.Info?.Job?.Name != null) { characterTooltip += " (" + character.Info.Job.Name + ")"; }; characterButton.ToolTip = characterTooltip; if (character.Info?.Job?.Prefab != null) { characterButton.TooltipRichTextData = new List() { new RichTextData() { Color = character.Info.Job.Prefab.UIColor, EndIndex = characterTooltip.Length - 1 }}; } } if (IsSinglePlayer) { characterButton.OnClicked = CharacterClicked; } else { characterButton.CanBeFocused = false; characterButton.CanBeSelected = false; } new GUIImage( new RectTransform(new Vector2(0.1f * iconRelativeWidth, 0.5f), layoutGroup.RectTransform), style: "VerticalLine") { CanBeFocused = false }; var soundIcons = new GUIFrame(new RectTransform(new Vector2(0.8f * iconRelativeWidth, 0.8f), layoutGroup.RectTransform), style: null) { CanBeFocused = false, UserData = "soundicons" }; new GUIImage( new RectTransform(Vector2.One, soundIcons.RectTransform), GUI.Style.GetComponentStyle("GUISoundIcon").GetDefaultSprite(), scaleToFit: true) { CanBeFocused = false, UserData = new Pair("soundicon", 0.0f), Visible = true }; new GUIImage( new RectTransform(Vector2.One, soundIcons.RectTransform), "GUISoundIconDisabled", scaleToFit: true) { CanBeFocused = true, UserData = "soundicondisabled", Visible = false }; new GUIButton(new RectTransform(new Point((int)commandButtonAbsoluteHeight), background.RectTransform), style: "CrewListCommandButton") { ToolTip = TextManager.Get("inputtype.command"), OnClicked = (component, userData) => { if (!CanIssueOrders) { return false; } CreateCommandUI(character); return true; } }; } /// /// Sets which character is selected in the crew UI (highlight effect etc) /// public bool CharacterClicked(GUIComponent component, object selection) { if (!AllowCharacterSwitch) { return false; } Character character = selection as Character; if (character == null || character.IsDead || character.IsUnconscious) { return false; } SelectCharacter(character); if (GUI.KeyboardDispatcher.Subscriber == crewList) { GUI.KeyboardDispatcher.Subscriber = null; } return true; } public void ReviveCharacter(Character revivedCharacter) { if (crewList.Content.GetChildByUserData(revivedCharacter) is GUIComponent characterComponent) { crewList.Content.RemoveChild(characterComponent); } if (characterInfos.Contains(revivedCharacter.Info)) { AddCharacter(revivedCharacter); } } public void KillCharacter(Character killedCharacter) { if (crewList.Content.GetChildByUserData(killedCharacter) is GUIComponent characterComponent) { CoroutineManager.StartCoroutine(KillCharacterAnim(characterComponent)); } RemoveCharacter(killedCharacter); } private IEnumerable KillCharacterAnim(GUIComponent component) { List components = component.GetAllChildren().ToList(); components.Add(component); components.RemoveAll(c => c.UserData is Pair pair && pair.First == "soundicon" || c.UserData as string == "soundicondisabled"); components.ForEach(c => c.Color = Color.DarkRed); yield return new WaitForSeconds(1.0f); float timer = 0.0f; float hideDuration = 1.0f; while (timer < hideDuration) { foreach (GUIComponent comp in components) { comp.Color = Color.Lerp(Color.DarkRed, Color.Transparent, timer / hideDuration); comp.RectTransform.LocalScale = new Vector2(comp.RectTransform.LocalScale.X, 1.0f - (timer / hideDuration)); } timer += CoroutineManager.DeltaTime; yield return CoroutineStatus.Running; } crewList.Content.RemoveChild(component); // GUITextBlock.AutoScaleAndNormalize(list.Content.GetAllChildren(), defaultScale: 1.0f); crewList.UpdateScrollBarSize(); yield return CoroutineStatus.Success; } #endregion #region Dialog /// /// Adds the message to the single player chatbox. /// public void AddSinglePlayerChatMessage(string senderName, string text, ChatMessageType messageType, Character sender) { if (!IsSinglePlayer) { DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace.CleanupStackTrace()); return; } if (string.IsNullOrEmpty(text)) { return; } if (sender != null) { GameMain.GameSession.CrewManager.SetCharacterSpeaking(sender); } ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender)); } public void AddSinglePlayerChatMessage(ChatMessage message) { if (!IsSinglePlayer) { DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace.CleanupStackTrace()); return; } if (string.IsNullOrEmpty(message.Text)) { return; } if (message.Sender != null) { GameMain.GameSession.CrewManager.SetCharacterSpeaking(message.Sender); } ChatBox.AddMessage(message); } private WifiComponent GetHeadset(Character character, bool requireEquipped) { if (character?.Inventory == null) { return null; } var radioItem = character.Inventory.AllItems.FirstOrDefault(it => it.GetComponent() != null); if (radioItem == null) { return null; } if (requireEquipped && !character.HasEquippedItem(radioItem)) { return null; } return radioItem.GetComponent(); } partial void CreateRandomConversation() { if (GameMain.Client != null) { //let the server create random conversations in MP return; } List availableSpeakers = Character.CharacterList.FindAll(c => c.AIController is HumanAIController && !c.IsDead && c.SpeechImpediment <= 100.0f); pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers)); } #endregion #region Voice chat public void SetPlayerVoiceIconState(Client client, bool muted, bool mutedLocally) { if (client?.Character == null) { return; } if (crewList.Content.GetChildByUserData(client.Character)? .FindChild(c => c is GUILayoutGroup)? .GetChildByUserData("soundicons") is GUIComponent soundIcons) { var soundIcon = soundIcons.FindChild(c => c.UserData is Pair pair && pair.First == "soundicon"); var soundIconDisabled = soundIcons.FindChild("soundicondisabled"); soundIcon.Visible = !muted && !mutedLocally; soundIconDisabled.Visible = muted || mutedLocally; soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally"); } } public void SetClientSpeaking(Client client) { if (client?.Character != null) { SetCharacterSpeaking(client.Character); } } public void SetCharacterSpeaking(Character character) { if (crewList.Content.GetChildByUserData(character)? .FindChild(c => c is GUILayoutGroup)? .GetChildByUserData("soundicons")? .FindChild(c => c.UserData is Pair pair && pair.First == "soundicon") is GUIComponent soundIcon) { soundIcon.Color = Color.White; Pair userdata = soundIcon.UserData as Pair; userdata.Second = 1.0f; } } #endregion #region Crew List Order Displayment // TODO: CHECK ALL THE ORDER CONSTUCTOR CALLS /// /// Sets the character's current order (if it's close enough to receive messages from orderGiver) and /// displays the order in the crew UI /// public void SetCharacterOrder(Character character, Order order, string option, Character orderGiver) { if (order != null && order.TargetAllCharacters) { Hull hull = null; if (order.IsReport) { if (orderGiver?.CurrentHull == null) { return; } hull = orderGiver.CurrentHull; AddOrder(new Order(order.Prefab ?? order, hull, null, orderGiver), order.FadeOutTime); } else if(order.IsIgnoreOrder) { WallSection ws = null; if (order.TargetType == Order.OrderTargetType.Entity && order.TargetEntity is IIgnorable ignorable) { ignorable.OrderedToBeIgnored = order.Identifier == "ignorethis"; AddOrder(new Order(order.Prefab ?? order, order.TargetEntity, order.TargetItemComponent, orderGiver), null); } else if (order.TargetType == Order.OrderTargetType.WallSection && order.TargetEntity is Structure s) { var wallSectionIndex = order.WallSectionIndex ?? s.Sections.IndexOf(wallContext); ws = s.GetSection(wallSectionIndex); if (ws != null) { ws.OrderedToBeIgnored = order.Identifier == "ignorethis"; AddOrder(new Order(order.Prefab ?? order, s, wallSectionIndex, orderGiver), null); } } else { return; } if (ws != null) { hull = Hull.FindHull(ws.WorldPosition); } else if (order.TargetEntity is Item i) { hull = i.CurrentHull; } else if (order.TargetEntity is ISpatialEntity se) { hull = Hull.FindHull(se.WorldPosition); } } if (IsSinglePlayer) { orderGiver.Speak(order.GetChatMessage("", hull?.DisplayName, givingOrderToSelf: character == orderGiver), ChatMessageType.Order); } else { OrderChatMessage msg = new OrderChatMessage(order, "", order.IsReport ? hull : order.TargetEntity, null, orderGiver); GameMain.Client?.SendChatMessage(msg); } } else { //can't issue an order if no characters are available if (character == null) { return; } if (IsSinglePlayer) { character.SetOrder(order, option, orderGiver, speak: orderGiver != character); orderGiver?.Speak(order?.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option)); } else if (orderGiver != null) { OrderChatMessage msg = new OrderChatMessage(order, option, order?.TargetSpatialEntity ?? order?.TargetItemComponent?.Item as ISpatialEntity, character, orderGiver); GameMain.Client?.SendChatMessage(msg); } } } /// /// Displays the specified order in the crew UI next to the character. /// public void AddCurrentOrderIcon(Character character, Order order, string option) { if (character == null) { return; } var characterFrame = crewList.Content.GetChildByUserData(character); if (characterFrame == null) { return; } GUILayoutGroup layoutGroup = (GUILayoutGroup)characterFrame.FindChild(c => c is GUILayoutGroup); // Get the OrderInfo from the current order icon var currentOrderIcon = GetCurrentOrderIcon(layoutGroup); OrderInfo? currentOrderInfo = null; if (currentOrderIcon?.UserData is OrderInfo) { currentOrderInfo = (OrderInfo)currentOrderIcon.UserData; // No need to recreate icons if the current order matches the new order if (currentOrderInfo.Value.MatchesOrder(order, option)) { currentOrderIcon.UserData = new OrderInfo(order, option); if (currentOrderIcon.FindChild(c => (string)c.UserData == "colorsource") is GUIImage image) { image.Sprite = GetOrderIconSprite(order, option); image.ToolTip = CreateOrderTooltip(order, option); } return; } } // Remove the current order icon layoutGroup.RemoveChild(currentOrderIcon); // Remove a previous order icon if it matches the new order // We don't want the same order as both a current order and a previous order foreach (GUIComponent icon in GetPreviousOrderIcons(layoutGroup)) { if (icon?.UserData is OrderInfo info && info.MatchesOrder(order, option)) { layoutGroup.RemoveChild(icon); break; } } // Create a new previous order icon from the current order icon's OrderInfo if (currentOrderInfo.HasValue) { AddPreviousOrderIcon(character, layoutGroup, currentOrderInfo.Value); } if (order == null || order.Identifier == dismissedOrderPrefab.Identifier) { return; } if (GetPreviousOrderIcons(layoutGroup).Count() >= MaxOrderIcons) { RemoveLastPreviousOrderIcon(layoutGroup); } var orderFrame = new GUIButton( new RectTransform( layoutGroup.GetChildByUserData("job").RectTransform.RelativeSize, layoutGroup.RectTransform), style: null) { UserData = new OrderInfo(order, option), OnClicked = (button, userData) => { if (!CanIssueOrders) { return false; } SetCharacterOrder(character, dismissedOrderPrefab, null, Character.Controlled); return true; } }; CreateNodeIcon(orderFrame.RectTransform, GetOrderIconSprite(order, option), order.Color, tooltip: CreateOrderTooltip(order, option)); new GUIImage(new RectTransform(Vector2.One, orderFrame.RectTransform), cancelIcon, scaleToFit: true) { CanBeFocused = false, UserData = "cancel", Visible = false }; orderFrame.RectTransform.RepositionChildInHierarchy(4); } private void AddPreviousOrderIcon(Character character, GUILayoutGroup characterComponent, OrderInfo orderInfo) { if (orderInfo.Order == null || orderInfo.Order.Identifier == dismissedOrderPrefab.Identifier) { return; } var maxPreviousOrderIcons = GetCurrentOrderIcon(characterComponent) != null ? MaxOrderIcons - 1 : MaxOrderIcons; if (GetPreviousOrderIcons(characterComponent).Count() >= maxPreviousOrderIcons) { RemoveLastPreviousOrderIcon(characterComponent); } var previousOrderInfo = new OrderInfo(orderInfo); var prevOrderFrame = new GUIButton( new RectTransform( characterComponent.GetChildByUserData("job").RectTransform.RelativeSize, characterComponent.RectTransform), style: null) { UserData = previousOrderInfo, OnClicked = (button, userData) => { if (!CanIssueOrders) { return false; } var orderInfo = (OrderInfo)userData; SetCharacterOrder(character, orderInfo.Order, orderInfo.OrderOption, Character.Controlled); return true; } }; var prevOrderIconFrame = new GUIFrame( new RectTransform(new Vector2(0.8f), prevOrderFrame.RectTransform, anchor: Anchor.BottomLeft), style: null); CreateNodeIcon(prevOrderIconFrame.RectTransform, GetOrderIconSprite(previousOrderInfo), previousOrderInfo.Order.Color, tooltip: CreateOrderTooltip(previousOrderInfo)); foreach (GUIComponent c in prevOrderIconFrame.Children) { c.HoverColor = c.Color; c.PressedColor = c.Color; c.SelectedColor = c.Color; } new GUIImage( new RectTransform(new Vector2(0.8f), prevOrderFrame.RectTransform, anchor: Anchor.TopRight), previousOrderArrow, scaleToFit: true) { CanBeFocused = false }; var positionInHierarchy = GetCurrentOrderIcon(characterComponent) != null ? 5 : 4; prevOrderFrame.RectTransform.RepositionChildInHierarchy(positionInHierarchy); } private void AddOldPreviousOrderIcons(Character character, GUILayoutGroup oldCharacterComponent) { var prevOrderIcons = GetPreviousOrderIcons(oldCharacterComponent).ToList(); if (prevOrderIcons.None()) { return; } if (prevOrderIcons.Count() > 1) { prevOrderIcons.Sort((x, y) => oldCharacterComponent.GetChildIndex(x).CompareTo(oldCharacterComponent.GetChildIndex(y))); prevOrderIcons.Reverse(); } if (crewList.Content.Children.FirstOrDefault(c => c?.UserData == character)?.GetChild() is GUILayoutGroup newCharacterComponent) { foreach (GUIComponent icon in prevOrderIcons) { if (icon.UserData is OrderInfo orderInfo) { AddPreviousOrderIcon(character, newCharacterComponent, orderInfo); } } } } private void RemoveLastPreviousOrderIcon(GUILayoutGroup characterComponent) { var prevOrderIcons = GetPreviousOrderIcons(characterComponent); if (prevOrderIcons.None()) { return; } if (prevOrderIcons.Count() == 1) { characterComponent.RemoveChild(prevOrderIcons.First()); } else { int highestIndex = 0; GUIComponent oldestPreviousOrderIcon = null; foreach (GUIComponent icon in prevOrderIcons) { int i = characterComponent.GetChildIndex(icon); if (i > highestIndex || oldestPreviousOrderIcon == null) { highestIndex = i; oldestPreviousOrderIcon = icon; } } characterComponent.RemoveChild(oldestPreviousOrderIcon); } } private GUIComponent GetCurrentOrderIcon(GUILayoutGroup characterComponent) => characterComponent?.FindChild(c => c?.UserData is OrderInfo orderInfo && orderInfo.ComponentIdentifier == "currentorder"); private IEnumerable GetPreviousOrderIcons(GUILayoutGroup characterComponent) => characterComponent?.FindChildren(c => c?.UserData is OrderInfo orderInfo && orderInfo.ComponentIdentifier == "previousorder"); private string CreateOrderTooltip(Order order, string option) { if (order == null) { return ""; } if (!string.IsNullOrEmpty(option)) { return TextManager.GetWithVariables("crewlistordericontooltip", new string[2] { "[ordername]", "[orderoption]" }, new string[2] { order.Name, order.GetOptionName(option) }); } else if (order.TargetEntity is Item targetItem && order.MinimapIcons.ContainsKey(targetItem.Prefab.Identifier)) { return TextManager.GetWithVariables("crewlistordericontooltip", new string[2] { "[ordername]", "[orderoption]" }, new string[2] { order.Name, targetItem.Name }); } else { return order.Name; } } private string CreateOrderTooltip(OrderInfo orderInfo) => CreateOrderTooltip(orderInfo.Order, orderInfo.OrderOption); private Sprite GetOrderIconSprite(Order order, string option) { if (order == null) { return null; } Sprite sprite = null; if (option != null && order.Prefab.OptionSprites.Any()) { order.Prefab.OptionSprites.TryGetValue(option, out sprite); } if (sprite == null && order.TargetEntity is Item targetItem && order.MinimapIcons.Any()) { order.MinimapIcons.TryGetValue(targetItem.Prefab.Identifier, out sprite); } return sprite ?? order.SymbolSprite; } private Sprite GetOrderIconSprite(OrderInfo orderInfo) => GetOrderIconSprite(orderInfo.Order, orderInfo.OrderOption); #endregion #region Updating and drawing the UI private void DrawMiniMapOverlay(SpriteBatch spriteBatch, GUICustomComponent container) { Submarine sub = container.UserData as Submarine; if (sub?.HullVertices == null) { return; } var dockedBorders = sub.GetDockedBorders(); dockedBorders.Location += sub.WorldPosition.ToPoint(); float scale = Math.Min( container.Rect.Width / (float)dockedBorders.Width, container.Rect.Height / (float)dockedBorders.Height) * 0.9f; float displayScale = ConvertUnits.ToDisplayUnits(scale); Vector2 offset = (sub.WorldPosition - new Vector2(dockedBorders.Center.X, dockedBorders.Y - dockedBorders.Height / 2)) * scale; Vector2 center = container.Rect.Center.ToVector2(); for (int i = 0; i < sub.HullVertices.Count; i++) { Vector2 start = (sub.HullVertices[i] * displayScale + offset); start.Y = -start.Y; Vector2 end = (sub.HullVertices[(i + 1) % sub.HullVertices.Count] * displayScale + offset); end.Y = -end.Y; GUI.DrawLine(spriteBatch, center + start, center + end, Color.DarkCyan * Rand.Range(0.3f, 0.35f), width: 10); } } #region Context Menu public void CreateModerationContextMenu(Point mousePos, Client client) { if (IsSinglePlayer || client == null || (!GameMain.Client?.PreviouslyConnectedClients?.Contains(client) ?? true)) { return; } contextMenu = new GUIFrame(new RectTransform(new Vector2(0.1f, 0.15f), GUI.Canvas) { ScreenSpaceOffset = mousePos }, style: "GUIToolTip") { UserData = client }; var nameLabel = new GUITextBlock(new RectTransform(new Vector2(1f, 0.2f), contextMenu.RectTransform), client.Name, font: GUI.SubHeadingFont) { Padding = new Vector4(8), TextColor = client.Character?.Info?.Job.Prefab.UIColor ?? Color.White }; var optionsList = new GUIListBox(new RectTransform(new Vector2(1f, 0.8f), contextMenu.RectTransform, Anchor.BottomLeft), style: null) { Padding = new Vector4(4, 0, 4, 4), AutoHideScrollBar = false, ScrollBarVisible = false }; bool hasSteam = client.SteamID > 0 && SteamManager.IsInitialized, canKick = GameMain.Client.HasPermission(ClientPermissions.Kick), canBan = GameMain.Client.HasPermission(ClientPermissions.Ban) && client.AllowKicking, canPromo = GameMain.Client.HasPermission(ClientPermissions.ManagePermissions); // Disable options if we are targeting ourselves if (client.ID == GameMain.Client?.ID) { canKick = canBan = canPromo = false; } RectTransform parent = optionsList.Content.RectTransform; new GUITextBlock(new RectTransform(Point.Zero, parent), TextManager.Get("viewsteamprofile"), font: GUI.SmallFont) { Padding = new Vector4(4), Enabled = hasSteam, UserData = "steam" }; new GUITextBlock(new RectTransform(Point.Zero, parent), TextManager.Get("moderationmenu.userdetails"), font: GUI.SmallFont) { Padding = new Vector4(4), Enabled = true, UserData = "user" }; new GUITextBlock(new RectTransform(Point.Zero, parent), TextManager.Get("permissions"), font: GUI.SmallFont) { Padding = new Vector4(4), Enabled = canPromo, UserData = "promote" }; if (GameMain.Client.ConnectedClients.Contains(client)) { new GUITextBlock(new RectTransform(Point.Zero, parent), TextManager.Get(client.MutedLocally ? "unmute" : "mute"), font: GUI.SmallFont) { Padding = new Vector4(4), Enabled = client.ID != GameMain.Client?.ID, UserData = "mute" }; new GUITextBlock(new RectTransform(Point.Zero, parent), TextManager.Get(canKick ? "kick" : "votetokick"), font: GUI.SmallFont) { Padding = new Vector4(4), Enabled = client.ID != GameMain.Client?.ID && client.AllowKicking, UserData = canKick ? "kick" : "votekick" }; } new GUITextBlock(new RectTransform(Point.Zero, parent), TextManager.Get("ban"), font: GUI.SmallFont) { Padding = new Vector4(4), Enabled = canBan, UserData = "ban" }; foreach (GUIComponent c in optionsList.Content.Children) { if (c is GUITextBlock child && !child.Enabled) { child.TextColor *= 0.5f; } } var children = optionsList.Content.Children.ToList(); // Resize all children to the size of their text foreach (GUITextBlock block in children.Where(c => c is GUITextBlock).Cast()) { block.RectTransform.NonScaledSize = new Point((int) (block.TextSize.X + (block.Padding.X + block.Padding.Z)), (int)(18 * GUI.Scale)); } int horizontalPadding = (int)(optionsList.Padding.X + optionsList.Padding.Z); int verticalPadding = (int)(optionsList.Padding.Y + optionsList.Padding.W); int largestWidth = children.Max(c => c.Rect.Width + horizontalPadding); // If the name is bigger than any of the options then overwrite nameLabel.RectTransform.MinSize = new Point((int)(nameLabel.TextSize.X + (nameLabel.Padding.X + nameLabel.Padding.Z)), nameLabel.RectTransform.NonScaledSize.Y); if (largestWidth < nameLabel.RectTransform.MinSize.X) { largestWidth = nameLabel.RectTransform.MinSize.X; } // Resize all children to the size of the longest element foreach (GUIComponent c in children) { c.RectTransform.MinSize = new Point(largestWidth, c.Rect.Height); } // crop the context menu contextMenu.RectTransform.NonScaledSize = new Point(largestWidth, (children.Sum(c => c.Rect.Height) + verticalPadding) + nameLabel.Rect.Height); // if the menu would go off the screen then move it up if (contextMenu.Rect.Bottom > GameMain.GraphicsHeight) { contextMenu.RectTransform.ScreenSpaceOffset = new Point(mousePos.X, mousePos.Y - contextMenu.Rect.Height); } optionsList.OnSelected = (component, obj) => { if (component.Enabled) { switch (obj) { case "steam": Steamworks.SteamFriends.OpenWebOverlay($"https://steamcommunity.com/profiles/{client.SteamID}"); break; case "mute": client.MutedLocally = !client.MutedLocally; break; case "kick": GameMain.Client?.CreateKickReasonPrompt(client.Name, false); break; case "votekick": GameMain.Client?.VoteForKick(client); break; case "ban": GameMain.Client?.CreateKickReasonPrompt(client.Name, true); break; case "user": GameMain.NetLobbyScreen?.SelectPlayer(client); break; } contextMenu = null; return true; } return false; }; } private void CreatePromoteSubMenu(Point pos, Client client) { if (client == null ) { return; } subContextMenu = new GUIListBox(new RectTransform(new Vector2(0.1f, 0.1f), GUI.Canvas) { ScreenSpaceOffset = pos }, style: "GUIToolTip") { AutoHideScrollBar = false, ScrollBarVisible = false }; foreach (var rank in PermissionPreset.List) { new GUITextBlock(new RectTransform(Point.Zero, subContextMenu.Content.RectTransform), rank.Name, font: GUI.SmallFont) { ToolTip = rank.Description, UserData = rank, Padding = new Vector4(4) }; } var children = subContextMenu.Content.Children.ToList(); // Resize all children to the size of their text foreach (GUITextBlock block in children.Where(c => c is GUITextBlock).Cast()) { block.RectTransform.NonScaledSize = new Point((int) (block.TextSize.X + (block.Padding.X + block.Padding.Z)), (int)(18 * GUI.Scale)); } int horizontalPadding = (int)(subContextMenu.Padding.X + subContextMenu.Padding.Z); int largestWidth = children.Max(c => c.Rect.Width + horizontalPadding); // Resize all children to the size of the longest element foreach (GUIComponent c in children) { c.RectTransform.MinSize = new Point(largestWidth, c.Rect.Height); } // crop the context menu subContextMenu.RectTransform.NonScaledSize = new Point(largestWidth, children.Sum(c => c.Rect.Height) + horizontalPadding); // if the menu would go off the screen then move it up if (subContextMenu.Rect.Bottom > GameMain.GraphicsHeight) { subContextMenu.RectTransform.ScreenSpaceOffset = new Point(pos.X, pos.Y - subContextMenu.Rect.Height); } subContextMenu.OnSelected = (component, obj) => { if (component.Enabled && obj is PermissionPreset preset) { var label = TextManager.GetWithVariables(preset.Permissions == ClientPermissions.None ? "clearrankprompt" : "giverankprompt", new []{ "[user]", "[rank]" }, new []{ client.Name, preset.Name }); var msgBox = new GUIMessageBox(string.Empty, label, new[] { TextManager.Get("Yes"), TextManager.Get("Cancel") }); msgBox.Buttons[0].OnClicked = (yesBtn, userdata) => { client.SetPermissions(preset.Permissions, preset.PermittedCommands); GameMain.Client.UpdateClientPermissions(client); msgBox.Close(); return true; }; msgBox.Buttons[1].OnClicked = (_, userdata) => { msgBox.Close(); return true; }; contextMenu = null; subContextMenu = null; return true; } return false; }; } private static bool IsMouseOnContextMenu(Rectangle rect) { Rectangle expandedRect = rect; expandedRect.Inflate(20, 20); return expandedRect.Contains(PlayerInput.MousePosition); } #endregion public void AddToGUIUpdateList() { if (GUI.DisableHUD) { return; } if (CoroutineManager.IsCoroutineRunning("LevelTransition") || CoroutineManager.IsCoroutineRunning("SubmarineTransition")) { return; } commandFrame?.AddToGUIUpdateList(); if (GUI.DisableUpperHUD) { return; } if (GameMain.GraphicsWidth != screenResolution.X || GameMain.GraphicsHeight != screenResolution.Y || prevUIScale != GUI.Scale) { var previousCrewList = crewList; InitProjectSpecific(); foreach (GUIComponent c in previousCrewList.Content.Children) { if (!(c.UserData is Character character) || character.IsDead || character.Removed) { continue; } AddCharacter(character); AddOldPreviousOrderIcons(character, c.GetChild()); } } crewAreaWithButtons.Visible = !(GameMain.GameSession?.GameMode is CampaignMode campaign) || (!campaign.ForceMapUI && !campaign.ShowCampaignUI); guiFrame.AddToGUIUpdateList(); contextMenu?.AddToGUIUpdateList(false, 1); subContextMenu?.AddToGUIUpdateList(false, 1); } public void SelectNextCharacter() { if (!AllowCharacterSwitch || GameMain.IsMultiplayer || characters.None()) { return; } if (crewList.Content.GetChild(TryAdjustIndex(1))?.UserData is Character character) { SelectCharacter(character); } } public void SelectPreviousCharacter() { if (!AllowCharacterSwitch || GameMain.IsMultiplayer || characters.None()) { return; } if (crewList.Content.GetChild(TryAdjustIndex(-1))?.UserData is Character character) { SelectCharacter(character); } } private void SelectCharacter(Character character) { if (ConversationAction.IsDialogOpen) { return; } if (!AllowCharacterSwitch) { return; } //make the previously selected character wait in place for some time //(so they don't immediately start idling and walking away from their station) var aiController = Character.Controlled?.AIController; if (aiController != null) { aiController.Reset(); } DisableCommandUI(); Character.Controlled = character; } private int TryAdjustIndex(int amount) { int index = Character.Controlled == null ? 0 : crewList.Content.GetChildIndex(crewList.Content.GetChildByUserData(Character.Controlled)) + amount; int lastIndex = crewList.Content.CountChildren - 1; if (index > lastIndex) { index = 0; } if (index < 0) { index = lastIndex; } return index; } partial void UpdateProjectSpecific(float deltaTime) { // Quick selection if (!GameMain.IsMultiplayer && GUI.KeyboardDispatcher.Subscriber == null) { if (PlayerInput.KeyHit(InputType.SelectNextCharacter)) { SelectNextCharacter(); } if (PlayerInput.KeyHit(InputType.SelectPreviousCharacter)) { SelectPreviousCharacter(); } } // context menu behavior if (contextMenu != null) { var promote = contextMenu.GetChild()?.Content.GetChildByUserData("promote"); if (promote != null && promote.Enabled) { promote.ExternalHighlight = subContextMenu != null; if (GUI.IsMouseOn(promote)) { if (contextMenu.UserData is Client client && subContextMenu == null) { CreatePromoteSubMenu(new Point(promote.Rect.Right, promote.Rect.Y), client); } } else if (subContextMenu != null && !IsMouseOnContextMenu(subContextMenu.Rect)) { subContextMenu = null; } } else { subContextMenu = null; } if (subContextMenu == null && !IsMouseOnContextMenu(contextMenu.Rect)) { contextMenu = null; } } if (contextMenu == null && subContextMenu != null) { subContextMenu = null; } if (GUI.DisableHUD) { return; } #region Command UI WasCommandInterfaceDisabledThisUpdate = false; if (PlayerInput.KeyDown(InputType.Command) && (GUI.KeyboardDispatcher.Subscriber == null || GUI.KeyboardDispatcher.Subscriber == crewList) && commandFrame == null && !clicklessSelectionActive && CanIssueOrders && !(GameMain.GameSession?.Campaign?.ShowCampaignUI ?? false)) { if (PlayerInput.KeyDown(Keys.LeftShift) || PlayerInput.KeyDown(Keys.RightShift)) { CreateCommandUI(FindEntityContext(), true); } else { CreateCommandUI(HUDLayoutSettings.BottomRightInfoArea.Contains(PlayerInput.MousePosition) ? Character.Controlled : GUI.MouseOn?.UserData as Character); } SoundPlayer.PlayUISound(GUISoundType.PopupMenu); clicklessSelectionActive = isOpeningClick = true; } if (commandFrame != null) { void ResetNodeSelection(GUIButton newSelectedNode = null) { if (commandFrame == null) { return; } selectedNode?.Children.ForEach(c => c.Color = c.HoverColor * nodeColorMultiplier); selectedNode = newSelectedNode; timeSelected = 0; isSelectionHighlighted = false; } // When using Deselect to close the interface, make sure it's not a seconday mouse button click on a node // That should be reserved for opening manual assignment var hitDeselect = PlayerInput.KeyHit(InputType.Deselect) && (!PlayerInput.SecondaryMouseButtonClicked() || (optionNodes.None(n => GUI.IsMouseOn(n.Item1)) && shortcutNodes.None(n => GUI.IsMouseOn(n)))); // TODO: Consider using HUD.CloseHUD() instead of KeyHit(Escape), the former method is also used for health UI if (hitDeselect || PlayerInput.KeyHit(Keys.Escape) || !CanIssueOrders || (PlayerInput.KeyHit(InputType.Command) && selectedNode == null && !clicklessSelectionActive)) { DisableCommandUI(); } else if (PlayerInput.KeyUp(InputType.Command)) { if (!isOpeningClick && clicklessSelectionActive && timeSelected < 0.15f) { DisableCommandUI(); } else { clicklessSelectionActive = isOpeningClick = false; if (selectedNode != null) { ResetNodeSelection(); } } } else if (PlayerInput.KeyDown(InputType.Command) && (targetFrame == null || !targetFrame.Visible)) { if (!GUI.IsMouseOn(centerNode)) { clicklessSelectionActive = true; var mouseBearing = GetBearing(centerNode.Center, PlayerInput.MousePosition, flipY: true); GUIComponent closestNode = null; float closestBearing = 0; optionNodes.ForEach(n => CheckIfClosest(n.Item1)); CheckIfClosest(returnNode); void CheckIfClosest(GUIComponent comp) { if (comp == null) { return; } var offset = comp.RectTransform.AbsoluteOffset; var nodeBearing = GetBearing(centerNode.RectTransform.AbsoluteOffset.ToVector2(), offset.ToVector2(), flipY: true); if (closestNode == null) { closestNode = comp; closestBearing = Math.Abs(nodeBearing - mouseBearing); } else { var difference = Math.Abs(nodeBearing - mouseBearing); if (difference < closestBearing) { closestNode = comp; closestBearing = difference; } } } if (closestNode != null && closestNode == selectedNode) { timeSelected += deltaTime; if (timeSelected >= selectionTime) { if (PlayerInput.IsShiftDown() && selectedNode.OnSecondaryClicked != null) { selectedNode.OnSecondaryClicked.Invoke(selectedNode, selectedNode.UserData); } else { selectedNode.OnClicked?.Invoke(selectedNode, selectedNode.UserData); } ResetNodeSelection(); } else if (timeSelected >= 0.15f && !isSelectionHighlighted) { selectedNode.Children.ForEach(c => c.Color = c.HoverColor); isSelectionHighlighted = true; } } else { ResetNodeSelection(closestNode as GUIButton); } } else if (selectedNode != null) { ResetNodeSelection(); } } var hotkeyHit = false; foreach (Tuple node in optionNodes) { if (node.Item2 != Keys.None && PlayerInput.KeyHit(node.Item2)) { var b = node.Item1 as GUIButton; if (PlayerInput.IsShiftDown() && b?.OnSecondaryClicked != null) { b.OnSecondaryClicked.Invoke(node.Item1 as GUIButton, node.Item1.UserData); } else { b?.OnClicked?.Invoke(node.Item1 as GUIButton, node.Item1.UserData); } ResetNodeSelection(); hotkeyHit = true; break; } } if (!hotkeyHit) { if (returnNodeHotkey != Keys.None && PlayerInput.KeyHit(returnNodeHotkey)) { returnNode?.OnClicked?.Invoke(returnNode, returnNode.UserData); ResetNodeSelection(); } else if (expandNodeHotkey != Keys.None && PlayerInput.KeyHit(expandNodeHotkey)) { expandNode?.OnClicked?.Invoke(expandNode, expandNode.UserData); ResetNodeSelection(); } } } else if (!PlayerInput.KeyDown(InputType.Command)) { clicklessSelectionActive = false; } // TODO: Expand crew list to use command button's space when it's not visible if (!IsSinglePlayer && commandButton != null) { if (!CanIssueOrders && commandButton.Visible) { commandButton.Visible = false; } else if (CanIssueOrders && !commandButton.Visible) { commandButton.Visible = true; } } #endregion if (ChatBox != null) { ChatBox.Update(deltaTime); ChatBox.InputBox.Visible = Character.Controlled != null; if (!DebugConsole.IsOpen && ChatBox.InputBox.Visible && GUI.KeyboardDispatcher.Subscriber == null) { if (PlayerInput.KeyHit(InputType.Chat) && !ChatBox.InputBox.Selected) { ChatBox.InputBox.AddToGUIUpdateList(); ChatBox.GUIFrame.Flash(Color.DarkGreen, 0.5f); if (!ChatBox.ToggleOpen) { ChatBox.CloseAfterMessageSent = !ChatBox.ToggleOpen; ChatBox.ToggleOpen = true; } ChatBox.InputBox.Select(ChatBox.InputBox.Text.Length); } if (PlayerInput.KeyHit(InputType.RadioChat) && !ChatBox.InputBox.Selected) { if (Character.Controlled == null || Character.Controlled.SpeechImpediment < 100) { ChatBox.InputBox.AddToGUIUpdateList(); ChatBox.GUIFrame.Flash(Color.YellowGreen, 0.5f); if (!ChatBox.ToggleOpen) { ChatBox.CloseAfterMessageSent = !ChatBox.ToggleOpen; ChatBox.ToggleOpen = true; } if (!ChatBox.InputBox.Text.StartsWith(ChatBox.RadioChatString)) { ChatBox.InputBox.Text = ChatBox.RadioChatString; } ChatBox.InputBox.Select(ChatBox.InputBox.Text.Length); } } } } if (!GUI.DisableUpperHUD) { crewArea.Visible = characters.Count > 0 && CharacterHealth.OpenHealthWindow == null; foreach (GUIComponent child in crewList.Content.Children) { if (child.UserData is Character character) { child.Visible = Character.Controlled == null || Character.Controlled.TeamID == character.TeamID; if (child.Visible) { if (character == Character.Controlled && child.State != GUIComponent.ComponentState.Selected) { crewList.Select(character, force: true); } if (child.FindChild(c => c is GUILayoutGroup) is GUILayoutGroup layoutGroup) { if (GetCurrentOrderIcon(layoutGroup) is GUIComponent orderButton && orderButton.GetChildByUserData("colorsource") is GUIComponent orderIcon && orderButton.GetChildByUserData("cancel") is GUIComponent cancelIcon) { cancelIcon.Visible = GUI.IsMouseOn(orderIcon); } if (layoutGroup.GetChildByUserData("soundicons")? .FindChild(c => c.UserData is Pair pair && pair.First == "soundicon") is GUIImage soundIcon) { VoipClient.UpdateVoiceIndicator(soundIcon, 0.0f, deltaTime); } } } } } crewArea.RectTransform.AbsoluteOffset = Vector2.SmoothStep( new Vector2(-crewArea.Rect.Width - HUDLayoutSettings.Padding, 0.0f), Vector2.Zero, crewListOpenState).ToPoint(); crewListOpenState = IsCrewMenuOpen ? Math.Min(crewListOpenState + deltaTime * 2.0f, 1.0f) : Math.Max(crewListOpenState - deltaTime * 2.0f, 0.0f); if (GUI.KeyboardDispatcher.Subscriber == null && PlayerInput.KeyHit(InputType.CrewOrders)) { SoundPlayer.PlayUISound(GUISoundType.PopupMenu); IsCrewMenuOpen = !IsCrewMenuOpen; } } UpdateReports(); } #endregion #region Command UI public static bool IsCommandInterfaceOpen { get { if (GameMain.GameSession?.CrewManager == null) { return false; } else { return GameMain.GameSession.CrewManager.commandFrame != null || GameMain.GameSession.CrewManager.WasCommandInterfaceDisabledThisUpdate; } } } private GUIFrame commandFrame, targetFrame; private GUIButton centerNode, returnNode, expandNode, shortcutCenterNode; private readonly List> optionNodes = new List>(); private Keys returnNodeHotkey = Keys.None, expandNodeHotkey = Keys.None; private readonly List shortcutNodes = new List(); private readonly List extraOptionNodes = new List(); private GUICustomComponent nodeConnectors; private GUIImage background; private GUIButton selectedNode; private readonly float selectionTime = 0.75f; private float timeSelected = 0.0f; private bool clicklessSelectionActive, isOpeningClick, isSelectionHighlighted; private Point centerNodeSize, nodeSize, shortcutCenterNodeSize, shortcutNodeSize, returnNodeSize, assignmentNodeSize; private float centerNodeMargin, optionNodeMargin, shortcutCenterNodeMargin, shortcutNodeMargin, returnNodeMargin; private List availableCategories; private Stack historyNodes = new Stack(); private readonly List extraOptionCharacters = new List(); /// /// node.Color = node.HighlightColor * nodeColorMultiplier /// private const float nodeColorMultiplier = 0.75f; private int nodeDistance = (int)(GUI.Scale * 250); private const float returnNodeDistanceModifier = 0.65f; private Order dismissedOrderPrefab; private Character characterContext; private Item itemContext; private Hull hullContext; private WallSection wallContext; private bool isContextual; private readonly List contextualOrders = new List(); private Point shorcutCenterNodeOffset; private const int maxShortCutNodeCount = 4; private bool WasCommandInterfaceDisabledThisUpdate { get; set; } private bool CanIssueOrders { get { #if DEBUG if (Character.Controlled == null) { return true; } #endif return Character.Controlled?.Info != null && Character.Controlled.SpeechImpediment < 100.0f; } } private bool CanSomeoneHearCharacter() { #if DEBUG if (Character.Controlled == null) { return true; } #endif return Character.Controlled != null && characters.Any(c => c != Character.Controlled && c.CanHearCharacter(Character.Controlled)); } private Entity FindEntityContext() { if (Character.Controlled?.FocusedCharacter is Character focusedCharacter && !focusedCharacter.IsDead && HumanAIController.IsFriendly(Character.Controlled, focusedCharacter) && Character.Controlled.TeamID == focusedCharacter.TeamID) { if (Character.Controlled?.FocusedItem != null) { Vector2 mousePos = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition); if (Vector2.Distance(mousePos, focusedCharacter.WorldPosition) < Vector2.Distance(mousePos, Character.Controlled.FocusedItem.WorldPosition)) { return focusedCharacter; } else { return Character.Controlled.FocusedItem; } } else { return focusedCharacter; } } else if (TryGetBreachedHullAtHoveredWall(out Hull breachedHull, out wallContext)) { return breachedHull; } else { return Character.Controlled?.FocusedItem; } } private void CreateCommandUI(Entity entityContext = null, bool forceContextual = false) { if (commandFrame != null) { DisableCommandUI(); } CharacterHealth.OpenHealthWindow = null; // Character context works differently to others as we still use the "basic" command interface, // but the order will be automatically assigned to this character isContextual = forceContextual; if (entityContext is Character character) { characterContext = character; itemContext = null; hullContext = null; wallContext = null; isContextual = false; } else if (entityContext is Item item) { itemContext = item; characterContext = null; hullContext = null; wallContext = null; isContextual = true; } else if (entityContext is Hull hull) { hullContext = hull; characterContext = null; itemContext = null; isContextual = true; } ScaleCommandUI(); commandFrame = new GUIFrame( new RectTransform(Vector2.One, GUICanvas.Instance, anchor: Anchor.Center), style: null, color: Color.Transparent); background = new GUIImage( new RectTransform(Vector2.One, commandFrame.RectTransform, anchor: Anchor.Center), "CommandBackground"); background.Color = background.Color * 0.8f; GUIButton startNode = null; if (characterContext == null) { startNode = new GUIButton( new RectTransform(centerNodeSize, parent: commandFrame.RectTransform, anchor: Anchor.Center), style: null); CreateNodeIcon(startNode.RectTransform, "CommandStartNode"); } else { // Button startNode = new GUIButton( new RectTransform(centerNodeSize, parent: commandFrame.RectTransform, anchor: Anchor.Center), style: null); // Container new GUIImage( new RectTransform(Vector2.One, startNode.RectTransform, anchor: Anchor.Center), "CommandNodeContainer", scaleToFit: true) { Color = characterContext.Info?.Job?.Prefab != null ? characterContext.Info.Job.Prefab.UIColor * nodeColorMultiplier : Color.White, HoverColor = characterContext.Info?.Job?.Prefab != null ? characterContext.Info.Job.Prefab.UIColor : Color.White, UserData = "colorsource" }; // Character icon var characterIcon = new GUICustomComponent( new RectTransform(Vector2.One, startNode.RectTransform, anchor: Anchor.Center), (spriteBatch, _) => { if (!(entityContext is Character character) || character?.Info == null) { return; } var node = startNode; character.Info.DrawJobIcon(spriteBatch, new Rectangle((int)(node.Rect.X + node.Rect.Width * 0.5f), (int)(node.Rect.Y + node.Rect.Height * 0.1f), (int)(node.Rect.Width * 0.6f), (int)(node.Rect.Height * 0.8f))); character.Info.DrawIcon(spriteBatch, new Vector2(node.Rect.X + node.Rect.Width * 0.35f, node.Center.Y), node.Rect.Size.ToVector2() * 0.7f); }); SetCharacterTooltip(characterIcon, entityContext as Character); } SetCenterNode(startNode); availableCategories ??= GetAvailableCategories(); dismissedOrderPrefab ??= Order.GetPrefab("dismissed"); if (isContextual) { CreateContextualOrderNodes(); } else { CreateShortcutNodes(); CreateOrderCategoryNodes(); } CreateNodeConnectors(); if (Character.Controlled != null) { Character.Controlled.dontFollowCursor = true; } } private void ToggleCommandUI() { if (commandFrame == null) { if (CanIssueOrders) { CreateCommandUI(); } } else { DisableCommandUI(); } } private void ScaleCommandUI() { // Node sizes nodeSize = new Point((int)(100 * GUI.Scale)); centerNodeSize = nodeSize; returnNodeSize = new Point((int)(48 * GUI.Scale)); assignmentNodeSize = new Point((int)(64 * GUI.Scale)); shortcutCenterNodeSize = returnNodeSize; shortcutNodeSize = assignmentNodeSize; // Node margins (used in drawing the connecting lines) centerNodeMargin = centerNodeSize.X * 0.5f; optionNodeMargin = nodeSize.X * 0.5f; shortcutCenterNodeMargin = shortcutCenterNodeSize.X * 0.45f; shortcutNodeMargin = shortcutNodeSize.X * 0.5f; returnNodeMargin = returnNodeSize.X * 0.5f; nodeDistance = (int)(150 * GUI.Scale); shorcutCenterNodeOffset = new Point(0, (int)(1.25f * nodeDistance)); } private List GetAvailableCategories() { availableCategories = new List(); foreach (OrderCategory category in Enum.GetValues(typeof(OrderCategory))) { if (Order.PrefabList.Any(o => o.Category == category && !o.IsReport)) { availableCategories.Add(category); } } return availableCategories; } private void CreateNodeConnectors() { nodeConnectors = new GUICustomComponent( new RectTransform(Vector2.One, commandFrame.RectTransform), onDraw: DrawNodeConnectors); nodeConnectors.SetAsFirstChild(); background.SetAsFirstChild(); } private void DrawNodeConnectors(SpriteBatch spriteBatch, GUIComponent container) { if (centerNode == null || optionNodes == null) { return; } var startNodePos = centerNode.Rect.Center.ToVector2(); // Don't draw connectors for mini map options or assignment nodes if ((targetFrame == null || !targetFrame.Visible) && !(optionNodes.FirstOrDefault()?.Item1.UserData is Character)) { optionNodes.ForEach(n => DrawNodeConnector(startNodePos, centerNodeMargin, n.Item1, optionNodeMargin, spriteBatch)); } DrawNodeConnector(startNodePos, centerNodeMargin, returnNode, returnNodeMargin, spriteBatch); if (shortcutCenterNode == null || !shortcutCenterNode.Visible) { return; } DrawNodeConnector(startNodePos, centerNodeMargin, shortcutCenterNode, shortcutCenterNodeMargin, spriteBatch); startNodePos = shortcutCenterNode.Rect.Center.ToVector2(); shortcutNodes.ForEach(n => DrawNodeConnector(startNodePos, shortcutCenterNodeMargin, n, shortcutNodeMargin, spriteBatch)); } private void DrawNodeConnector(Vector2 startNodePos, float startNodeMargin, GUIComponent endNode, float endNodeMargin, SpriteBatch spriteBatch) { if (endNode == null || !endNode.Visible) { return; } var endNodePos = endNode.Rect.Center.ToVector2(); var direction = (endNodePos - startNodePos) / Vector2.Distance(startNodePos, endNodePos); var start = startNodePos + direction * startNodeMargin; var end = endNodePos - direction * endNodeMargin; var colorSource = endNode.GetChildByUserData("colorsource"); if ((selectedNode == null && endNode != shortcutCenterNode && GUI.IsMouseOn(endNode)) || (isSelectionHighlighted && (endNode == selectedNode || (endNode == shortcutCenterNode && shortcutNodes.Any(n => GUI.IsMouseOn(n)))))) { GUI.DrawLine(spriteBatch, start, end, colorSource != null ? colorSource.HoverColor : Color.White, width: 4); } else { GUI.DrawLine(spriteBatch, start, end, colorSource != null ? colorSource.Color : Color.White * nodeColorMultiplier, width: 2); } } public void DisableCommandUI() { if (commandFrame == null) { return; } WasCommandInterfaceDisabledThisUpdate = true; RemoveOptionNodes(); historyNodes.Clear(); nodeConnectors = null; centerNode = null; returnNode = null; expandNode = null; shortcutCenterNode = null; targetFrame = null; selectedNode = null; timeSelected = 0; background = null; commandFrame = null; extraOptionCharacters.Clear(); isOpeningClick = isSelectionHighlighted = false; characterContext = null; itemContext = null; isContextual = false; contextualOrders.Clear(); returnNodeHotkey = expandNodeHotkey = Keys.None; if (Character.Controlled != null) { Character.Controlled.dontFollowCursor = false; } } private bool NavigateForward(GUIButton node, object userData) { if (!(optionNodes.Find(n => n.Item1 == node) is Tuple optionNode) || !optionNodes.Remove(optionNode)) { shortcutNodes.Remove(node); }; RemoveOptionNodes(); if (returnNode != null) { returnNode.RemoveChild(returnNode.GetChildByUserData("hotkey")); returnNode.Children.ForEach(child => child.Visible = false); returnNode.Visible = false; historyNodes.Push(returnNode); } // When the mini map is shown, always position the return node on the bottom List matchingItems = null; if (node?.UserData is Order order) { matchingItems = order.GetMatchingItems(true, interactableFor: characterContext ?? Character.Controlled); } var offset = matchingItems != null && matchingItems.Count > 1 ? new Point(0, (int)(returnNodeDistanceModifier * nodeDistance)) : node.RectTransform.AbsoluteOffset.Multiply(-returnNodeDistanceModifier); SetReturnNode(centerNode, offset); SetCenterNode(node); if (shortcutCenterNode != null) { commandFrame.RemoveChild(shortcutCenterNode); shortcutCenterNode = null; } CreateNodes(userData); CreateReturnNodeHotkey(); return true; } private bool NavigateBackward(GUIButton node, object userData) { RemoveOptionNodes(); if (targetFrame != null) { targetFrame.Visible = false; } // TODO: Center node could move to option node instead of being removed commandFrame.RemoveChild(centerNode); SetCenterNode(node); if (historyNodes.Count > 0) { var historyNode = historyNodes.Pop(); SetReturnNode(historyNode, historyNode.RectTransform.AbsoluteOffset); historyNode.Visible = true; historyNode.RemoveChild(historyNode.GetChildByUserData("hotkey")); historyNode.Children.ForEach(child => child.Visible = true); } else { returnNode = null; } CreateNodes(userData); CreateReturnNodeHotkey(); return true; } private void CreateReturnNodeHotkey() { if (returnNode != null && returnNode.Visible) { var hotkey = 1; if (targetFrame == null || !targetFrame.Visible) { hotkey = optionNodes.Count + 1; if (expandNode != null && expandNode.Visible) { hotkey += 1; } } CreateHotkeyIcon(returnNode.RectTransform, hotkey % 10, true); returnNodeHotkey = Keys.D0 + hotkey % 10; } else { returnNodeHotkey = Keys.None; } } private void SetCenterNode(GUIButton node, bool resetAnchor = false) { node.RectTransform.Parent = commandFrame.RectTransform; if (resetAnchor) { node.RectTransform.SetPosition(Anchor.Center); } node.RectTransform.SetPosition(Anchor.Center); node.RectTransform.MoveOverTime(Point.Zero, CommandNodeAnimDuration); node.RectTransform.ScaleOverTime(centerNodeSize, CommandNodeAnimDuration); node.RemoveChild(node.GetChildByUserData("hotkey")); foreach (GUIComponent c in node.Children) { c.Color = c.HoverColor * nodeColorMultiplier; c.HoverColor = c.Color; c.PressedColor = c.Color; c.SelectedColor = c.Color; SetCharacterTooltip(c, characterContext); } node.OnClicked = null; node.OnSecondaryClicked = null; centerNode = node; } private void SetReturnNode(GUIButton node, Point offset) { node.RectTransform.MoveOverTime(offset, CommandNodeAnimDuration); node.RectTransform.ScaleOverTime(returnNodeSize, CommandNodeAnimDuration); foreach (GUIComponent c in node.Children) { c.HoverColor = c.Color * (1 / nodeColorMultiplier); c.PressedColor = c.HoverColor; c.SelectedColor = c.HoverColor; c.ToolTip = TextManager.Get("commandui.return"); } node.OnClicked = NavigateBackward; node.OnSecondaryClicked = null; returnNode = node; } private bool CreateNodes(object userData) { if (userData == null) { if (isContextual) { CreateContextualOrderNodes(); } else { CreateShortcutNodes(); CreateOrderCategoryNodes(); } } else if (userData is OrderCategory category) { CreateOrderNodes(category); } else if (userData is Order order) { CreateOrderOptions(order); } return true; } private void RemoveOptionNodes() { if (commandFrame != null) { optionNodes.ForEach(node => commandFrame.RemoveChild(node.Item1)); shortcutNodes.ForEach(node => commandFrame.RemoveChild(node)); commandFrame.RemoveChild(expandNode); } optionNodes.Clear(); shortcutNodes.Clear(); expandNode = null; expandNodeHotkey = Keys.None; RemoveExtraOptionNodes(); } private void RemoveExtraOptionNodes() { if (commandFrame != null) { extraOptionNodes.ForEach(node => commandFrame.RemoveChild(node)); } extraOptionNodes.Clear(); } private void CreateOrderCategoryNodes() { // TODO: Calculate firstAngle parameter based on category count var offsets = MathUtils.GetPointsOnCircumference(Vector2.Zero, nodeDistance, availableCategories.Count, MathHelper.ToRadians(225)); var offsetIndex = 0; availableCategories.ForEach(oc => CreateOrderCategoryNode(oc, offsets[offsetIndex++].ToPoint(), offsetIndex)); } private void CreateOrderCategoryNode(OrderCategory category, Point offset, int hotkey) { var node = new GUIButton( new RectTransform(nodeSize, parent: commandFrame.RectTransform, anchor: Anchor.Center), style: null) { UserData = category, OnClicked = NavigateForward }; node.RectTransform.MoveOverTime(offset, CommandNodeAnimDuration); if (Order.OrderCategoryIcons.TryGetValue(category, out Tuple sprite)) { var tooltip = TextManager.Get("ordercategorytitle." + category.ToString().ToLower()); var categoryDescription = TextManager.Get("ordercategorydescription." + category.ToString(), true); if (!string.IsNullOrWhiteSpace(categoryDescription)) { tooltip += "\n" + categoryDescription; } CreateNodeIcon(node.RectTransform, sprite.Item1, sprite.Item2, tooltip: tooltip); } CreateHotkeyIcon(node.RectTransform, hotkey % 10); optionNodes.Add(new Tuple(node, Keys.D0 + hotkey % 10)); } private void CreateShortcutNodes() { Submarine sub = GetTargetSubmarine(); if (sub == null) { return; } shortcutNodes.Clear(); if (shortcutNodes.Count < maxShortCutNodeCount && sub.GetItems(false).Find(i => i.HasTag("reactor") && i.IsPlayerTeamInteractable)?.GetComponent() is Reactor reactor) { var reactorOutput = -reactor.CurrPowerConsumption; // If player is not an engineer AND the reactor is not powered up AND nobody is using the reactor // ---> Create shortcut node for "Operate Reactor" order's "Power Up" option if ((Character.Controlled == null || Character.Controlled.Info?.Job?.Prefab != JobPrefab.Get("engineer")) && reactorOutput < float.Epsilon && characters.None(c => c.SelectedConstruction == reactor.Item)) { var order = new Order(Order.GetPrefab("operatereactor"), reactor.Item, reactor, Character.Controlled); var option = order.Prefab.Options[0]; shortcutNodes.Add( CreateOrderOptionNode(shortcutNodeSize, null, Point.Zero, order, option, order.Prefab.GetOptionName(option), -1)); } } // TODO: Reconsider the conditions as bot captain can have the nav term selected without operating it // If player is not a captain AND nobody is using the nav terminal AND the nav terminal is powered up // --> Create shortcut node for Steer order if (shortcutNodes.Count < maxShortCutNodeCount && (Character.Controlled == null || Character.Controlled.Info?.Job?.Prefab != JobPrefab.Get("captain")) && sub.GetItems(false).Find(i => i.HasTag("navterminal") && i.IsPlayerTeamInteractable) is Item nav && characters.None(c => c.SelectedConstruction == nav) && nav.GetComponent() is Steering steering && steering.Voltage > steering.MinVoltage) { shortcutNodes.Add( CreateOrderNode(shortcutNodeSize, null, Point.Zero, Order.GetPrefab("steer"), -1)); } // If player is not a security officer AND invaders are reported // --> Create shorcut node for Fight Intruders order if (shortcutNodes.Count < maxShortCutNodeCount && (Character.Controlled == null || Character.Controlled.Info?.Job?.Prefab != JobPrefab.Get("securityofficer")) && (Order.GetPrefab("reportintruders") is Order reportIntruders && ActiveOrders.Any(o => o.First.Prefab == reportIntruders))) { shortcutNodes.Add( CreateOrderNode(shortcutNodeSize, null, Point.Zero, Order.GetPrefab("fightintruders"), -1)); } // If player is not a mechanic AND a breach has been reported // --> Create shorcut node for Fix Leaks order if (shortcutNodes.Count < maxShortCutNodeCount && (Character.Controlled == null || Character.Controlled.Info?.Job?.Prefab != JobPrefab.Get("mechanic")) && (Order.GetPrefab("reportbreach") is Order reportBreach && ActiveOrders.Any(o => o.First.Prefab == reportBreach))) { shortcutNodes.Add( CreateOrderNode(shortcutNodeSize, null, Point.Zero, Order.GetPrefab("fixleaks"), -1)); } // If player is not an engineer AND broken devices have been reported // --> Create shortcut node for Repair Damaged Systems order if (shortcutNodes.Count < maxShortCutNodeCount && (Character.Controlled == null || Character.Controlled.Info?.Job?.Prefab != JobPrefab.Get("engineer")) && (Order.GetPrefab("reportbrokendevices") is Order reportBrokenDevices && ActiveOrders.Any(o => o.First.Prefab == reportBrokenDevices))) { shortcutNodes.Add( CreateOrderNode(shortcutNodeSize, null, Point.Zero, Order.GetPrefab("repairsystems"), -1)); } // If fire is reported // --> Create shortcut node for Extinguish Fires order if (shortcutNodes.Count < maxShortCutNodeCount && ActiveOrders.Any(o=> o.First.Prefab == Order.GetPrefab("reportfire"))) { shortcutNodes.Add( CreateOrderNode(shortcutNodeSize, null, Point.Zero, Order.GetPrefab("extinguishfires"), -1)); } if (shortcutNodes.Count < maxShortCutNodeCount && characterContext?.Info?.Job?.Prefab?.AppropriateOrders != null) { foreach (string orderIdentifier in characterContext.Info.Job.Prefab.AppropriateOrders) { if (Order.GetPrefab(orderIdentifier) is Order orderPrefab && shortcutNodes.None(n => (n.UserData is Order order && order.Identifier == orderIdentifier) || (n.UserData is Tuple orderWithOption && orderWithOption.Item1.Identifier == orderIdentifier)) && !orderPrefab.IsReport && orderPrefab.Category != null) { if (!orderPrefab.MustSetTarget || orderPrefab.GetMatchingItems(sub, true, interactableFor: characterContext ?? Character.Controlled).Any()) { shortcutNodes.Add(CreateOrderNode(shortcutNodeSize, null, Point.Zero, orderPrefab, -1)); } if (shortcutNodes.Count >= maxShortCutNodeCount) { break; } } } } if (shortcutNodes.Count < maxShortCutNodeCount && characterContext != null && !characterContext.IsDismissed) { shortcutNodes.Add( CreateOrderNode(shortcutNodeSize, null, Point.Zero, dismissedOrderPrefab, -1)); } if (shortcutNodes.Count < 1) { return; } shortcutCenterNode = new GUIButton( new RectTransform(shortcutCenterNodeSize, parent: commandFrame.RectTransform, anchor: Anchor.Center), style: null); CreateNodeIcon(shortcutCenterNode.RectTransform, "CommandShortcutNode"); foreach (GUIComponent c in shortcutCenterNode.Children) { c.HoverColor = c.Color; c.PressedColor = c.Color; c.SelectedColor = c.Color; } shortcutCenterNode.RectTransform.MoveOverTime(shorcutCenterNodeOffset, CommandNodeAnimDuration); var nodeCountForCalculations = shortcutNodes.Count * 2 + 2; var offsets = MathUtils.GetPointsOnCircumference(Vector2.Zero, 0.75f * nodeDistance, nodeCountForCalculations); var firstOffsetIndex = nodeCountForCalculations / 2 - 1; for (int i = 0; i < shortcutNodes.Count; i++) { shortcutNodes[i].RectTransform.Parent = commandFrame.RectTransform; shortcutNodes[i].RectTransform.MoveOverTime(shorcutCenterNodeOffset + offsets[firstOffsetIndex - i].ToPoint(), CommandNodeAnimDuration); } } private void CreateOrderNodes(OrderCategory orderCategory) { var orders = Order.PrefabList.FindAll(o => o.Category == orderCategory && !o.IsReport); Order order; bool disableNode; var offsets = MathUtils.GetPointsOnCircumference(Vector2.Zero, nodeDistance, GetCircumferencePointCount(orders.Count), GetFirstNodeAngle(orders.Count)); for (int i = 0; i < orders.Count; i++) { order = orders[i]; disableNode = !CanSomeoneHearCharacter() || (order.MustSetTarget && (order.ItemComponentType != null || order.TargetItems.Length > 0) && order.GetMatchingItems(true, interactableFor: characterContext ?? Character.Controlled).None()); optionNodes.Add(new Tuple( CreateOrderNode(nodeSize, commandFrame.RectTransform, offsets[i].ToPoint(), order, (i + 1) % 10, disableNode: disableNode, checkIfOrderCanBeHeard: false), !disableNode ? Keys.D0 + (i + 1) % 10 : Keys.None)); } } /// /// Create order nodes based on the item context /// private void CreateContextualOrderNodes() { if (contextualOrders.None()) { string orderIdentifier; // Check if targeting an item or a hull if (itemContext != null && itemContext.IsPlayerTeamInteractable) { ItemComponent targetComponent; foreach (Order p in Order.PrefabList) { targetComponent = null; if ((p.TargetItems.Length > 0 && (p.TargetItems.Contains(itemContext.Prefab.Identifier) || itemContext.HasTag(p.TargetItems))) || p.TryGetTargetItemComponent(itemContext, out targetComponent)) { contextualOrders.Add(p.HasOptions ? p : new Order(p, itemContext, targetComponent, Character.Controlled)); } } // If targeting a periscope connected to a turret, show the 'operateweapons' order orderIdentifier = "operateweapons"; var operateWeaponsPrefab = Order.GetPrefab(orderIdentifier); if (contextualOrders.None(o => o.Identifier.Equals(orderIdentifier)) && itemContext.Components.Any(c => c is Controller)) { var turret = itemContext.GetConnectedComponents().FirstOrDefault(c => c.Item.HasTag(operateWeaponsPrefab.TargetItems)) ?? itemContext.GetConnectedComponents(recursive: true).FirstOrDefault(c => c.Item.HasTag(operateWeaponsPrefab.TargetItems)); if (turret != null) { contextualOrders.Add(new Order(operateWeaponsPrefab, turret.Item, turret, Character.Controlled)); } } // If targeting a repairable item with condition below the repair threshold, show the 'repairsystems' order orderIdentifier = "repairsystems"; if (contextualOrders.None(o => o.Identifier.Equals(orderIdentifier)) && itemContext.Repairables.Any(r => itemContext.ConditionPercentage < r.RepairThreshold)) { if (itemContext.Repairables.Any(r => r != null && r.requiredSkills.Any(s => s != null && s.Identifier.Equals("electrical")))) { contextualOrders.Add(new Order(Order.GetPrefab("repairelectrical"), itemContext, targetItem: null, Character.Controlled)); } else if (itemContext.Repairables.Any(r => r != null && r.requiredSkills.Any(s => s != null && s.Identifier.Equals("mechanical")))) { contextualOrders.Add(new Order(Order.GetPrefab("repairmechanical"), itemContext, targetItem: null, Character.Controlled)); } else { contextualOrders.Add(new Order(Order.GetPrefab(orderIdentifier), itemContext, targetItem: null, Character.Controlled)); } } // Remove the 'pumpwater' order if the target pump is auto-controlled (as it will immediately overwrite the work done by the bot) orderIdentifier = "pumpwater"; if (contextualOrders.FirstOrDefault(o => o.Identifier.Equals(orderIdentifier)) is Order o && itemContext.Components.FirstOrDefault(c => c.GetType() == o.ItemComponentType) is Pump pump) { if (pump.IsAutoControlled) { contextualOrders.Remove(o); } } if (contextualOrders.None()) { orderIdentifier = "cleanupitems"; if (contextualOrders.None(o => o.Identifier.Equals(orderIdentifier))) { if (AIObjectiveCleanupItems.IsValidTarget(itemContext, Character.Controlled, checkInventory: false) || AIObjectiveCleanupItems.IsValidContainer(itemContext, Character.Controlled)) { contextualOrders.Add(new Order(Order.GetPrefab(orderIdentifier), itemContext, targetItem: null, Character.Controlled)); } } } AddIgnoreOrder(itemContext); } else if (hullContext != null) { contextualOrders.Add(new Order(Order.GetPrefab("fixleaks"), hullContext, targetItem: null, Character.Controlled)); if (wallContext != null) { AddIgnoreOrder(wallContext); } } void AddIgnoreOrder(IIgnorable target) { var orderIdentifier = "ignorethis"; if (!target.OrderedToBeIgnored && contextualOrders.None(o => o.Identifier == orderIdentifier)) { AddOrder(); } else { orderIdentifier = "unignorethis"; if (target.OrderedToBeIgnored && contextualOrders.None(o => o.Identifier == orderIdentifier)) { AddOrder(); } } void AddOrder() { if (target is WallSection ws) { contextualOrders.Add(new Order(Order.GetPrefab(orderIdentifier), ws.Wall, ws.Wall.Sections.IndexOf(ws), orderGiver: Character.Controlled)); } else { contextualOrders.Add(new Order(Order.GetPrefab(orderIdentifier), target as Entity, null, Character.Controlled)); } } } orderIdentifier = "wait"; if (contextualOrders.None(o => o.Identifier.Equals(orderIdentifier))) { Vector2 position = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition); Hull hull = Hull.FindHull(position, guess: Character.Controlled?.CurrentHull); contextualOrders.Add(new Order(Order.GetPrefab(orderIdentifier), new OrderTarget(position, hull), Character.Controlled)); } if (contextualOrders.None(o => o.Category != OrderCategory.Movement) && characters.Any(c => c != Character.Controlled)) { orderIdentifier = "follow"; if (contextualOrders.None(o => o.Identifier.Equals(orderIdentifier))) { contextualOrders.Add(Order.GetPrefab(orderIdentifier)); } } // Show 'dismiss' order only when there are crew members with active orders orderIdentifier = "dismissed"; if (contextualOrders.None(o => o.Identifier.Equals(orderIdentifier)) && characters.Any(c => c.CurrentOrder != null && !c.CurrentOrder.Identifier.Equals(orderIdentifier))) { contextualOrders.Add(Order.GetPrefab(orderIdentifier)); } } var offsets = MathUtils.GetPointsOnCircumference(Vector2.Zero, nodeDistance, contextualOrders.Count, MathHelper.ToRadians(90f + 180f / contextualOrders.Count)); bool disableNode = !CanSomeoneHearCharacter(); for (int i = 0; i < contextualOrders.Count; i++) { optionNodes.Add(new Tuple( CreateOrderNode(nodeSize, commandFrame.RectTransform, offsets[i].ToPoint(), contextualOrders[i], (i + 1) % 10, disableNode: disableNode, checkIfOrderCanBeHeard: false), !disableNode ? Keys.D0 + (i + 1) % 10 : Keys.None)); } } // TODO: there's duplicate logic here and above -> would be better to refactor so that the conditions are only defined in one place public static bool DoesItemHaveContextualOrders(Item item) { if (Order.PrefabList.Any(o => o.TargetItems.Length > 0 && o.TargetItems.Contains(item.Prefab.Identifier))) { return true; } if (Order.PrefabList.Any(o => item.HasTag(o.TargetItems))) { return true; } if (Order.PrefabList.Any(o => o.TryGetTargetItemComponent(item, out _))) { return true; } if (AIObjectiveCleanupItems.IsValidTarget(item, Character.Controlled, checkInventory: false)) { return true; } if (AIObjectiveCleanupItems.IsValidContainer(item, Character.Controlled)) { return true; } if (item.Repairables.Any(r => item.ConditionPercentage < r.RepairThreshold)) { return true; } var operateWeaponsPrefab = Order.GetPrefab("operateweapons"); return item.Components.Any(c => c is Controller) && (item.GetConnectedComponents().Any(c => c.Item.HasTag(operateWeaponsPrefab.TargetItems)) || item.GetConnectedComponents(recursive: true).Any(c => c.Item.HasTag(operateWeaponsPrefab.TargetItems))); } private GUIButton CreateOrderNode(Point size, RectTransform parent, Point offset, Order order, int hotkey, bool disableNode = false, bool checkIfOrderCanBeHeard = true) { var node = new GUIButton( new RectTransform(size, parent: parent, anchor: Anchor.Center), style: null) { UserData = order }; node.RectTransform.MoveOverTime(offset, CommandNodeAnimDuration); if (checkIfOrderCanBeHeard && !disableNode) { disableNode = !CanSomeoneHearCharacter(); } var mustSetOptionOrTarget = order.HasOptions; Item orderTargetEntity = null; // If the order doesn't have options, but must set a target, // we have to check if there's only one possible target available // so we know to directly target that with the order if (!mustSetOptionOrTarget && order.MustSetTarget && itemContext == null) { var matchingItems = order.GetMatchingItems(GetTargetSubmarine(), true, interactableFor: characterContext ?? Character.Controlled); if (matchingItems.Count > 1) { mustSetOptionOrTarget = true; } else { orderTargetEntity = matchingItems.FirstOrDefault(); } } node.OnClicked = (button, userData) => { if (disableNode || !CanIssueOrders) { return false; } var o = userData as Order; if (o.MustManuallyAssign && characterContext == null) { CreateAssignmentNodes(node); } else if (mustSetOptionOrTarget) { NavigateForward(button, userData); } else { if (orderTargetEntity != null) { o = new Order(o.Prefab, orderTargetEntity, orderTargetEntity.Components.FirstOrDefault(ic => ic.GetType() == order.ItemComponentType), orderGiver: order.OrderGiver); } var character = !o.TargetAllCharacters ? characterContext ?? GetCharacterForQuickAssignment(o) : null; SetCharacterOrder(character, o, null, Character.Controlled); DisableCommandUI(); } return true; }; if (CanOpenManualAssignment(node)) { node.OnSecondaryClicked = (button, _) => CreateAssignmentNodes(button); } var showAssignmentTooltip = !mustSetOptionOrTarget && characterContext == null && !order.MustManuallyAssign && !order.TargetAllCharacters; var orderName = GetOrderNameBasedOnContextuality(order); var icon = CreateNodeIcon(node.RectTransform, order.SymbolSprite, order.Color, tooltip: !showAssignmentTooltip ? orderName : orderName + "\n" + (!PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.leftmouse") : TextManager.Get("input.rightmouse")) + ": " + TextManager.Get("commandui.quickassigntooltip") + "\n" + (!PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.rightmouse") : TextManager.Get("input.leftmouse")) + ": " + TextManager.Get("commandui.manualassigntooltip")); if (disableNode) { node.CanBeFocused = icon.CanBeFocused = false; CreateBlockIcon(node.RectTransform); } else if (hotkey >= 0) { CreateHotkeyIcon(node.RectTransform, hotkey); } return node; } private void CreateOrderOptions(Order order) { Submarine submarine = GetTargetSubmarine(); var matchingItems = (itemContext == null && order.MustSetTarget) ? order.GetMatchingItems(submarine, true, interactableFor: characterContext ?? Character.Controlled) : new List(); //more than one target item -> create a minimap-like selection with a pic of the sub if (itemContext == null && matchingItems.Count > 1) { // TODO: Further adjustments to frameSize calculations // I just divided the existing sizes by 2 to get it working quickly without it overlapping too much Point frameSize; Rectangle subBorders = submarine.GetDockedBorders(); if (subBorders.Width > subBorders.Height) { frameSize.X = Math.Min(GameMain.GraphicsWidth / 2, GameMain.GraphicsWidth - 50) / 2; //height depends on the dimensions of the sub frameSize.Y = (int)(frameSize.X * (subBorders.Height / (float)subBorders.Width)); } else { frameSize.Y = Math.Min((int)(GameMain.GraphicsHeight * 0.6f), GameMain.GraphicsHeight - 50) / 2; //width depends on the dimensions of the sub frameSize.X = (int)(frameSize.Y * (subBorders.Width / (float)subBorders.Height)); } // TODO: Use the old targetFrame if possible targetFrame = new GUIFrame( new RectTransform(frameSize, parent: commandFrame.RectTransform, anchor: Anchor.Center) { AbsoluteOffset = new Point(0, -150), Pivot = Pivot.BottomCenter }, style: "InnerFrame"); submarine.CreateMiniMap(targetFrame, pointsOfInterest: matchingItems); new GUICustomComponent(new RectTransform(Vector2.One, targetFrame.RectTransform), onDraw: DrawMiniMapOverlay) { CanBeFocused = false, UserData = submarine }; List optionElements = new List(); foreach (Item item in matchingItems) { var itemTargetFrame = targetFrame.Children.First().FindChild(item); if (itemTargetFrame == null) { continue; } var anchor = Anchor.TopLeft; if (itemTargetFrame.RectTransform.RelativeOffset.X < 0.5f && itemTargetFrame.RectTransform.RelativeOffset.Y < 0.5f) { anchor = Anchor.BottomRight; } else if (itemTargetFrame.RectTransform.RelativeOffset.X > 0.5f && itemTargetFrame.RectTransform.RelativeOffset.Y < 0.5f) { anchor = Anchor.BottomLeft; } else if (itemTargetFrame.RectTransform.RelativeOffset.X < 0.5f && itemTargetFrame.RectTransform.RelativeOffset.Y > 0.5f) { anchor = Anchor.TopRight; } GUIComponent optionElement; if (order.Options.Length > 1) { optionElement = new GUIFrame( new RectTransform( new Point((int)(250 * GUI.Scale), (int)((40 + order.Options.Length * 40) * GUI.Scale)), parent: itemTargetFrame.RectTransform, anchor: anchor), style: "InnerFrame"); new GUIFrame( new RectTransform(Vector2.One, optionElement.RectTransform, anchor: Anchor.Center), style: "OuterGlow", color: Color.Black * 0.7f); var optionContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.9f), optionElement.RectTransform, anchor: Anchor.Center)) { RelativeSpacing = 0.05f, Stretch = true }; new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), optionContainer.RectTransform), item?.Name ?? GetOrderNameBasedOnContextuality(order)); for (int i = 0; i < order.Options.Length; i++) { var optionButton = new GUIButton( new RectTransform(new Vector2(1.0f, 0.2f), optionContainer.RectTransform), text: order.GetOptionName(i), style: "GUITextBox") { UserData = new Tuple( item == null ? order : new Order(order, item, order.GetTargetItemComponent(item)), order.Options[i]), Font = GUI.SmallFont, OnClicked = (_, userData) => { if (!CanIssueOrders) { return false; } var o = userData as Tuple; SetCharacterOrder(characterContext ?? GetCharacterForQuickAssignment(o.Item1), o.Item1, o.Item2, Character.Controlled); DisableCommandUI(); return true; } }; if (CanOpenManualAssignment(optionButton)) { optionButton.OnSecondaryClicked = (button, _) => CreateAssignmentNodes(button); } optionNodes.Add(new Tuple(optionButton, Keys.None)); } } else { var userData = new Tuple(item == null ? order : new Order(order, item, order.GetTargetItemComponent(item)), ""); optionElement = new GUIButton( new RectTransform( new Point((int)(50 * GUI.Scale)), parent: itemTargetFrame.RectTransform, anchor: anchor), style: null) { UserData = userData, Font = GUI.SmallFont, ToolTip = item?.Name ?? GetOrderNameBasedOnContextuality(order), OnClicked = (_, userData) => { if (!CanIssueOrders) { return false; } var o = userData as Tuple; SetCharacterOrder(characterContext ?? GetCharacterForQuickAssignment(o.Item1), o.Item1, o.Item2, Character.Controlled); DisableCommandUI(); return true; } }; if (CanOpenManualAssignment(optionElement)) { optionElement.OnSecondaryClicked = (button, _) => CreateAssignmentNodes(button); } Sprite icon = null; order.MinimapIcons?.TryGetValue(item.Prefab.Identifier, out icon); if (item.Prefab.MinimapIcon != null) { icon = item.Prefab.MinimapIcon; } var colorMultiplier = characters.Any(c => c.CurrentOrder != null && c.CurrentOrder.Identifier == userData.Item1.Identifier && c.CurrentOrder.TargetEntity == userData.Item1.TargetEntity) ? 0.5f : 1f; CreateNodeIcon(optionElement.RectTransform, icon ?? order.SymbolSprite, order.Color * colorMultiplier); optionNodes.Add(new Tuple(optionElement, Keys.None)); } optionElements.Add(optionElement); } GUI.PreventElementOverlap(optionElements, clampArea: new Rectangle(10, 10, GameMain.GraphicsWidth - 20, GameMain.GraphicsHeight - 20)); var shadow = new GUIFrame( new RectTransform(targetFrame.Rect.Size + new Point((int)(200 * GUI.Scale)), targetFrame.RectTransform, anchor: Anchor.Center), style: "OuterGlow", color: matchingItems.Count > 1 ? Color.Black * 0.9f : Color.Black * 0.7f); shadow.SetAsFirstChild(); } //only one target (or an order with no particular targets), just show options else { var item = itemContext != null ? (order.UseController ? itemContext.GetConnectedComponents().FirstOrDefault()?.Item ?? itemContext.GetConnectedComponents(recursive: true).FirstOrDefault()?.Item : itemContext) : (matchingItems.Count > 0 ? matchingItems[0] : null); var o = item == null || !order.IsPrefab ? order : new Order(order, item, order.GetTargetItemComponent(item)); var offsets = MathUtils.GetPointsOnCircumference(Vector2.Zero, nodeDistance, GetCircumferencePointCount(order.Options.Length), GetFirstNodeAngle(order.Options.Length)); var offsetIndex = 0; for (int i = 0; i < order.Options.Length; i++) { optionNodes.Add(new Tuple( CreateOrderOptionNode(nodeSize, commandFrame.RectTransform, offsets[offsetIndex++].ToPoint(), o, order.Options[i], order.GetOptionName(i), (i + 1) % 10), Keys.D0 + (i + 1) % 10)); } } } private GUIButton CreateOrderOptionNode(Point size, RectTransform parent, Point offset, Order order, string option, string optionName, int hotkey) { var node = new GUIButton(new RectTransform(size, parent: parent, anchor: Anchor.Center), style: null) { UserData = new Tuple(order, option), OnClicked = (_, userData) => { if (!CanIssueOrders) { return false; } var o = userData as Tuple; SetCharacterOrder(characterContext ?? GetCharacterForQuickAssignment(o.Item1), o.Item1, o.Item2, Character.Controlled); DisableCommandUI(); return true; } }; if (CanOpenManualAssignment(node)) { node.OnSecondaryClicked = (button, _) => CreateAssignmentNodes(button); } node.RectTransform.MoveOverTime(offset, CommandNodeAnimDuration); GUIImage icon = null; if (order.Prefab.OptionSprites.TryGetValue(option, out Sprite sprite)) { var showAssignmentTooltip = characterContext == null && !order.MustManuallyAssign && !order.TargetAllCharacters; icon = CreateNodeIcon(node.RectTransform, sprite, order.Color, tooltip: characterContext != null ? optionName : optionName + "\n" + (!PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.leftmouse") : TextManager.Get("input.rightmouse")) + ": " + TextManager.Get("commandui.quickassigntooltip") + "\n" + (!PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.rightmouse") : TextManager.Get("input.leftmouse")) + ": " + TextManager.Get("commandui.manualassigntooltip")); } if (!CanSomeoneHearCharacter()) { node.CanBeFocused = false; if (icon != null) { icon.CanBeFocused = false; } CreateBlockIcon(node.RectTransform); } else if (hotkey >= 0) { CreateHotkeyIcon(node.RectTransform, hotkey); } return node; } private bool CreateAssignmentNodes(GUIComponent node) { var order = (node.UserData is Order) ? new Tuple(node.UserData as Order, null) : node.UserData as Tuple; var characters = GetCharactersForManualAssignment(order.Item1); if (characters.None()) { return false; } if (!(optionNodes.Find(n => n.Item1 == node) is Tuple optionNode) || !optionNodes.Remove(optionNode)) { shortcutNodes.Remove(node); }; RemoveOptionNodes(); if (returnNode != null) { returnNode.Children.ForEach(child => child.Visible = false); returnNode.Visible = false; historyNodes.Push(returnNode); } SetReturnNode(centerNode, new Point(0, (int)(returnNodeDistanceModifier * nodeDistance))); if (targetFrame == null || !targetFrame.Visible) { SetCenterNode(node as GUIButton); } else { if (string.IsNullOrEmpty(order.Item2)) { SetCenterNode(node as GUIButton, resetAnchor: true); } else { var clickedOptionNode = new GUIButton( new RectTransform(centerNodeSize, parent: commandFrame.RectTransform, anchor: Anchor.Center), style: null) { UserData = node.UserData }; if (order.Item1.Prefab.OptionSprites.TryGetValue(order.Item2, out Sprite sprite)) { CreateNodeIcon(clickedOptionNode.RectTransform, sprite, order.Item1.Color, tooltip: order.Item2); } SetCenterNode(clickedOptionNode); node = null; } targetFrame.Visible = false; } if (shortcutCenterNode != null) { commandFrame.RemoveChild(shortcutCenterNode); shortcutCenterNode = null; } var characterCount = characters.Count; int hotkey = 1; Vector2[] offsets; var needToExpand = characterCount > 10; if (characterCount > 5) { // First ring var charactersOnFirstRing = needToExpand ? 5 : (int)Math.Floor(characterCount / 2f); offsets = GetAssignmentNodeOffsets(charactersOnFirstRing); for (int i = 0; i < charactersOnFirstRing; i++) { CreateAssignmentNode(order, characters[i], offsets[i].ToPoint(), hotkey++ % 10); } // Second ring var charactersOnSecondRing = needToExpand ? 4 : characterCount - charactersOnFirstRing; offsets = GetAssignmentNodeOffsets(needToExpand ? 5 : charactersOnSecondRing, false); for (int i = 0; i < charactersOnSecondRing; i++) { CreateAssignmentNode(order, characters[charactersOnFirstRing + i], offsets[i].ToPoint(), hotkey++ % 10); } } else { offsets = GetAssignmentNodeOffsets(characterCount); for (int i = 0; i < characterCount; i++) { CreateAssignmentNode(order, characters[i], offsets[i].ToPoint(), hotkey++ % 10); } } if (!needToExpand) { hotkey = optionNodes.Count + 1; CreateHotkeyIcon(returnNode.RectTransform, hotkey % 10, true); returnNodeHotkey = Keys.D0 + hotkey % 10; expandNodeHotkey = Keys.None; return true; } extraOptionCharacters.Clear(); // Sort expanded assignment nodes by characters' jobs and then by their names extraOptionCharacters.AddRange(characters.GetRange(hotkey - 1, characterCount - (hotkey - 1)) .OrderBy(c => c?.Info?.Job?.Name).ThenBy(c => c?.Info?.DisplayName)); expandNode = new GUIButton( new RectTransform(assignmentNodeSize, parent: commandFrame.RectTransform, anchor: Anchor.Center) { AbsoluteOffset = offsets.Last().ToPoint() }, style: null) { UserData = order, OnClicked = ExpandAssignmentNodes }; CreateNodeIcon(expandNode.RectTransform, "CommandExpandNode", order.Item1.Color, tooltip: TextManager.Get("commandui.expand")); hotkey = optionNodes.Count + 1; CreateHotkeyIcon(expandNode.RectTransform, hotkey % 10); expandNodeHotkey = Keys.D0 + hotkey % 10; CreateHotkeyIcon(returnNode.RectTransform, ++hotkey % 10, true); returnNodeHotkey = Keys.D0 + hotkey % 10; return true; } private Vector2[] GetAssignmentNodeOffsets(int characters, bool firstRing = true) { var nodeDistance = 1.8f * this.nodeDistance; var nodePositionsOnEachSide = characters % 2 > 0 ? 7 : 6; var nodeCountForCalculation = 2 * nodePositionsOnEachSide + 2; var offsets = MathUtils.GetPointsOnCircumference(firstRing ? new Vector2(0f, 0.5f * nodeDistance) : Vector2.Zero, nodeDistance, nodeCountForCalculation, MathHelper.ToRadians(180f + 360f / nodeCountForCalculation)); var emptySpacesPerSide = (nodePositionsOnEachSide - characters) / 2; var offsetsInUse = new Vector2[nodePositionsOnEachSide - 2 * emptySpacesPerSide]; for (int i = 0; i < offsetsInUse.Length; i++) { offsetsInUse[i] = offsets[i + emptySpacesPerSide]; } return offsetsInUse; } private bool ExpandAssignmentNodes(GUIButton node, object userData) { node.OnClicked = (button, _) => { RemoveExtraOptionNodes(); button.OnClicked = ExpandAssignmentNodes; return true; }; var availableNodePositions = 20; var offsets = MathUtils.GetPointsOnCircumference(Vector2.Zero, 2.7f * this.nodeDistance, availableNodePositions, firstAngle: MathHelper.ToRadians(-90f - ((extraOptionCharacters.Count - 1) * 0.5f * (360f / availableNodePositions)))); for (int i = 0; i < extraOptionCharacters.Count && i < availableNodePositions; i++) { CreateAssignmentNode(userData as Tuple, extraOptionCharacters[i], offsets[i].ToPoint(), -1, nameLabelScale: 1.15f); } return true; } private void CreateAssignmentNode(Tuple order, Character character, Point offset, int hotkey, float nameLabelScale = 1f) { // Button var node = new GUIButton( new RectTransform(assignmentNodeSize, parent: commandFrame.RectTransform, anchor: Anchor.Center), style: null) { UserData = character, OnClicked = (_, userData) => { if (!CanIssueOrders) { return false; } SetCharacterOrder(userData as Character, order.Item1, order.Item2, Character.Controlled); DisableCommandUI(); return true; } }; node.RectTransform.MoveOverTime(offset, CommandNodeAnimDuration); var jobColor = character.Info?.Job?.Prefab?.UIColor ?? Color.White; // Order icon GUIImage orderIcon; if (!character.IsDismissed) { orderIcon = new GUIImage(new RectTransform(new Vector2(1.2f), node.RectTransform, anchor: Anchor.Center), character.CurrentOrder.SymbolSprite, scaleToFit: true); var tooltip = character.CurrentOrder.Name; if (!string.IsNullOrWhiteSpace(character.CurrentOrderOption)) { tooltip += " (" + character.CurrentOrder.GetOptionName(character.CurrentOrderOption) + ")"; }; orderIcon.ToolTip = tooltip; } else { orderIcon = new GUIImage(new RectTransform(new Vector2(1.2f), node.RectTransform, anchor: Anchor.Center), "CommandIdleNode", scaleToFit: true); } orderIcon.Color = jobColor * nodeColorMultiplier; orderIcon.HoverColor = jobColor; orderIcon.PressedColor = jobColor; orderIcon.SelectedColor = jobColor; orderIcon.UserData = "colorsource"; // Name label var width = (int)(nameLabelScale * nodeSize.X); var font = GUI.SmallFont; var nameLabel = new GUITextBlock( new RectTransform(new Point(width, 0), parent: node.RectTransform, anchor: Anchor.TopCenter, pivot: Pivot.BottomCenter) { RelativeOffset = new Vector2(0f, -0.25f) }, ToolBox.LimitString(character.Info?.DisplayName, font, width), textColor: jobColor * nodeColorMultiplier, font: font, textAlignment: Alignment.Center, style: null) { CanBeFocused = false, ForceUpperCase = true, HoverTextColor = jobColor }; if (character.Info?.Job?.Prefab?.IconSmall is Sprite smallJobIcon) { // Job icon new GUIImage( new RectTransform(new Vector2(0.4f), node.RectTransform, anchor: Anchor.TopCenter, pivot: Pivot.Center) { RelativeOffset = new Vector2(0.0f, -((orderIcon.RectTransform.RelativeSize.Y - 1) / 2)) }, smallJobIcon, scaleToFit: true) { CanBeFocused = false, Color = jobColor, HoverColor = jobColor }; } bool canHear = character.CanHearCharacter(Character.Controlled); #if DEBUG if (Character.Controlled == null) { canHear = true; } #endif if (!canHear) { node.CanBeFocused = orderIcon.CanBeFocused = false; CreateBlockIcon(node.RectTransform); } if (hotkey >= 0) { if (canHear) { CreateHotkeyIcon(node.RectTransform, hotkey); } optionNodes.Add(new Tuple(node, canHear ? Keys.D0 + hotkey : Keys.None)); } else { extraOptionNodes.Add(node); } } private GUIImage CreateNodeIcon(RectTransform parent, Sprite sprite, Color color, string tooltip = null) { // Icon return new GUIImage( new RectTransform(Vector2.One, parent), sprite, scaleToFit: true) { Color = color * nodeColorMultiplier, HoverColor = color, PressedColor = color, SelectedColor = color, ToolTip = tooltip, UserData = "colorsource" }; } private void CreateNodeIcon(RectTransform parent, string style, Color? color = null, string tooltip = null) { // Icon var icon = new GUIImage( new RectTransform(Vector2.One, parent), style, scaleToFit: true) { ToolTip = tooltip, UserData = "colorsource" }; if (color.HasValue) { icon.Color = color.Value * nodeColorMultiplier; icon.HoverColor = color.Value; } else { icon.Color = icon.HoverColor * nodeColorMultiplier; } } private void CreateHotkeyIcon(RectTransform parent, int hotkey, bool enlargeIcon = false) { var bg = new GUIImage( new RectTransform(new Vector2(enlargeIcon ? 0.4f : 0.25f), parent, anchor: Anchor.BottomCenter, pivot: Pivot.Center), "CommandHotkeyContainer", scaleToFit: true) { CanBeFocused = false, UserData = "hotkey" }; new GUITextBlock( new RectTransform(Vector2.One, bg.RectTransform, anchor: Anchor.Center), hotkey.ToString(), textColor: Color.Black, textAlignment: Alignment.Center) { CanBeFocused = false }; } private void CreateBlockIcon(RectTransform parent) { new GUIImage(new RectTransform(new Vector2(0.9f), parent, anchor: Anchor.Center), cancelIcon, scaleToFit: true) { CanBeFocused = false, Color = GUI.Style.Red * nodeColorMultiplier, HoverColor = GUI.Style.Red }; } private int GetCircumferencePointCount(int nodes) { return nodes % 2 > 0 ? nodes : nodes + 1; } private float GetFirstNodeAngle(int nodeCount) { var bearing = 90.0f; if (returnNode != null) { bearing = GetBearing( centerNode.RectTransform.AnimTargetPos.ToVector2(), returnNode.RectTransform.AnimTargetPos.ToVector2()); } else if (shortcutCenterNode != null) { bearing = GetBearing( centerNode.RectTransform.AnimTargetPos.ToVector2(), shorcutCenterNodeOffset.ToVector2()); } return nodeCount % 2 > 0 ? MathHelper.ToRadians(bearing + 360.0f / nodeCount / 2) : MathHelper.ToRadians(bearing + 360.0f / (nodeCount + 1)); } private float GetBearing(Vector2 startPoint, Vector2 endPoint, bool flipY = false, bool flipX = false) { var radians = Math.Atan2( !flipY ? endPoint.Y - startPoint.Y : startPoint.Y - endPoint.Y, !flipX ? endPoint.X - startPoint.X : startPoint.X - endPoint.X); var degrees = MathHelper.ToDegrees((float)radians); return (degrees < 0) ? (degrees + 360) : degrees; } private bool TryGetBreachedHullAtHoveredWall(out Hull breachedHull, out WallSection hoveredWall) { breachedHull = null; hoveredWall = null; // Based on the IsValidTarget() method of AIObjectiveFixLeaks class List leaks = Gap.GapList.FindAll(g => g != null && g.ConnectedWall != null && g.ConnectedDoor == null && g.Open > 0 && g.linkedTo.Any(l => l != null) && g.Submarine != null && (Character.Controlled != null && g.Submarine.TeamID == Character.Controlled.TeamID && g.Submarine.Info.IsPlayer)); if (leaks.None()) { return false; } Vector2 mouseWorldPosition = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition); foreach (Gap leak in leaks) { if (Submarine.RectContains(leak.ConnectedWall.WorldRect, mouseWorldPosition)) { breachedHull = leak.FlowTargetHull; foreach (var section in leak.ConnectedWall.Sections) { if (Submarine.RectContains(section.WorldRect, mouseWorldPosition)) { hoveredWall = section; break; } } return true; } } return false; } private Submarine GetTargetSubmarine() { var sub = Submarine.MainSub; if (Character.Controlled != null) { // Pick the second main sub when we have two teams (in combat mission) if (Character.Controlled.TeamID == CharacterTeamType.Team2 && Submarine.MainSubs.Length > 1) { sub = Submarine.MainSubs[1]; } // Target current submarine (likely a shuttle) when undocked from the main sub if (Character.Controlled.Submarine is Submarine currentSub && currentSub != sub && currentSub.TeamID == Character.Controlled.TeamID && !currentSub.IsConnectedTo(sub)) { sub = currentSub; } } return sub; } private void SetCharacterTooltip(GUIComponent component, Character character) { if (component == null) { return; } var tooltip = character?.Info != null ? characterContext.Info.DisplayName : null; if (string.IsNullOrWhiteSpace(tooltip)) { component.ToolTip = tooltip; return; } if (character.Info?.Job != null && !string.IsNullOrWhiteSpace(characterContext.Info.Job.Name)) { tooltip += " (" + characterContext.Info.Job.Name + ")"; } component.ToolTip = tooltip; } private string GetOrderNameBasedOnContextuality(Order order) { if (order == null) { return ""; } if (isContextual) { return order.ContextualName; } return order.Name; } #region Crew Member Assignment Logic private bool CanOpenManualAssignment(GUIComponent node) { if (node == null || characterContext != null) { return false; } if (node.UserData is Tuple orderInfo) { return !orderInfo.Item1.TargetAllCharacters; } if (node.UserData is Order order) { return !order.TargetAllCharacters && !order.HasOptions && (!order.MustSetTarget || itemContext != null || order.GetMatchingItems(GetTargetSubmarine(), true, interactableFor: Character.Controlled).Count < 2); } return false; } private Character GetCharacterForQuickAssignment(Order order) { var controllingCharacter = Character.Controlled != null; #if !DEBUG if (!controllingCharacter) { return null; } #endif if (order.Category == OrderCategory.Operate && HumanAIController.IsItemOperatedByAnother(null, order.TargetItemComponent, out Character operatingCharacter) && (!controllingCharacter || operatingCharacter.CanHearCharacter(Character.Controlled))) { return operatingCharacter; } return GetCharactersSortedForOrder(order, false).FirstOrDefault(c => !controllingCharacter || c.CanHearCharacter(Character.Controlled)) ?? Character.Controlled; } private List GetCharactersForManualAssignment(Order order) { #if !DEBUG if (Character.Controlled == null) { return new List(); } #endif if (order.Identifier == dismissedOrderPrefab.Identifier) { return characters.FindAll(c => !c.IsDismissed).OrderBy(c => c.Info.DisplayName).ToList(); } return GetCharactersSortedForOrder(order, order.Identifier != "follow").ToList(); } private IEnumerable GetCharactersSortedForOrder(Order order, bool includeSelf) { return characters.FindAll(c => Character.Controlled == null || ((includeSelf || c != Character.Controlled) && c.TeamID == Character.Controlled.TeamID)) // 1. Prioritize those who are on the same submarine than the controlled character .OrderByDescending(c => Character.Controlled == null || c.Submarine == Character.Controlled.Submarine) // 2. Prioritize those who are already ordered to operate the item target of the new 'operate' order, or given the same maintenance order as now issued .ThenByDescending(c => c.CurrentOrder != null && c.CurrentOrder.Identifier == order.Identifier && (order.Category == OrderCategory.Maintenance || (order.Category == OrderCategory.Operate && c.CurrentOrder.TargetSpatialEntity == order.TargetSpatialEntity))) // 3. Prioritize those with the appropriate job for the order .ThenByDescending(c => order.HasAppropriateJob(c)) // 4. Prioritize bots over player controlled characters .ThenByDescending(c => c.IsBot) // 5. Use the priority value of the current objective .ThenBy(c => c.AIController is HumanAIController humanAI ? humanAI.ObjectiveManager.CurrentObjective?.Priority : 0) // 6. Prioritize those with the best skill for the order .ThenByDescending(c => c.GetSkillLevel(order.AppropriateSkill)); } #endregion #endregion #region Reports /// /// Enables/disables report buttons when needed /// public void UpdateReports() { bool canIssueOrders = false; if (Character.Controlled?.CurrentHull?.Submarine != null && Character.Controlled.SpeechImpediment < 100.0f) { WifiComponent radio = GetHeadset(Character.Controlled, true); canIssueOrders = radio != null && radio.CanTransmit() && Character.Controlled?.CurrentHull?.Submarine?.TeamID == Character.Controlled.TeamID && !Character.Controlled.CurrentHull.Submarine.Info.IsWreck; } if (canIssueOrders) { ReportButtonFrame.Visible = !Character.Controlled.ShouldLockHud(); if (!ReportButtonFrame.Visible) { return; } var reportButtonParent = ChatBox ?? GameMain.Client?.ChatBox; if (reportButtonParent == null) { return; } ReportButtonFrame.RectTransform.AbsoluteOffset = new Point(reportButtonParent.GUIFrame.Rect.Right + (int)(10 * GUI.Scale), reportButtonParent.GUIFrame.Rect.Y); bool hasFires = Character.Controlled.CurrentHull.FireSources.Count > 0; ToggleReportButton("reportfire", hasFires); bool hasLeaks = Character.Controlled.CurrentHull.ConnectedGaps.Any(g => !g.IsRoomToRoom && g.Open > 0.0f); ToggleReportButton("reportbreach", hasLeaks); bool hasIntruders = Character.CharacterList.Any(c => c.CurrentHull == Character.Controlled.CurrentHull && AIObjectiveFightIntruders.IsValidTarget(c, Character.Controlled)); ToggleReportButton("reportintruders", hasIntruders); foreach (GUIComponent reportButton in ReportButtonFrame.Children) { var highlight = reportButton.GetChildByUserData("highlighted"); if (highlight.Visible) { highlight.RectTransform.LocalScale = new Vector2(1.25f + (float)Math.Sin(Timing.TotalTime * 5.0f) * 0.25f); } } } else { ReportButtonFrame.Visible = false; } } private void ToggleReportButton(string orderIdentifier, bool enabled) { Order order = Order.GetPrefab(orderIdentifier); var reportButton = ReportButtonFrame.GetChildByUserData(order); if (reportButton != null) { reportButton.GetChildByUserData("highlighted").Visible = enabled; } } #endregion public void InitSinglePlayerRound() { crewList.ClearChildren(); InitRound(); } public void EndRound() { //remove characterinfos whose characters have been removed or killed characterInfos.RemoveAll(c => c.Character == null || c.Character.Removed || c.CauseOfDeath != null); characters.Clear(); crewList.ClearChildren(); } public void Reset() { characters.Clear(); characterInfos.Clear(); crewList.ClearChildren(); } public void Save(XElement parentElement) { XElement element = new XElement("crew"); foreach (CharacterInfo ci in characterInfos) { var infoElement = ci.Save(element); if (ci.InventoryData != null) { infoElement.Add(ci.InventoryData); } if (ci.HealthData != null) { infoElement.Add(ci.HealthData); } if (ci.LastControlled) { infoElement.Add(new XAttribute("lastcontrolled", true)); } } parentElement.Add(element); } } }